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This topic has moved here: Subject: Why We Didn't Get to Forge Firefight Maps
  • Subject: Why We Didn't Get to Forge Firefight Maps
Subject: Why We Didn't Get to Forge Firefight Maps

Ignore my gamertag. It's actually Dragonzzilla.

Many people would create OP-maps so the Enemies only spawn in one location or there's a dozen turrets and a million health packs. Even though a "Forgefight" could be cool alot of People would abuse it and tear down the meaning of Firefight.

Agree?

  • 08.25.2011 10:10 PM PDT

yeah

  • 08.25.2011 10:14 PM PDT
  • gamertag: [none]
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Posted by: evilcam
Bobcast is paid in MILF blind dates.

The real reason is because the AI is not dynamic, so they would spend the whole time walking into walls.

Also, wrong forum.

  • 08.25.2011 10:18 PM PDT
  • gamertag: Poy357
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Not really. Just look at the chaos in custom games.

Forge FF will fail mainly because the AI would probably phase through objects, run pointlessly into walls or just stand and look dumb.

  • 08.25.2011 10:19 PM PDT

Looking for clan that isn't too serious? Then join the ODST 501st Airborne Battalion. Go to http://www.501st.forumclan.com for more info.

Honestly, I've never thought about forging firefight maps. If everything was to work well it would be a smash hit. But you can't fight facts, the AI would most likely just sit around doing nothing or run into walls. Only on the rare occasion would someone make a decent forged firefight map.

  • 08.25.2011 10:55 PM PDT

Eat, Sleep, Row

Are you kidding? I would make it so a billion skirmishers spawn in a kill ball just so I could watch the little -blam!-s die.

  • 08.26.2011 5:47 AM PDT