- furiocity
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- Exalted Legendary Member
Freedom has two parts: potential and resolution; as metaphors have two parts : form and interpretation; of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom being the briocoleus, the mason.
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Your chances right now? Zero. What I suggest is to pick a facet of game development you like such as programming, modeling, or art, and then get good at it, then start making a portfolio. Spend years working on a portfolio, then when you have a few significant pieces of work, send it in with a resume to a company you want to work for. Of course, this will be years down the road, but its a way to get where you want to be.
And also, a degree is definitely not required for game design. The most likely way you're going to land an interview is with a kickass portfolio, all you need to do to make a portfolio, is to start working on it, although having the guidance of a teacher is definitely valuable for teaching you the tools of the trade, but in the game industry, knowledge of this stuff can be found in media, articles, and even playing games. For example, I didn't even know what bump mapping was until I read about it in an EGM article.
[Edited on 08.29.2011 6:44 PM PDT]