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This topic has moved here: Subject: What are my chances of getting hired at Bungie?
  • Subject: What are my chances of getting hired at Bungie?
Subject: What are my chances of getting hired at Bungie?

Hello, I have wanted to get a position at Bungie Studios for a while now. I live in Indiana. I have only a little experience in programming so far, but I'm only in high school. I have a great desire to make great games and would be willing to work my ass off to do so. I don't think I have much of a chance, though. But since I'm in my senior year now, I was just wondering if there were any steps I could take that would give me a better chance at working there.

  • 08.29.2011 2:53 PM PDT

@JosephBiwald
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Pick a design occupation, get really familiar with your programs (If you use programs), go to college, get a few more years of skill after that, then apply.

  • 08.29.2011 2:56 PM PDT

Cogito ergo sum.

You sure?

  • 08.29.2011 2:58 PM PDT

Cammalamm is the best.

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the dont just hire anyone

  • 08.29.2011 3:48 PM PDT

Key


Posted by: Bosco2196
You sure?
Oh gawd not that again...

  • 08.29.2011 3:50 PM PDT

I run Skirmish!!!

1) college
2) experience doing something in programming with other games or companies

You can't just walk into one of the best and well known developers and get a job...

[Edited on 08.29.2011 3:51 PM PDT]

  • 08.29.2011 3:51 PM PDT

only the best game ever.
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1/7.

If you have little experience, then your chances are low, bro?...

[Edited on 08.29.2011 3:59 PM PDT]

  • 08.29.2011 3:53 PM PDT

Why do people in ship mutinies always ask for "better treatment"? I'd ask for a pinball machine, because with all that rocking back and forth, you'd get a lot of free games.

Maybe in order to understand mankind, we have to look at the word itself: "Mankind". Basically, it's made up of two separate words - "mank" and "ind". What do these words mean? It's a mystery, and that's why so is mankind.

1) college
2) industry experience

  • 08.29.2011 3:55 PM PDT


Posted by: Top_Gun_2021
1) college
2) industry experience

Exactly what I was going to say.

  • 08.29.2011 4:30 PM PDT

If I were Bungie I'd hire you right now because you seem like a cool dude.

  • 08.29.2011 4:35 PM PDT

poor ilitch

I'd imagine you'd need at least a bachelors in a study relevant to what you're looking to get into, with at least some sort of hands-on experience.

  • 08.29.2011 4:37 PM PDT
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Experience is where it's at. Just focus on the area you're best at, and land a job with a different co. so you get that hands on experience, and apply. By the time you apply tho, ur resume is basically what's going to land you the job, so make sure you do what you can to make yourself stand out from the crowd.

  • 08.29.2011 5:02 PM PDT

Hello! You may also know me as Ijnekono. How you have made your way here I do not know, but welcome. (:

In their company tab at the top they give the requirements. Most positions require
*Communication skills (Be good at it and working with others in a team).
*C++ skills for most developing positions.
*2-3 years of experience or I would think 2-3 years of college.

For now, look up thenewboston on google and go to their C++ tutorials. They seem legit.

  • 08.29.2011 5:11 PM PDT

Swag punks, fu­­ck off!

I think you can get hired.

  • 08.29.2011 5:47 PM PDT

Five years older and wiser
The fires are burning, I'm fire, never tire
Slay warriors in the forests, and on hire

You seem half hearted.

You're never gonna make it.

  • 08.29.2011 5:50 PM PDT

Well they just don't hire anyone, you have to be pretty damn good at what you do, so the chances are slim, but remember; always aim high!

  • 08.29.2011 5:51 PM PDT

Don't rush something like this. Take the time (college/schooling, more work experience, ect) then, when you are ready with the qualifications, you should give a shot at applying.

  • 08.29.2011 6:07 PM PDT
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Ad Astra Per Aspera

Experienced In Life's Little Drama

To be honest, it would be tough without at least a degree. If you don't have a degree, you need to have experience to back it up. When I say experience, I mean have a very good portfolio.

For instance, for coding, everyone and their mother seems to be able to code these days and to be honest, most can code decently. What you need to do is define how you are separate from them by showing complex scenarios you have encountered and what you did to get around it. If you are a coder, be prepared that you will be coding.......a lot. If you are not a coder the same principle applies.

  • 08.29.2011 6:19 PM PDT

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Soffish: Do not eat!
TWP Assistant Director.

Depends on how good your portfolio is.

~Delta

  • 08.29.2011 6:20 PM PDT
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Ad Astra Per Aspera

Experienced In Life's Little Drama

Posted by: CrazzySnipe55
Posted by: Bosco2196
You sure?
Oh gawd not that again...

I was hoping someone posted that. It pretty much sums up what all people that "want to work with video games" should know. If they still want to, have it.

  • 08.29.2011 6:22 PM PDT

Posted by: Great_Pretender
Case and point: don't worry about it. Girls start getting boobies pretty soon, and then you'll have plenty of other things to think about. Being an Inheritor is not a life goal.
-TGP-

Posted by: Delta 15t
Depends on how good your portfolio is.

~Delta

  • 08.29.2011 6:25 PM PDT

Freedom has two parts: potential and resolution; as metaphors have two parts : form and interpretation; of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom being the briocoleus, the mason.
***END MESSAGE***
***JUMP ACTIVATION INITIATION START***
***TRANSPORT WHEN READY***

Your chances right now? Zero. What I suggest is to pick a facet of game development you like such as programming, modeling, or art, and then get good at it, then start making a portfolio. Spend years working on a portfolio, then when you have a few significant pieces of work, send it in with a resume to a company you want to work for. Of course, this will be years down the road, but its a way to get where you want to be.

And also, a degree is definitely not required for game design. The most likely way you're going to land an interview is with a kickass portfolio, all you need to do to make a portfolio, is to start working on it, although having the guidance of a teacher is definitely valuable for teaching you the tools of the trade, but in the game industry, knowledge of this stuff can be found in media, articles, and even playing games. For example, I didn't even know what bump mapping was until I read about it in an EGM article.

[Edited on 08.29.2011 6:44 PM PDT]

  • 08.29.2011 6:37 PM PDT
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Ad Astra Per Aspera

Experienced In Life's Little Drama

Blackmail is also a useful way to get a job. Granted, there may be risks, but who thinks that far ahead?

  • 08.29.2011 6:39 PM PDT