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This topic has moved here: Subject: Halo CEA Native Resolution?
  • Subject: Halo CEA Native Resolution?
Subject: Halo CEA Native Resolution?

Does anyone know what resolution Halo CEA is going to be running in? The PC versions of Halo 1 and 2 are capable of rendering in true 1080p, and i figured since Halo CEA for campaign is running on the old Halo engine (which the 360 should be more than capable of running), then maybe the game would be native 1080p as opposed to this upscaling stuff Halo 3/ODST/Reach use?

Halo 3 ran in 640p which was sub-hd and i can't remember Reach's exact resolution but it wasn't quite 720p either, maybe CEA can change that?

If anyone knows then i'd appreciate a reply or just your thoughts on the matter. Thanks.

  • 08.30.2011 6:08 AM PDT
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Posted by: Wilis_kid
Does anyone know what resolution Halo CEA is going to be running in? The PC versions of Halo 1 and 2 are capable of rendering in true 1080p, and i figured since Halo CEA for campaign is running on the old Halo engine (which the 360 should be more than capable of running), then maybe the game would be native 1080p as opposed to this upscaling stuff Halo 3/ODST/Reach use?

Halo 3 ran in 640p which was sub-hd and i can't remember Reach's exact resolution but it wasn't quite 720p either, maybe CEA can change that?

If anyone knows then i'd appreciate a reply or just your thoughts on the matter. Thanks.
From what I've seen so far it looks true 1080p, but you never know.

  • 08.30.2011 6:13 AM PDT


Posted by: Dr Syx

Posted by: Wilis_kid
Does anyone know what resolution Halo CEA is going to be running in? The PC versions of Halo 1 and 2 are capable of rendering in true 1080p, and i figured since Halo CEA for campaign is running on the old Halo engine (which the 360 should be more than capable of running), then maybe the game would be native 1080p as opposed to this upscaling stuff Halo 3/ODST/Reach use?

Halo 3 ran in 640p which was sub-hd and i can't remember Reach's exact resolution but it wasn't quite 720p either, maybe CEA can change that?

If anyone knows then i'd appreciate a reply or just your thoughts on the matter. Thanks.
From what I've seen so far it looks true 1080p, but you never know.

That would be good news, it would be nice to have a true 1080p Halo game, on the Xbox anyway. Hopefully it is.

  • 08.30.2011 6:18 AM PDT

Natively I believe it will support 720p :( but it will upscale to 1080p. It supports 3D though if that makes you feel any better. So far I think the graphics look a little better than Reach and to push it to 1920x1080 resolution, well I'm certain it would be too hard for the Xbox's capabilities. I wish a next gen Xbox would come out already. *sigh

  • 08.30.2011 1:32 PM PDT


Posted by: Wilis_kid
Does anyone know what resolution Halo CEA is going to be running in? The PC versions of Halo 1 and 2 are capable of rendering in true 1080p, and i figured since Halo CEA for campaign is running on the old Halo engine (which the 360 should be more than capable of running), then maybe the game would be native 1080p as opposed to this upscaling stuff Halo 3/ODST/Reach use?

Those games can be run 1080p on a PC because being able to choose resolutions is standard for PC games, as is having ridiculously high resolutions available.

Note that this has as much to do with available RAM as with processor speed; a lot of modern effects, like HDR and whatnot, eat up a boatload of RAM. Supersample antialiasing can be nasty as well. And, well, consoles don't have much RAM compared to most PC's.

Halo 3 ran in 640p which was sub-hd and i can't remember Reach's exact resolution but it wasn't quite 720p either, maybe CEA can change that?
Reach runs progressive scan with 720 lines. In that sense, it does run 720p, it just doesn't have quite the horizontal resolution that the industry's "720p" standard lays out.

If anyone knows then i'd appreciate a reply or just your thoughts on the matter. Thanks.
Some people, though I can't remember who, analyzed the campaign demo and decided that they thought the video had been rendered in roughly 640 lines and then scaled up to 720. So it might wind up being similar to Halo 3, though that was a much earlier build and anything could happen.

//================

I'm not really sure why people expect that CEA would be likely to push 1080p; it uses just as modern of a graphical system as the other modern Halo titles, and they render with less than half the pixels of proper 1080p.

//================

On another note, I'm not sure why people are all that worried. The visual styles used by modern Halo titles work great with the resolutions they have. It wouldn't hurt to have more, but it's hardly necessary.

[Edited on 08.30.2011 7:50 PM PDT]

  • 08.30.2011 7:50 PM PDT

Thanks for all the replies, on the PC Halo's, i'm aware that the resolution is a standard that we can choose etc (PC gamer here ;) ) but i just assumed since it was running 3 different engines, one of which is old and should be no trouble to run, it may have been possible to see the first true HD 1080p Halo game on 360 (which would be quite fitting being the original).

That said, as mentioned, the hardware may not be up to it, i would like to see at least proper 720p and not cutting corners etc.

  • 09.01.2011 2:26 AM PDT

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1080p and if you have a 3D tv you can run it in 3D. (campaign only mp is only 1080p)

  • 09.01.2011 6:22 AM PDT