Halo: Combat Evolved Forum
This topic has moved here: Subject: Halo Anniversary Changes are what???
  • Subject: Halo Anniversary Changes are what???
Subject: Halo Anniversary Changes are what???

Hi everyone, just curious about what changes are being made in Halo Anniversary. First of all, are the grenades going to be more reasonable like they were in Halo 1, as in rather than bounce all over and blow up in midair, will they actually settle down, sit there, and have a big explosion so they can flush guys out, as they should?
Also, what is the deal with the pistol? I think I heard that they are going to make it 3 shots, but does that mean that the DMR will still have 5 shots, and the pistol will have a large recoil? I even heard that there will be a playlist where the pistol will be a 3shot kill and have no recoil like in Halo 1. However, I still see several problems here. The other weapons were also more powerful in Halo 1, not just the pistol. Will they also make the other weapons balanced? Next question, will they bring back the balance of the weapons, and make weapons such as the plasma rifle cool again, as it slowed people down in Halo 1, allowing you to close in on them if you were smart. Also, will they give evade to multiplayer?

  • 08.31.2011 6:35 PM PDT

Campaign: Everything in terms of gameplay is EXACTLY the same as the first game. In other aspects there are a few differences...

1. You cane change between old and new graphics.

2. You can find skulls

3. You can find terminals.

4. All of the audio (except voice acting) has been re-recorded.


Multiplayer: It is on Halo Reach in its own playlist.

1. The playlist will only have the maps from anniversary aswell as forge maps based on classic maps.

2. The magnum can kill in 3 headshots, just like Halo 1.

3. The DMR will more than likely not be in the classic playlist.

4. No armor abilities in the classic playlist.

5. Bloom is being decreased on almost all weapons

6. Melee bleedthrough is active and it takes 3 of them to kill a fully shielded spartan.

7. Almost all of the weapons have more damage to emulate Halo 1 damage settings.


Basicly its Halo 1 with extra aim assist and Halo Reach noobs.

  • 08.31.2011 7:15 PM PDT

Hah, I see that at least there is one other smart Halo fan left. I can't even understand why people like Halo Reach so much. It's quite possibly the worst shooter ever made, so much about melees, running around recklessly, and getting power weapons. Halo 1 was perfect. I always thought that if they just made Halo 1, but also made it so people could sprint and evade, it would be the perfect game. The thing about the abilities in the new game is that people can live through a ton, so they can use the abilities recklessly. I think jetpack wouldn't be so annoying if people died in three shots, because they wouldn't be able to move very fast and would be in the open, and they would get 3 shotted. Also, if people sprinted in, they would just get 3 shotted before they recovered. Halo 1, and everyone having these abilities rather than having to choose might be cool. Except for armor lock. That is such a noobish non-skill ability.

  • 09.01.2011 9:49 AM PDT
  •  | 
  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent


Posted by: the omega man117

Basicly its Halo 1 with extra aim assist and Halo Reach noobs.
I haven't tested it out yet, but, from my experience, both games have about the same aim assist on Xbox. I'll go test out how much of a difference it is now. I'll edit the post when I come back.

Edit: Well, I tested it out a bit (Not too extensively) and found that they're about the same. I even recorded it with my webcam (crappy quality), but if anything, it almost seems as though Halo: Combat Evolved had slightly more. (*Zips up flame retardant suit*)

[Edited on 09.01.2011 10:35 AM PDT]

  • 09.01.2011 10:08 AM PDT

It probably just looked like more because Halo 1 xbox has a lower screen resolution than Reach. Optical illusions FTW.

Also, In Reach your screen will turn even if you are standing still and someone runs past. I am quite certian that that does not happen in Halo 1.

I terms of skill: projectiles > hitscan

Overall, Halo 1 still takes more skill than Reach and the other Halo games.

[Edited on 09.01.2011 12:13 PM PDT]

  • 09.01.2011 12:10 PM PDT
  •  | 
  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent


Posted by: the omega man117
It probably just looked like more because Halo 1 xbox has a lower screen resolution than Reach. Optical illusions FTW.
Nope, look again. I lowered my resolution on Reach to the same as Combat Evolved. Both are running 640x480. I knew it wouldn't have been a fair comparison between both of them if I didn't use the same resolution.

Posted by: the omega man117
Also, In Reach your screen will turn even if you are standing still and someone runs past. I am quite certian that that does not happen in Halo 1.
Look at the video again. You'll see my character on Reach run across the crosshairs and the aim assist do nothing.

[Edited on 09.01.2011 12:19 PM PDT]

  • 09.01.2011 12:13 PM PDT

Hmmm...... either way Halo 1 has more gameplay features (projectiles instead of hitscan, anti-noob maps, balanced power weapons, balanced vehicles except the scorpion which was always overpowerd, ect.) that a "noob retardant" than Reach.

  • 09.01.2011 12:18 PM PDT
  •  | 
  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent


Posted by: the omega man117
Hmmm...... either way Halo 1 has more gameplay features (projectiles instead of hitscan, anti-noob maps, balanced power weapons, balanced vehicles except the scorpion which was always overpowerd, ect.) that a "noob retardant" than Reach.
Actually, in the terms of maps, Halo: Combat Evolved has Longest and Chiron TL34 which are considered to me to be the "noobiest" maps of all time.

In reality, all I was talking about was the aim assist, none of the other stuff you're mentioning. People seem to forget (by choice) that Halo: Combat Evolved did in fact have tons of aim assist. I could also test out the hitboxes while I'm at it.

Edit: I did the comparison and Reach's hitboxes are definitely larger, but not really as large as they're made out to be. On Halo: Combat Evolved it seems you can make a bullet graze their ear without causing damage.

I think I should do another one when the title update comes and the Classic Gametypes are released.

[Edited on 09.01.2011 12:45 PM PDT]

  • 09.01.2011 12:22 PM PDT

Well, you are making one major mistake in your calculations. The pistol can fire very fast. Thus, you have to pace your shots and movements, so if somebody is moving in a predictable way, say they are charging in like morons (WHICH PEOPLE DO ALL THE TIME IN REACH) then they would die almost instantly because they would not dodge the shots. Thats what made the pistol so epic. If people charged in like idiots they died.

  • 09.01.2011 6:36 PM PDT

Also, cover helped with this, because you could use cover to hide from shots while aiming your shots in advance using radar. I remember this specifically. Not to mention that grenades had an explosive radius rather than blowing up in midar, which allowed you to push them into your shots. Every aspect of Halo 1 was skill. You can't deny that power weapons, and melees, and people running around in the open is not a problem in Reach. I am an onyx in reach, and i notice its a big problem. Thats why i do so well.

  • 09.01.2011 6:39 PM PDT

Basically they made reach the way they did to make noobs feel like they were good. Most people hardly plan their moves at all in that game, other than rushing for power weapons and running around recklessly. In halo 1, a single wrong move and your dead. If you fight noobs in halo 1, you dominate. Noobs can still get like half as many kills as you do even if they suck in team slayer in reach.

  • 09.01.2011 6:41 PM PDT
  •  | 
  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent


Posted by: ReachForCheapWep
Well, you are making one major mistake in your calculations. The pistol can fire very fast. Thus, you have to pace your shots and movements, so if somebody is moving in a predictable way, say they are charging in like morons (WHICH PEOPLE DO ALL THE TIME IN REACH) then they would die almost instantly because they would not dodge the shots. Thats what made the pistol so epic. If people charged in like idiots they died.
How is that my mistake? I'm comparing hitboxes between the two games, not anything to do with the weapons themselves. If I were talking about the weapons it would be the weapons used in the future Classic Playlist that 343 Industries is working on which will have the pistol perfectly replicating the one from Halo: Combat Evolved. It will have the same rate of fire and the same varying spread due to the same situations. By the way, I can attest that people run at you like morons on both games. Definitely Halo PC public servers.

If we're talking about which games took the most skill then I of course go with Halo: Combat Evolved, but, in reality, I don't think any Halo game is as skillfully competitive as people think they are. If there is anything in the game actively assisting you to aim (or anything for that matter) it isn't skillful. For example, Halo 2 might be like riding a bike with training wheels but Halo: Combat Evolved (Xbox) is like your parent guiding you while riding without training wheels for the first time.

If you want a skilled game pick up any Unreal Tournament before UT3, Counter-Strike 1.6/Source, or Quake III Arena. I play Halo for the fun of it, not for skilled competitive gameplay.

[Edited on 09.01.2011 6:49 PM PDT]

  • 09.01.2011 6:42 PM PDT

Oh, and of course one of the major problems also is the grenades, like i mentioned before. They blow up in midair and randomly. Noobs use them all the time and get free kills without even planning how it would effect the opponents movements. Their only use is basically to be thrown up ramps and explode instantly in the opponent's face. Another situation where no strategy is used, just a simply robotic calculation. It's all robotic calculations. Camp the cheap weapons, run and melee, camp some more, throw random grenades, camp some more, run in and chase a guy through the wide open to DMR him down. Thats about the entire game. In halo 1, going in the open was never EVER a good idea. Even if the opponent had no shields you still shouldnt have ran through the open in Halo 1.

  • 09.01.2011 6:44 PM PDT

Well, your not playing with very good players. You die in three shots. If your in the open, and your fighting somebody good, your gonna die.

  • 09.01.2011 6:45 PM PDT

Oh, and i will be happy if they bring back the pistol like you have said, that would be cool. But the thing is the DMR shoots slowly, making it quite easy to aim with. But the thing thats annoying is that people walk back in forth at the exact rate of the fire to dodge the shots. In Halo 1, the pistol fired too fast for you to do that. You had to use cover, grenades, and you could only jump to the side to dodge shots for a tiny while. You couldnt just run around in the open and go back in forth at the exact rate of fire of the pistol like you can with the DMR.

  • 09.01.2011 6:47 PM PDT
  •  | 
  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent

I edited my post earlier.

To be honest, the only thing I see going wrong in this playlist would be the hitboxes. If they could adjust them to replicate Halo: Combat Evolved as well that would be great. I don't know if that's possible, but it seems that 343 Industries has been doing many things that most of us who thought we knew everything considered to be impossible. I sure hope they do that.

[Edited on 09.01.2011 6:52 PM PDT]

  • 09.01.2011 6:49 PM PDT

Well stuff like quake is just insanely quick paced and boring. You jump around super fast and you can dominate simply by having fast reactions. I liked how in halo each weapon had its own use and that game was almost entirely about grenades and luring people into the unique firing of your weapon. I was pretty good at the unreal games, but honestly i got bored of it. When you are good enough of a shot, you can just run around and dominate. In Halo 1, every single time you die, its because you made a mistake. I still had fun even when i died in Halo 1, because i knew i could have done something and i adjust my playstyle. Although I do think that sprinting and evading would be a good edition for everyone to have. And also, maybe having the assault rifle being able to shoot accurately from far if you hold still kinda like a lancer from gears of war.

  • 09.01.2011 6:53 PM PDT
  •  | 
  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent

Quake is boring because its face paced.... That is the most ridiculous thing I've ever heard...

While going that fast you can't just rely on fast reactions. You have to rely on your aim. Its a lot harder to aim when you're going that fast.

The thing you're talking about with how you can easily beat people in a game when you're good at it is called a "skill gap". That's what happens when you play a skillful game. Like I said before, I play Halo for fun. The reason being is that the skill gap doesn't leave me with tons of easy pickings like when I play Halo PC which only has such a skill gap due to the netcode.

When you die on Halo it's not always because you made a mistake. It could be that they had the better weapon, that they were in a vehicle, etc. All things that are up to the situation. Sure, you can kill them while they're doing those things, but someone has to be absolutely terrible to lose a tank to foot soldier battle. Also, don't even start to feed me horse -blam!- about spawn trapping and racing for the power weapons. Spawn trapping is easy under a decent team and power weapons simply do get in the way of skillful combat to let even the most idiotic person playing get at least a single kill.

[Edited on 09.01.2011 7:18 PM PDT]

  • 09.01.2011 7:11 PM PDT

It's not camping, it's holding the designated location.

343 posted what they are changing Here

  • 09.01.2011 7:40 PM PDT

you must not ge talking about halo 1, because in halo 1 people start off with good weapons. And every time you die, you definitely could have stopped it by being smarter. In games like Quake, its just so quick paced its insanity, and there are no grenades or planning. Theres just running around like a maniac. I did like the game, and I was good at it, but it still got boring because of the absolute insanity, and no planning. But anyways, you have your opinion and i have mine.

  • 09.03.2011 11:48 AM PDT