Halo: Reach Forum
This topic has moved here: Subject: Bloom Does NOT Make This Game More Skillful
  • Subject: Bloom Does NOT Make This Game More Skillful
Subject: Bloom Does NOT Make This Game More Skillful

Reach is 100% perfect, and the single most competitive game since Candyland. Anyone who dares question the godly powers of Bungie is obviously just bad at Halo.

I've noticed a lot of people talking about how the no-bloom playlists will take much less skill than the default playlists. Where these people got the idea that shooting slowly was the epitome of all skill, I will never know. However, I figured I'd at least take the time to quickly prove how bloom is random in three different categories: Spammer vs Spammer; Spammer vs Pacer; and Pacer vs Pacer.

Spammer vs Spammer: Obviously this is random. I don't think that anyone would be willing to question this.

Spammer vs Pacer: WATCH THIS. That was an event featuring Instinct (the best Halo Reach team in the world) against Believe the Hype (the best Halo 3 team in '09) in which there were thousands of dollars on the line. These are the best players in the world, playing on the biggest stage for a Halo player in the world, and they all spammed the Hell out of their triggers. Do you honestly think that players that good are spamming just because they can't adapt?

Pacer vs Pacer: If someone tries to shoot for 90% accuracy against someone who shoots for 95%, then who is more likely to win? Note that this assumes that both players shoot with perfect accuracy. Also note that range doesn't matter in this case. 95% at long range would be very slow, and 95% at short range would be much faster, but the 95:90 ratio remains the same.

Anywho, the 90% shooter is more likely to win. And someone shooting at 85% accuracy is likely to beat the 90% shooter. Going back to the top, someone who shoots for 100% accuracy (the reticle completely filled with the target) is likely to beat the 85% shooter, but lose to the 95% shooter. Therefore:

85% > 90% > 95% > 100% > 85% (and when I say greater than, I mean more likely to win. Obviously 85 isn't literally greater than 90.)

Hopefully you realized that this went full circle, creating a "rock paper scissors" effect, where choosing a specific pace is nothing more than a guess, as your opponent's pace may very well beat it.

Oh and anyone with an education through Algebra 2 can attest to the accuracy of these probabilities.

[Edited on 09.01.2011 7:40 PM PDT]

  • 09.01.2011 7:36 PM PDT
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If you like Armor Lock, you are a troll.

Still better than the H3 BR. But you're preaching to the choir at this point.

  • 09.01.2011 7:42 PM PDT

Reach is 100% perfect, and the single most competitive game since Candyland. Anyone who dares question the godly powers of Bungie is obviously just bad at Halo.


Posted by: Textually Harass
No, it doesn't but it's not even close to as broken as a lot of people make it out to be.

Maybe not, but if it's broken at all, then it should be fixed.

  • 09.01.2011 7:42 PM PDT

Please don't hype for games...
They'll just fall short of your expectations and you'll complain for months.

No, but a "precision" weapon firing at semi-auto isn't skillful either. 343i forgot to lower RoF.

  • 09.01.2011 7:42 PM PDT

Welcome to the internet. Joy dies here.

Bloom has it's advantages...

  • 09.01.2011 7:43 PM PDT

Check out The Game Lounge


Posted by: Textually Harass
No, it doesn't but it's not even close to as broken as a lot of people make it out to be.


This.

Can't wait to see how OP the spammers are going to be.

  • 09.01.2011 7:43 PM PDT

Reach is 100% perfect, and the single most competitive game since Candyland. Anyone who dares question the godly powers of Bungie is obviously just bad at Halo.


Posted by: Textually Harass
Oh and MLG settings really do cause you to spam because of the increased speed so your logic on that doesn't really make sense.

Even I spam like mad in MLG games and im an avid pacer.

How does increasing the base speed by 10% make people spam?

  • 09.01.2011 7:45 PM PDT
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If you like Armor Lock, you are a troll.


Posted by: SYN Burning Sky

Posted by: Textually Harass
Oh and MLG settings really do cause you to spam because of the increased speed so your logic on that doesn't really make sense.

Even I spam like mad in MLG games and im an avid pacer.

How does increasing the base speed by 10% make people spam?


If you crank up the movement speed, you'd have to increase the bloom reset rate as well to compensate for the fact that players now move faster relative to the environment. This means that spamming is more necessary because of the fact there is more pressure to get the kill quickly. Because spamming isn't very reliable, people are forced to teamshoot almost the entire game negating any individual movement. Just cranking up the movement speed causes problems because of bloom, which is why it must go

  • 09.01.2011 7:46 PM PDT

Reach is 100% perfect, and the single most competitive game since Candyland. Anyone who dares question the godly powers of Bungie is obviously just bad at Halo.


Posted by: A Lemur Monkey
Can't wait to see how OP the spammers are going to be.

Of course spamming is going to overpower pacing. Why the Hell would anyone pace a gun without bloom?

  • 09.01.2011 7:46 PM PDT

Hi.

Posted by: Textually Harass
I'd also like to throw out this conundrum. What happens with static reticules when half of the reticule is on the guy and half is off?
Bullet magnetism gives you the benefit of the doubt and makes the bullet hit him, no?

  • 09.01.2011 7:49 PM PDT
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Who is gonna win at a long range battle, the guy who shoots at a random pace or the guy who takes his time to shoot? Bloom only takes skill in long range battles, not point blank.

  • 09.01.2011 7:50 PM PDT

Reach is 100% perfect, and the single most competitive game since Candyland. Anyone who dares question the godly powers of Bungie is obviously just bad at Halo.


Posted by: Textually Harass
I'd also like to throw out this conundrum. What happens with static reticules when half of the reticule is on the guy and half is off?

Then you have to land 5 shots at 50% accuracy against someone who may very well have 100% accuracy with no punishment to speed.

0.5^5 is about 3%, so the person who only puts half of his reticle on the target has a 97% chance of dying, and a 3% chance of tying (assuming that his opponent has 100% of his reticle on his opponent.)

[Edited on 09.01.2011 7:51 PM PDT]

  • 09.01.2011 7:50 PM PDT

Reach is 100% perfect, and the single most competitive game since Candyland. Anyone who dares question the godly powers of Bungie is obviously just bad at Halo.


Posted by: Marshmallow
Who is gonna win at a long range battle, the guy who shoots at a random pace or the guy who takes his time to shoot? Bloom only takes skill in long range battles, not point blank.

Long range: who wins when someone shoots for 90% accuracy against someone who shoots for 95% accuracy?

See, still random at long range.

  • 09.01.2011 7:52 PM PDT

Hi.

Posted by: Textually Harass
Posted by: Zomechin
Posted by: Textually Harass
I'd also like to throw out this conundrum. What happens with static reticules when half of the reticule is on the guy and half is off?
Bullet magnetism gives you the benefit of the doubt and makes the bullet hit him, no?


Ok

What happens with static reticules when half of the reticule is inside the magnetism and other half is not?
I'm not sure what you're getting at..

  • 09.01.2011 7:53 PM PDT

Looking to hook up with some competent players! Please PM me if you want a decent team mate, looking to learn from good players and impart what I know to the team too. Im sick of going 'randy' and getting betrayed for the sniper etc.. and having to put up with BK team mates

Good thread, I agree bloom does not make the game more skillful,

its just like an annoying speed hump at the shopping center, it slows things down

  • 09.01.2011 7:53 PM PDT

I don't believe nice guys finish last.

Those guys looked like Jesse Eisenberg's stunt doubles, and their fans ask questions through Twitter.

Wow. Titans of the community.

[Edited on 09.01.2011 7:57 PM PDT]

  • 09.01.2011 7:56 PM PDT

Marine Corps.
Semper Fi.

Posted by: Wikked Navajoe
My problems [with Reach] are basically just full parties, mlg, and people who go out of their way not to get killed.

I have a serious question: Why did MLG take up Reach?

  • 09.01.2011 8:02 PM PDT

Hi.

Posted by: Textually Harass
Point being unless your weapon has a dot as a reticule, there's going to be randomness involved.
The amount of randomness a DMR with 100% bloom has is abundant, whereas the amount of randomness you'll see with a 0% bloom DMR is so small that it's practically non-existent.

  • 09.01.2011 8:02 PM PDT