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This topic has moved here: Subject: "Noble Team couldn't save a single planet..."
  • Subject: "Noble Team couldn't save a single planet..."
Subject: "Noble Team couldn't save a single planet..."


Posted by: Peruvian friend
Still sad that it had to fall... I wonder what the story would be like if at least 50% of the planet remained intact. Insane how the Covenant possesses so many troops. But those damn ships are powerful.


Well its not as if the planet stayed shrouded in darkness forever.

Remember that in the final eulogy by Dr. Halsey. Reach had been built up and restored to a livable state in 2589. Reach may have fallen, but it rose like a phoenix from the ashes scarred by the conquest of war.

[Edited on 09.07.2011 2:50 PM PDT]

  • 09.07.2011 2:49 PM PDT


Posted by: anish panchalin
I don't hate them at all, Noble team did what they could to save reach, just like all the other spartans. I guess that unlike John 117, they never had luck on their side.
Please, they all had luck, it was just not the good kind

  • 09.07.2011 3:09 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Posted by: Rinsenimp

Posted by: anish panchalin
I don't hate them at all, Noble team did what they could to save reach, just like all the other spartans. I guess that unlike John 117, they never had luck on their side.
Please, they all had luck, it was just not the good kind


Chief's a death magnet, perhaps he drains the luck from others to make himself luckier.

  • 09.07.2011 3:21 PM PDT


Posted by: DecepticonCobra
Posted by: Rinsenimp

Posted by: anish panchalin
I don't hate them at all, Noble team did what they could to save reach, just like all the other spartans. I guess that unlike John 117, they never had luck on their side.
Please, they all had luck, it was just not the good kind


Chief's a death magnet, perhaps he drains the luck from others to make himself luckier.


It's my theory! I mean, nearly everybody he's been around has died or gotten stuck somewhere right?

[Edited on 09.07.2011 3:23 PM PDT]

  • 09.07.2011 3:23 PM PDT
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honestly, I just hate emile.

  • 09.07.2011 3:33 PM PDT
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Be nice to noobs..Remember even MLG players were noobs at one point.

You do realize that the "later" victories all happen within the same year as the fall of Reach, and in fact all of the Halo games Happen within the same year 2552.


Posted by: xAwesome Saucex
Honestly, I believe that the reason Reach was lost was because the UNSC and ONI weren't prepared to fight the fully prepared Covenant invasion army.

The chances of saving Reach were so small you would have a better chance of winning the lottery without a ticket.

The reason we see later victories by the Human Race is because at those times the UNSC and ONI were fully prepared, most likely because of the dark reminder of what happened to Reach.

  • 09.07.2011 4:51 PM PDT
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  • Fabled Legendary Member

I understand nothing because my life is a conspiracy.

They didn't save Reach; They helped save humanity.

  • 09.07.2011 4:54 PM PDT

"Halo! Its divine wind will rush through the stars, propelling all who are worthy along the path to salvation."

Noble Team did all they could against the Covenant. Reach had no chance with The Supercarrier leading the first wave, then The Fleet of Holy Respite attacking, and then the full Fleet Of The Particular Justice joining....Reach was lost. And the UNSC knew that. Even with our greatest soldiers, we lost our fortress.

  • 09.07.2011 4:59 PM PDT

"It will not be we who reach Alpha Centauri, and the other nearby stars, it will be a species very like us, but with more of our strengths and fewer of our weaknesses, more confident, far-seeing, capable, and prudent. For all our failings, despite our limitations and fallibilities, we humans are capable of greatness."-Carl Sagan


Posted by: anish panchalin
I don't hate them at all, Noble team did what they could to save reach, just like all the other spartans. I guess that unlike John 117, they never had luck on their side.


John doesn't have luck on his side he has Geas.

  • 09.07.2011 5:07 PM PDT

Oh hey there

Posted by: petarded2
It's a metaphor for the 07s' lack of identity. too old to be newfa­g, yet too new to be oldfa­g, we wander b.net in search of a home, forever trying to be something we are not.

I have never seen anyone present this argument. What is it an argument for? That Spartan III's are bad? If so that is just stupid.

  • 09.07.2011 5:26 PM PDT

It is an unfair argument. It is silly to think that 6 Spartans could fight off like, a gazillion covenant ships. Spartans aren't invincible, and Noble team did very well under the circumstances.

  • 09.07.2011 7:01 PM PDT

Its better to burn out than fade away...

nothing comes easy....think about it ;)

a possible plan to save the planet was way out of "reach"




oh god stop me now...

  • 09.07.2011 7:05 PM PDT


Posted by: halo3f3ak
You do realize that the "later" victories all happen within the same year as the fall of Reach, and in fact all of the Halo games Happen within the same year 2552.


Posted by: xAwesome Saucex
Honestly, I believe that the reason Reach was lost was because the UNSC and ONI weren't prepared to fight the fully prepared Covenant invasion army.

Do you realize your a dumbass. Not all games took place in 2552, you know. In fact, Halo 3 (this is the part where your being a dumbass, clouded your thoughts) ended with John-117 and his compainion Cortana stuck in deep space in the aft end of The Forward Unto Dawn in 2553.

Mabey if you weren't stupid, you would know that.

The chances of saving Reach were so small you would have a better chance of winning the lottery without a ticket.

The reason we see later victories by the Human Race is because at those times the UNSC and ONI were fully prepared, most likely because of the dark reminder of what happened to Reach.


If you weren't a stupid dumbass, then you would know that Halo 3 ends with John-117 floating in the aft end of The Forward Unto Dawn in deep space, in 2553.

Mabey if you weren't stupid, you would that, huh?

[Edited on 09.11.2011 12:29 AM PDT]

  • 09.11.2011 12:27 AM PDT

I can't recall an instance where Spartans actually saved a planet.

Gray Team, along with the crew of the Midsummer Night, saved the people of the Rubble, but that's about it.

[Edited on 09.11.2011 1:07 PM PDT]

  • 09.11.2011 2:22 AM PDT
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Agreed Noble team didn't suck.

  • 09.11.2011 11:31 AM PDT
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Do not waste your tears, I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men.

Posted by: goldhawk
We should know better, because we are better.


Posted by: ALPHAslayER1911
I can't recall an instance where Spartans actually saved a planet.

Gray Team, along with the crew of the Midsummer Night, saved the Rubble, but that's about it.

The Rubble was destroyed in that book. They only saved the civvies there.

  • 09.11.2011 11:38 AM PDT

i agree with the OP here. If the "all mighty" chief was on reach, he would have died like the rest of the S-IIs.

  • 09.11.2011 11:51 AM PDT

Ignoring everyone else in this thread, and focusing exclusively on your post, we all knew that Noble Team couldn't save the planet. I mean, everyone knew that Reach was going to fall, that the UNSC military planet was doomed. Hell, the first cutscene of the game shows the planet completely glassed so that you are aware that there is no possible way to change it's fate. It's a great opening scene, sadly, I can't say the same for the campaign, characters, etc.

Many fans were confused when they announced the game because the planet was doomed to fall, so everything you did in order to stop the Covenant would be useless. Bungie immediately explained that even though Reach would be glassed at the ending of the game, the player would still feel some satisfaction and a feeling of accomplishment. We thought "well, maybe they have something awesome prepared for the fans, I mean, this game is a tribute to their fans, right?". Oh God... how wrong we were.

The only reason some people felt they did a difference is because you just happened to save The Pillar of Autumn (which shouldn't even be there). But what if it happened to be just another random ship? A ship with no Master Chief inside? Would you still feel that? Obviously not, it felt so cheap and unnecessary that your character just happened to save the Spartan who would save the galaxy.

Another thing I hated about the game is the fact that you are sent on many missions that have literally no effect. Why not start the game in the last mission, when the invasion arrives, and the rest of the game is about Noble Team trying to survive in these horrible environments. No, instead we are sent to constantly activate some switches (really?), not allowing any character to be developed properly.

So yeah, we were aware that Noble Team was going to fail in saving Reach. Did anyone actually thought they would succeed? We don't hate them for failing miserably in that, we hate them because they were completely useless. The only Spartan who worked properly was Noble Six, while the rest were just walking, killing you by not knowing how to drive, etc.

You just can't feel any sorrow when they are gone. They just happened to die, like regular marines, when Bungie was trying to make a character driven story.

So sorry you actually thought that te community hated them because they couldn't save Reach.

[Edited on 09.11.2011 12:07 PM PDT]

  • 09.11.2011 12:05 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Posted by: Juan Teran
So sorry you actually thought that te community hated them because they couldn't save Reach.


No, I'm aware of other reasons, I made this thread because I was starting to see the title as reasoning to bash Noble Team.

  • 09.11.2011 12:07 PM PDT

You should know better that's not a reason to bash Noble Team, and much less to make a thread defending them when that argument makes no sense to begin with.

Seriously, there are like hundreds of BETTER and more LOGICAL reasons to hate the worst Spartan-III group ever made, and they choose to hate them because they couldn't save Reach?

  • 09.11.2011 12:09 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Posted by: Juan Teran
You should know better that's not a reason to bash Noble Team, and much less to make a thread defending them when that argument makes no sense to begin with.

Seriously, there are like hundreds of BETTER and more LOGICAL reasons to hate the worst Spartan-III group ever made, and they choose to hate them because they couldn't save Reach?


Not sure why you're getting so upset.

  • 09.11.2011 12:11 PM PDT

Eat, Sleep, Row

I sense much anger here.

  • 09.11.2011 12:38 PM PDT


Posted by: Xd00999

Posted by: ALPHAslayER1911
I can't recall an instance where Spartans actually saved a planet.

Gray Team, along with the crew of the Midsummer Night, saved the Rubble, but that's about it.

The Rubble was destroyed in that book. They only saved the civvies there.


Oh yeah.

So I guess I should change my post to "people of the Rubble", huh?

  • 09.11.2011 1:06 PM PDT


Posted by: Juan Teran


No, instead we are sent to constantly activate some switches (really?), not allowing any character to be developed properly.



>Implying that Halo 3 and ODST didn't have a ton of switches.
>Implying that character development was a big thing in past Halo games.


[Edited on 09.11.2011 1:14 PM PDT]

  • 09.11.2011 1:10 PM PDT


Posted by: ALPHAslayER1911

Posted by: Juan Teran


No, instead we are sent to constantly activate some switches (really?), not allowing any character to be developed properly.



>Implying that Halo 3 and ODST didn't have a ton of switches.
>Implying that character development was a big thing in past Halo games.
Funny, I never mentioned Halo 3 (I'm not even gonna bother with ODST, that game also failed, but on a smaller scale) as part of my example for character development.

In fact, the main flaw in Halo 3 is how the story is about finishing all we couldn't do in Halo 2, like finding the arc, stopping the flood, recovering Cortana, and finishing the fight. But even then, there was more character development in that game when compared to Halo: Reach. I guess the staff was too worried in customizing your spartan in the campaign that they forgot that Reach was meant to be a character driven story.

In the first mission, Carter tells you that you are replacing someone that the rest of the team appreciated, and probably wouldn't like replaced. It implies that your relationship with Noble Team will eventually evolve, from a cold personality where they won't accept you, to a true member of Noble Team. What we didn't knew is how -blam!- wrong we were, that the characters would never evolve because the plot was so horrible, it wouldn't allow them to develop.

No one seems to care when Six tells them that Jorge died. I know that the mission is about destroying some Covenant beacons... or stuff, I don't know, but shouldn't the game be about these Spartans trying to give a fight to the Covenant? I mean, that's the reason they chose to make Noble Six a part of Noble Team, so you could finally be in a group of Spartans, something we never witnessed with the Chief. But again, they barely appear (in most of the missions you are only with a single Spartan), they do literally nothing, and when they die (sadly only in cutscenes), is like watching a single marine die, you just don't care.

Listen, I know that Spartans are extremely strong soldiers, and that if the AI wasn't so horrible, the Campaign wouldn't represent a challenge for the player, but what about scripted events? Scenes where you can see that Noble Team is more than capable of doing a good job, and yet, they don't interfere with your mission. Instead, Bungie thought we would enjoy getting constantly killed by Kat and her driving abilities.

Where was I? Oh yeah, character development. Don't compare Halo: Reach with the rest of the Halo trilogy, it's offensive. Even with all the flaws in the campaign, Halo 2 and 3 had a more entertainning story that could be enjoyed by anyone. You actually cared about the Chief, the Arbiter, and the characters that surrounded them. You wondered what would happen next, etc. With Halo: Reach is just shooting at anything that moves, not caring for what's going to happen next, you already know the planet is doomed. That's why it should be a character driven story, with lots of character development, rather than a mediocre plot that made no sense and destroyed the canon.

Not even going to debate the "tons of switches" argument. You obviously haven't played Halo 3 in a long time.

[Edited on 09.11.2011 1:32 PM PDT]

  • 09.11.2011 1:28 PM PDT