- Juan Teran
- |
- Noble Member
Posted by: ALPHAslayER1911
Posted by: Juan Teran
No, instead we are sent to constantly activate some switches (really?), not allowing any character to be developed properly.
>Implying that Halo 3 and ODST didn't have a ton of switches.
>Implying that character development was a big thing in past Halo games.
Funny, I never mentioned Halo 3 (I'm not even gonna bother with ODST, that game also failed, but on a smaller scale) as part of my example for character development.
In fact, the main flaw in Halo 3 is how the story is about finishing all we couldn't do in Halo 2, like finding the arc, stopping the flood, recovering Cortana, and finishing the fight. But even then, there was more character development in that game when compared to Halo: Reach. I guess the staff was too worried in customizing your spartan in the campaign that they forgot that Reach was meant to be a character driven story.
In the first mission, Carter tells you that you are replacing someone that the rest of the team appreciated, and probably wouldn't like replaced. It implies that your relationship with Noble Team will eventually evolve, from a cold personality where they won't accept you, to a true member of Noble Team. What we didn't knew is how -blam!- wrong we were, that the characters would never evolve because the plot was so horrible, it wouldn't allow them to develop.
No one seems to care when Six tells them that Jorge died. I know that the mission is about destroying some Covenant beacons... or stuff, I don't know, but shouldn't the game be about these Spartans trying to give a fight to the Covenant? I mean, that's the reason they chose to make Noble Six a part of Noble Team, so you could finally be in a group of Spartans, something we never witnessed with the Chief. But again, they barely appear (in most of the missions you are only with a single Spartan), they do literally nothing, and when they die (sadly only in cutscenes), is like watching a single marine die, you just don't care.
Listen, I know that Spartans are extremely strong soldiers, and that if the AI wasn't so horrible, the Campaign wouldn't represent a challenge for the player, but what about scripted events? Scenes where you can see that Noble Team is more than capable of doing a good job, and yet, they don't interfere with your mission. Instead, Bungie thought we would enjoy getting constantly killed by Kat and her driving abilities.
Where was I? Oh yeah, character development. Don't compare Halo: Reach with the rest of the Halo trilogy, it's offensive. Even with all the flaws in the campaign, Halo 2 and 3 had a more entertainning story that could be enjoyed by anyone. You actually cared about the Chief, the Arbiter, and the characters that surrounded them. You wondered what would happen next, etc. With Halo: Reach is just shooting at anything that moves, not caring for what's going to happen next, you already know the planet is doomed. That's why it should be a character driven story, with lots of character development, rather than a mediocre plot that made no sense and destroyed the canon.
Not even going to debate the "tons of switches" argument. You obviously haven't played Halo 3 in a long time.
[Edited on 09.11.2011 1:32 PM PDT]