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  • Subject: "Noble Team couldn't save a single planet..."
Subject: "Noble Team couldn't save a single planet..."

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Look Juan, you have a beef with Noble. That's fine. But make your own thread to rip their characters to shreds. I made this thread to address a single argument people were making. That's really it.

Also, cut the "Don't compare Halo: Reach with the rest of the Halo trilogy, it's offensive." crap. Who's offended? I'm certainly not.

  • 09.11.2011 1:34 PM PDT


Posted by: DecepticonCobra
Look Juan, you have a beef with Noble. That's fine. But make your own thread to rip their characters to shreds. I made this thread to address a single argument people were making. That's really it.

Also, cut the "Don't compare Halo: Reach with the rest of the Halo trilogy, it's offensive." crap. Who's offended? I'm certainly not.
So you make a thread expecting everyone to agree with you? Don't act like that if you can't back up your argument.

  • 09.11.2011 1:36 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Posted by: Juan Teran

Posted by: DecepticonCobra
Look Juan, you have a beef with Noble. That's fine. But make your own thread to rip their characters to shreds. I made this thread to address a single argument people were making. That's really it.

Also, cut the "Don't compare Halo: Reach with the rest of the Halo trilogy, it's offensive." crap. Who's offended? I'm certainly not.
So you make a thread expecting everyone to agree with you? Don't act like that if you can't back up your argument.


If you don't agree with the point of the thread, fine. You're going much deeper in your rant against Noble Team. All I talk about it this single point. That's it.

  • 09.11.2011 1:37 PM PDT

Juen Teran must be unable to tell between tones of voice, as I clearly could tell Kat was saddened by news of Jorge's death.

He must also be unable to tell Carter's tone of voice either, as in the beginning of the package he's very clearly affected by Kat's death, and his tone continues during the talk to Halsey.

[Edited on 09.11.2011 1:48 PM PDT]

  • 09.11.2011 1:41 PM PDT


Posted by: DecepticonCobra
Posted by: Juan Teran

Posted by: DecepticonCobra
Look Juan, you have a beef with Noble. That's fine. But make your own thread to rip their characters to shreds. I made this thread to address a single argument people were making. That's really it.

Also, cut the "Don't compare Halo: Reach with the rest of the Halo trilogy, it's offensive." crap. Who's offended? I'm certainly not.
So you make a thread expecting everyone to agree with you? Don't act like that if you can't back up your argument.


If you don't agree with the point of the thread, fine. You're going much deeper in your rant against Noble Team. All I talk about it this single point. That's it.
I already explained why that argument makes no sense, and the real reason people dislike Noble Team. Not gonna make a thread about that when this is obviously a thread about Noble Team.

You are defending Noble Team from a non-sensical argument, I explain you that it makes no sense and the real reason people hate them. Someone proceeds to reply at me, I defend my argument, and the thread goes on. Are you seriously expecting me to stop replying when someone is quoting my post?

Also, threads evolve, an argument can suddenly be transformed into something else, and everyone else will continue talking about that. That happened with the "Unexplainable mistakes in Halo: Reach" thread. A guy posts the errors and why they are unexplainable, people keep posting, the thread evolves, etc.

Gosh... never thought I would have to explain this to someone, it's just way too obvious.

Posted by: Cmdr DaeFaron
Juen Teran must be unable to tell between tones of voice, as I clearly could tell Kat was saddened by news of Jorge's death.
Oh, I did notice that tone of voice, great deal, she's sad for what, a second? Jorge's death had no effect in the team. So what? Kat is sad for a second, in the next mission they mention him like twice, and that's it. No real remorse, even Emile starts to laugh.

His sacrifice was meaningless, I even felt awkward when Jorge says he is going to sacrifice himself, and Noble Six says nothing about it.

[Edited on 09.11.2011 1:47 PM PDT]

  • 09.11.2011 1:42 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Well Juan I'll tell ya, I found much more in Noble Team than you did.

With Carter, for example, I saw a natural leader. His team respects to him, he finishes the mission no matter what and he does all this calmly. I noticed this especially when he got both Jorge and Emile to calm down. Skipping towards Kat's death, did you not hear the tone of his voice? he obviously card for Kat and wanted Six, who was dragging Kat's corpse to safety, to get to safety. And who was carrying her body? Oh yeah, Carter.

The man has a deep bond with his team and would sacrifice his own life so that they may live. And he does. Maybe you can't see it, but a lot of us can.


[Edited on 09.11.2011 1:50 PM PDT]

  • 09.11.2011 1:50 PM PDT

So wait, them mourning, then focusing on the mission is bad? What did you want them to cry seas before moving on?

Emile's joke was his way of hiding his entire feelings, while also recognizing and mourning his friend.

I feel you are a hypocrite, hating Noble team for not being "Spartan" enough, but hating them for focusing on the mission and mourning when they can.

Edit: Noble Team's period of mourning for each member is no different from Chief and Johnson.

Chief was noticeably affected, but quickly focused on the job and moved on. But of course, You don't point that out or hate the Chief because He's John 117 right Juen? He's from halo CE-3, which is perfect in storytelling and had super-great character development and John is the perfect spartan huh?

[Edited on 09.11.2011 1:57 PM PDT]

  • 09.11.2011 1:50 PM PDT

Who cares about Noble team the ODST SQUAD RULES!

  • 09.11.2011 2:03 PM PDT

Id like to submit my thoughts on the argument above. Ill make it real simple. Noble Team, like all other Spartan II's, were no match for the surprise attack on Reach and other colonies. Was Noble Team a bunch of emotionless wusses for not being able to stop such a massive army? The answer is no. They did their best and cleary showed more progress than other teams on Reach and i gurantee Master Chief would not have been able to save the universe without them. And, Juan, Cmdr DaeFaron is right about the teams emotions. They were clearly affected by it, but in a situation like their's, they dont have a whole lot of time to reflect those emotions.

  • 09.11.2011 2:08 PM PDT

Posted by: DecepticonCobra
Well Juan I'll tell ya, I found much more in Noble Team than you did.

With Carter, for example, I saw a natural leader. His team respects to him, he finishes the mission no matter what and he does all this calmly. I noticed this especially when he got both Jorge and Emile to calm down. Skipping towards Kat's death, did you not hear the tone of his voice? he obviously card for Kat and wanted Six, who was dragging Kat's corpse to safety, to get to safety. And who was carrying her body? Oh yeah, Carter.

The man has a deep bond with his team and would sacrifice his own life so that they may live. And he does. Maybe you can't see it, but a lot of us can.



Posted by: Cmdr DaeFaron
So wait, them mourning, then focusing on the mission is bad? What did you want them to cry seas before moving on?

Emile's joke was his way of hiding his entire feelings, while also recognizing and mourning his friend.

I feel you are a hypocrite, hating Noble team for not being "Spartan" enough, but hating them for focusing on the mission and mourning when they can.

Pretty much the exact same argument. I'll put two examples of character development:

1. When Johnson gets shot by 343 Guilty Spark, you can clearly see that the Chief's first reaction is to help his friend. However, Guilty Spark has a huge advantage thanks to the Forerunner technology, and almost succeeds in killing Master Chief. Johnson successfully shoots at the light bulb, and Master Chief finally destroys it. The Master Chief immediately tries to convince himself and Johnson that there can be a tomorrow, that there's still a chance for him to survive, but Johnson is quick to tell the Chief that he won't make it. Not wanting to lose another friend, the Chief understands that there is one thing left to do, and finally activates the ring.

In that single scene, we can clearly see that 343 Guilty Spark finally goes mad because of how much it needs the ring, the Master Chief being vulnerable in two scenes (being attacked by the monitor, and wanting to save his friends), and how much he meant for both Cortana and the Arbiter.

2. The opening cutscene in The Arbiter, when he is offered to redeem himself. It starts pretty simple, the Arbiter being carried by two Brutes and Tartarus, wondering the horrible fate that awaits him. However, the tone shifts drastically, as the prophets have a different plan for him. Rather than kill him, they offer him redemption, being able to die with his honor and their blessing.

An elite waiting for execution (and accepting it) is given a second chance. At first he hesitates, but when the prophets assure him that there's no chance he will survive, and that he will regain his honor once again, he immediately accepts it. Also, at first, he isn't welcomed by that white Elite, but he eventually respects the Arbiter when he admits that his only priority is to serve the hierarchs, and that he considers himself already death.

In a single scene you can clearly see how much power the prophets have, even being physically weak, how troubled their society is, how they deal with heresy, the importance of the Arbiter, deal with themes such as betrayal, failure, redemption, etc.

In Halo: Reach, there are so many mistakes with the story. Yes DecepticonCobra, I did notice the "levels of respect" Noble Team has for Carter. That scene where Emile and Jorge are about to fight did caught my attention. It proves that, while Jorge cares for civilians (WTF?!? HE IS A SPARTAN-II), his personality is drastically different from Emile. But it is never further explored, it's just a single scene that could actually develop into a heated argument when considering a plan or Emile being forced to rescue his team while Jorge wants to stay and save as many civilians as possible, you think of any kind of scenario where this could actually work, but again, it is never developed and comes more as a trivial and unnecessary scene.

No, I didn't wanted to see Noble Team crying at the end of the mission because of the loss of their friend (?), but it doesn't really affects them his sacrifice, does he? They only mention him as something trivial "he thought he was saving the planet, too bad, well, let's keep going". Why even mention him in the first place? Why are you in a team where no one cares for the other team members?

And you might think "well, they are Spartans, they shouldn't have emotions", right? Well, then what's the purpose of giving them personalities, what's the purpose of them constantly removing their helmets if they are supposed to be emotionless soldiers?

As for Emile hiding his feelings with sarcasm and laughing at Emile, really? Well, then I guess I should start jumping with joy because Jorge isn't really dead, Marty already "confirmed" that he is in the exact same place where Master Chief will be in Halo 4!

EDIT:

And what's with "Juen", are you having problems reading my name? If you can't write it properly, don't bother, unless you think you are being funny. You are not.

[Edited on 09.11.2011 2:17 PM PDT]

  • 09.11.2011 2:15 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

No, I didn't wanted to see Noble Team crying at the end of the mission because of the loss of their friend (?), but it doesn't really affects them his sacrifice, does he? They only mention him as something trivial "he thought he was saving the planet, too bad, well, let's keep going". Why even mention him in the first place? Why are you in a team where no one cares for the other team members?

As a leader, you have to remain calm and collected. How do you think your troops would feel if they saw their leader too focused on the death of another solider and being detracted from the mission.

Reminds me of Colonel Hsu in Fallout: New Vegas. The NCR had the Legion breathing down their neck, constant attacks by the Fiends plagued their forces, their intelligence was getting leaked and their own troops were being taken advantage of by the Families on the Vegas Strip.

And yet he is calm and collected through it all thus keeping moral manageable. Same for Carter.

Posted by: Juan Teran
And what's with "Juen", are you having problems reading my name? If you can't write it properly, don't bother, unless you think you are being funny. You are not.


It's called a typo, calm down.

[Edited on 09.11.2011 2:23 PM PDT]

  • 09.11.2011 2:23 PM PDT


Posted by: DecepticonCobra
No, I didn't wanted to see Noble Team crying at the end of the mission because of the loss of their friend (?), but it doesn't really affects them his sacrifice, does he? They only mention him as something trivial "he thought he was saving the planet, too bad, well, let's keep going". Why even mention him in the first place? Why are you in a team where no one cares for the other team members?

As a leader, you have to remain calm and collected. How do you think your troops would feel if they saw their leader too focused on the death of another solider and being detracted from the mission.

Reminds me of Colonel Hsu in Fallout: New Vegas. The NCR had the Legion breathing down their neck, constant attacks by the Fiends plagued their forces, their intelligence was getting leaked and their own troops were being taken advantage of by the Families on the Vegas Strip.

And yet he is calm and collected through it all thus keeping moral manageable. Same for Carter.

Posted by: Juan Teran
And what's with "Juen", are you having problems reading my name? If you can't write it properly, don't bother, unless you think you are being funny. You are not.


It's called a typo, calm down.

It's the second time he writes my name that way, I doubt it's just a simple typo. But whatever, if it's just a typo, then I apologize for "not being calmed" about it.

As for Carter, yes, I'm aware that he must be neutral, according to Halsey, he is one of the main reasons Noble Team is more than a simple team of Spartans. But when you hear that, you expect a natural leader, someone who is actually working on a way to solve problems.

But still, I have problems with Bungie by wanting to humanize Spartans when they aren't going to develop them well. They constantly take off their helmets, make some trivial comments (that could actually work in developing them if Bungie gave a damn), but in the end, they are just a bunch of emotionless guys who constantly make you wonder why are they still alive. They do nothing in the game but shoot at the air and getting you killed, and you don't even see the whole Spartan group in all the missions, just in a few.

I must stress, what's the purpose of being in a group of Spartans when they obviously don't care about anyone (except maybe Carter for his sacrifice in the last mission), or attempt to humanize them if in the end they are just going to be emotionless idiots who just stand in the background and force you to do all the work.

When Jorge sacrificed himself, as I said previously, I found it awkward that Noble Six never attempted him to stop his act, just accepting his fate. There was no other Noble Team member present, but when Kat dies, Emile, Jun and Carter are present. Everyone constantly said that Kat and Carter shared a strong bond, but when she dies, they just start shooting at a Phantom (for no apparent reason, you guys know that bullets don't really affect the Phantom, right, and that the enemy has a clear advantage at shooting from that angle at that distance, but how convenient, the Phantom just ran away). To begin with, there shouldn't even be a phantom, it should be a group of Skirmishers or Jackals, they shoot at Kat, and Carter loses his calmed personality. He grabs his Assault Riffle, and runs against them, realizing that he has finally lost someone who he considered more than a member of the group. He kills maniatically the group of Jackals and Skirmishers, and eventually recovers his personality, or something. You know, HUMANIZE THEM CORRECTLY. But instead, they take of their helmets half of the game, and that's it.

In the last mission he tells Noble Six that the AI chose him correctly, and eventually kills himself. I liked his sacrifice, and how Emile actually tries to convince them that they can against that Scarab. It's one of those small scenes where you can actually see some development, but again... just a single cutscene in a 10 - 15 hour campaign game? Not to mention is a really fast sacrifice, and a very brief exchange of words. I don't know, even though I liked the scene, I would prefer it from Carter's perspective rather than see a Pelican crash against a Scarab. You know, done correctly. But still, it's one of those small scenes that succeed in this horrible campaign.

[Edited on 09.11.2011 2:41 PM PDT]

  • 09.11.2011 2:39 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

I must stress, what's the purpose of being in a group of Spartans when they obviously don't care about anyone (except maybe Carter for his sacrifice in the last mission), or attempt to humanize them if in the end they are just going to be emotionless idiots who just stand in the background and force you to do all the work.

I think your problem is that you just don't see it. You say they don't care about anyone, but that's just flat out untrue.

Jorge cared about Sara.
Six cared about Jorge.
Carter cared about Jorge.
Emile cared about Jorge.
Six cared about Kat.
Carter cared about Kat.
Jun cared about Kat.

They care, but they do it subtly. You have to read their body language and their tone of voice.

  • 09.11.2011 2:43 PM PDT


Posted by: Juan Teran

Posted by: ALPHAslayER1911

Posted by: Juan Teran


No, instead we are sent to constantly activate some switches (really?), not allowing any character to be developed properly.



>Implying that Halo 3 and ODST didn't have a ton of switches.
>Implying that character development was a big thing in past Halo games.


Where was I? Oh yeah, character development. Don't compare Halo: Reach with the rest of the Halo trilogy, it's offensive. Even with all the flaws in the campaign, Halo 2 and 3 had a more entertainning story that could be enjoyed by anyone. You actually cared about the Chief, the Arbiter, and the


I never cared for the Master Chief.

  • 09.11.2011 3:46 PM PDT


It's called a typo, calm down.[/quote]
It's the second time he writes my name that way, I doubt it's just a simple typo. But whatever, if it's just a typo, then I apologize for "not being calmed" about it.

As for Carter, yes, I'm aware that he must be neutral, according to Halsey, he is one of the main reasons Noble Team is more than a simple team of Spartans. But when you hear that, you expect a natural leader, someone who is actually working on a way to solve problems.

But still, I have problems with Bungie by wanting to humanize Spartans when they aren't going to develop them well. They constantly take off their helmets, make some trivial comments (that could actually work in developing them if Bungie gave a damn), but in the end, they are just a bunch of emotionless guys who constantly make you wonder why are they still alive. They do nothing in the game but shoot at the air and getting you killed, and you don't even see the whole Spartan group in all the missions, just in a few.

I must stress, what's the purpose of being in a group of Spartans when they obviously don't care about anyone (except maybe Carter for his sacrifice in the last mission), or attempt to humanize them if in the end they are just going to be emotionless idiots who just stand in the background and force you to do all the work.

When Jorge sacrificed himself, as I said previously, I found it awkward that Noble Six never attempted him to stop his act, just accepting his fate. There was no other Noble Team member present, but when Kat dies, Emile, Jun and Carter are present. Everyone constantly said that Kat and Carter shared a strong bond, but when she dies, they just start shooting at a Phantom (for no apparent reason, you guys know that bullets don't really affect the Phantom, right, and that the enemy has a clear advantage at shooting from that angle at that distance, but how convenient, the Phantom just ran away). To begin with, there shouldn't even be a phantom, it should be a group of Skirmishers or Jackals, they shoot at Kat, and Carter loses his calmed personality. He grabs his Assault Riffle, and runs against them, realizing that he has finally lost someone who he considered more than a member of the group. He kills maniatically the group of Jackals and Skirmishers, and eventually recovers his personality, or something. You know, HUMANIZE THEM CORRECTLY. But instead, they take of their helmets half of the game, and that's it.

In the last mission he tells Noble Six that the AI chose him correctly, and eventually kills himself. I liked his sacrifice, and how Emile actually tries to convince them that they can against that Scarab. It's one of those small scenes where you can actually see some development, but again... just a single cutscene in a 10 - 15 hour campaign game? Not to mention is a really fast sacrifice, and a very brief exchange of words. I don't know, even though I liked the scene, I would prefer it from Carter's perspective rather than see a Pelican crash against a Scarab. You know, done correctly. But still, it's one of those small scenes that succeed in this horrible campaign.[/quote]


Dude youre being such a -blam!-. yea they couldve humanized them better but would you want them getting all emotional or would you want to blow a grunts head up?

Seriously, reach couldve been better campaign wise but it was good seeing as you knew it was going to fall. I know that all the cannons got screwed up but it was cool how they threw cortana and the pillar of autumn in there even though they werent supposed to be there.

And on how you say that they were useless? What Halo AI has been helpful? The marines die instantly and ive seen countless videos of various members of the team driving off a cliff or something.

Carter's death was noble, no pun intended, as was Emile's and Jorge's. Kats was out of the blue and i think they wanted to kill her off and not worry about her later in the campaign hence the litte nods of sadness but they were there. And a 10-15 hour campaign? How bad are you at halo? Mine was mabey 8-9 hours of decent playing on legendary. Not trying to look like a douche and brag here.

I see it as they were humanized enough. In my opinion its either stare at some helmet all game or get to see them and have some actual human faces.

  • 09.11.2011 5:19 PM PDT

"I may not be perfect, but always been true."

Carter would not maniacally go after a bunch of Skirmishers, nor any other Spartan would, that's what makes them different from you and I, they are SPARTANS, they put the mission over their feelings, that's how they were raised, but it seems that you don't get it. Sure, Jorge cared for civilians and the likes, but at the end of the day, he would not go into a frenzy if one got killed.

No Spartan cried when Sam died, it made them sad, yes, but no tears were dropped nor did they blindly charged against the first Covenant they saw. When Linda was killed in The Fall of Reach, John didn't rage madly at the jackals that killed her, no, he left the station to survive.

The only thing that they could really do when Kat died was at least try to take out her killer by firing their Assault Rifles, doing exactly what you wanted, they had a human moment, they were overcome by anger/sadness and opened fire.

I don't see why you say that Reach's characters had no development, in the little time I got to interact with Noble Team, I developed a liking for them that has not being reached by John as of yet, that's right, in 3 games, John has done nothing to make me like him, the only emotive moment he truly has is when Johnson died and even then I was like, alright this is stupid, he is dying and he has no words for him? It also doesn't help that he has countless fans blindingly riding him all day and night without any reason besides the whole OMGZ CHEIFZ SO EPICZ!1!.

So, I rather take the "Undeveloped" Noble Team over the "Overrated and robotic" Master Chief any day of the week, thank you very much.

  • 09.11.2011 5:35 PM PDT


Posted by: ovaltineJ3NKINS

It's called a typo, calm down.[/quote]
It's the second time he writes my name that way, I doubt it's just a simple typo. But whatever, if it's just a typo, then I apologize for "not being calmed" about it.

As for Carter, yes, I'm aware that he must be neutral, according to Halsey, he is one of the main reasons Noble Team is more than a simple team of Spartans. But when you hear that, you expect a natural leader, someone who is actually working on a way to solve problems.

But still, I have problems with Bungie by wanting to humanize Spartans when they aren't going to develop them well. They constantly take off their helmets, make some trivial comments (that could actually work in developing them if Bungie gave a damn), but in the end, they are just a bunch of emotionless guys who constantly make you wonder why are they still alive. They do nothing in the game but shoot at the air and getting you killed, and you don't even see the whole Spartan group in all the missions, just in a few.

I must stress, what's the purpose of being in a group of Spartans when they obviously don't care about anyone (except maybe Carter for his sacrifice in the last mission), or attempt to humanize them if in the end they are just going to be emotionless idiots who just stand in the background and force you to do all the work.

When Jorge sacrificed himself, as I said previously, I found it awkward that Noble Six never attempted him to stop his act, just accepting his fate. There was no other Noble Team member present, but when Kat dies, Emile, Jun and Carter are present. Everyone constantly said that Kat and Carter shared a strong bond, but when she dies, they just start shooting at a Phantom (for no apparent reason, you guys know that bullets don't really affect the Phantom, right, and that the enemy has a clear advantage at shooting from that angle at that distance, but how convenient, the Phantom just ran away). To begin with, there shouldn't even be a phantom, it should be a group of Skirmishers or Jackals, they shoot at Kat, and Carter loses his calmed personality. He grabs his Assault Riffle, and runs against them, realizing that he has finally lost someone who he considered more than a member of the group. He kills maniatically the group of Jackals and Skirmishers, and eventually recovers his personality, or something. You know, HUMANIZE THEM CORRECTLY. But instead, they take of their helmets half of the game, and that's it.

In the last mission he tells Noble Six that the AI chose him correctly, and eventually kills himself. I liked his sacrifice, and how Emile actually tries to convince them that they can against that Scarab. It's one of those small scenes where you can actually see some development, but again... just a single cutscene in a 10 - 15 hour campaign game? Not to mention is a really fast sacrifice, and a very brief exchange of words. I don't know, even though I liked the scene, I would prefer it from Carter's perspective rather than see a Pelican crash against a Scarab. You know, done correctly. But still, it's one of those small scenes that succeed in this horrible campaign.[/quote]


Dude youre being such a -blam!-. yea they couldve humanized them better but would you want them getting all emotional or would you want to blow a grunts head up?

Seriously, reach couldve been better campaign wise but it was good seeing as you knew it was going to fall. I know that all the cannons got screwed up but it was cool how they threw cortana and the pillar of autumn in there even though they werent supposed to be there.

And on how you say that they were useless? What Halo AI has been helpful? The marines die instantly and ive seen countless videos of various members of the team driving off a cliff or something.

Carter's death was noble, no pun intended, as was Emile's and Jorge's. Kats was out of the blue and i think they wanted to kill her off and not worry about her later in the campaign hence the litte nods of sadness but they were there. And a 10-15 hour campaign? How bad are you at halo? Mine was mabey 8-9 hours of decent playing on legendary. Not trying to look like a douche and brag here.

I see it as they were humanized enough. In my opinion its either stare at some helmet all game or get to see them and have some actual human faces.
Welcome to the forums. I say this because, after reading your post (which I had trouble with), it's kinda of obvious you don't know how to use the quote system. It's simple, you just press the "quote button", and then write whatever you want.

Also, the first thing you did in your post was offend me, so I could as well consider you a troll and only report you, not wasting my time with you. But then again... there are so many things wrong in your post, it would be irresponsible for me not to correct them. Let's proceed, shall we?

So you are telling me that it's better to kill grunts rather than develop correctly the characters? Did you even read my post? I never said I wanted them to get all emotional and cry about Jorge and stuff, but it sorta defeats the purpose of being in a group when everyone is expendable. The Spartans might as well be normal marines, their loss wouldn't represent anything to us.

But the characters never evolve, as I said in the past, what's the purpose of humanizing the Spartans and constantly take off their helmets if they won't change. In the first mission, although it's completely out of character for a Spartan, you can see Jorge's noble (lol) attitude towards that civilian. He cares about her, and he immediately conflicts with Emile's personality. THIS SCENARIO IS NEVER EXPLORED AGAIN IN THE GAME!

My example of Carter was too exaggerated? Sorry, it was exaggerated on purpose, so you would get a small idea of what I meant by humanizing them, to show that, even being Spartans, they just happen to have feelings, and can actually break their calm and code if their emotions get the best out of them.

That's another huge problem in the game, the fact that you are constantly with a single Spartan during a mission. You can't see how they act towards each other, and no, talking via radio is not the same as interacting between themselves. You might think that the cutscenes already do the job, right? Wrong, they are too busy talking some complicated plan just to hide the stupidity in the game. What do I mean by stupidity? Easy, they start using some very complicated terms, or even explain missions in this system no one cares about just to hide the fact that it makes no sense that the Covenant was able to build a teleporter without anybody noticing.

So you think it's Ok to break the canon as long as the scene looks cool (the Pillar of Autumn and Keyes being in the last mission)? Just for the sake of nostalgia? I'm not even gonna try to debate that with you, you are obviously wrong.

As for the AI, yes, I'm aware that the Marines usually don't help very much in the mission, and Bungie is constantly criticized for making such a mediocre ally AI. But I must stress, if they are making a game about a Spartan being included in a group of Spartans, shouldn't they take some extra time to make the game more enjoyable? Especially if they can make scripted events just to see how awesome the Spartan are without interfering in your gameplay, still offering some challenge to the player.

So yeah, think a little before posting (and offending), learn to use the quote button, and maybe I'll take some of my valuable time to reply at you again.

EDIT:

You know, I've seen a pattern. Everyone who loves Noble Team and/or Dare's Squad just happens to hate the Chief. It goes beyond my comprehension why they hate the Chief with passion. Is it because he truly represents the franchise? Seriously, someone tell me why the general hate towards the Chief.

And no, it's not because he is emotionless or because you can't see his face. If the Chief is emotioness and undeveloped, I don't know the word I could describe Noble Team with.

[Edited on 09.11.2011 8:56 PM PDT]

  • 09.11.2011 8:52 PM PDT

"Halo! Its divine wind will rush through the stars, propelling all who are worthy along the path to salvation."

Noble Team is meh. I really like Buck's Squad alot more. The Chief is made he is because he "is" you. He only talks in the cutscenes. In Halo 3, he shows his true emotions by the end, even in Halo 2, you can see he hesitates when Cortana tells him to leave her behind in a Infested High Charity. In Halo: Reach, the characters that I really cared for were Jorge and Carter. The others were filler, and that's bad. In Halo 3:ODST, I really like Buck, Dutch, Mickey and The Rookie(Since he "is" me). I really didn't care for Dare, but she played a good role in the story.

  • 09.11.2011 9:09 PM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

Noble couldn't save a single planet.... I've never seen this argument before. It's a bizarre thing to declare, especially that Noble was a small team of Spartans and Reach encompassed the might of the UNSC. A better saying would be "The might of the UNSC couldn't save their own military stronghold" but that is simply testament to the power of the Covenant and the lopsided odds.

  • 09.11.2011 9:12 PM PDT

Honestly I think the overall fate of Reach was more in the hands of the UNSC Navy than that of any of the ground forces on the planet. If they had more ships or against all odds held of the invasion then the actions of Noble Team or Red Team would have been completely irrelevant anyways. The only problem I had with Noble Teams' actions were that they were pretty pointless seeing as the planets only hope was the generators powering the orbital defense platforms and they did nothing to protect that crucial element in the invasion...

  • 09.11.2011 9:17 PM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

I agree. I think its a shame that Halo Reach didn't explore that aspect of the story more, as I also think that the Navy and its part in the battle was much more significant than the ground battles. Really wanted to see the Trafalgar..... sad face.

  • 09.11.2011 9:22 PM PDT

Et Eärello Endorenna utúlien.
Sinome maruvan ar Hildinyar.
tenn' Ambar-metta!

Neither the Spartans II or Spartans III ever faced such a large Covenant force ever. Most of the battles the Spartans faced were with 6 Covenant warships in space at most. (It might vary to more or less than that)

Plus the Spartans only fought on the ground. Most of the battles the Spartans II fought were loses. (mostly) All they did was slow down the Covenant, they were very effective on the ground though but like I said, they rarely had a "Win". If you ever had read the books you would know this.

Noble Team and the rest of the Spartans II faced a massive invasion of 300 Covenant warships, they never fought a force so massive ever before, not even in Harvest.

So no, I think Noble Team and Spartans II did a great job and they knew it too. (Although it wasn't enough.)


Posted by: DecepticonCobra
Title for reference.

Honestly I've seen this argument presented against Noble Team numerous times, yet it's one that is completely unfair and redundant. It can be defeated in two points.

1. That "single planet" was Reach. Noble Team couldn't save it because it was destined to fall, if you are a Halo fan that is Canon 101.

2. Noble Team couldn't save Reach, yet neither could the 30+ Spartan-IIs who went to Reach. So does that mean Spartan-IIs are now terrible despite failing to protect Reach?

So, can someone tell me why that argument is valid? Even if you despise Noble Team with a unholy passion not seen since Sonic fanboys raged over his new voice actor, you have to admit that argument is crap.


[Edited on 09.11.2011 10:26 PM PDT]

  • 09.11.2011 10:23 PM PDT


Posted by: ThePredkiller2
Are you imbeciles forgetting something?

http://www.youtube.com/watch?v=DKRlWLDWhGI


End of line.

  • 09.11.2011 10:31 PM PDT


Posted by: flamedude
Noble couldn't save a single planet.... I've never seen this argument before. It's a bizarre thing to declare, especially that Noble was a small team of Spartans and Reach encompassed the might of the UNSC. A better saying would be "The might of the UNSC couldn't save their own military stronghold" but that is simply testament to the power of the Covenant and the lopsided odds.
Right. First time I've ever heard of this.

  • 09.12.2011 2:25 AM PDT

Reach was doomed from the start. While the bulk of the UNSC fleet may have been stationed there or nearby, they were still horribly, horribly outclassed by the much larger Covenant fleet arrayed against them. The invasion force carried probably outnumbered the UNSC ground forces too.

Once the 20 Orbital Defense Platforms were offline and the UNSC fleet smashed, it was a matter of simply trying to delay the Covenant, evacuate as many people and important equipment as possible, and simply inflict as many casualties on the Covenant as possible before the inevitable defeat.

Earth had 300 Orbital Defense Platforms and the remains of the UNSC Navy. That's why they were able to destroy Regret's fleet. By the time Truth arrived the Covenant was torn apart by a Civil War, yet his forces were still able to break past the orbital defenses.

Had it been a united Covenant attacking Earth, they probably would have won, although at huge cost.

  • 09.12.2011 2:32 AM PDT