- Juan Teran
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- Noble Member
Posted by: ovaltineJ3NKINS
It's called a typo, calm down.[/quote]
It's the second time he writes my name that way, I doubt it's just a simple typo. But whatever, if it's just a typo, then I apologize for "not being calmed" about it.
As for Carter, yes, I'm aware that he must be neutral, according to Halsey, he is one of the main reasons Noble Team is more than a simple team of Spartans. But when you hear that, you expect a natural leader, someone who is actually working on a way to solve problems.
But still, I have problems with Bungie by wanting to humanize Spartans when they aren't going to develop them well. They constantly take off their helmets, make some trivial comments (that could actually work in developing them if Bungie gave a damn), but in the end, they are just a bunch of emotionless guys who constantly make you wonder why are they still alive. They do nothing in the game but shoot at the air and getting you killed, and you don't even see the whole Spartan group in all the missions, just in a few.
I must stress, what's the purpose of being in a group of Spartans when they obviously don't care about anyone (except maybe Carter for his sacrifice in the last mission), or attempt to humanize them if in the end they are just going to be emotionless idiots who just stand in the background and force you to do all the work.
When Jorge sacrificed himself, as I said previously, I found it awkward that Noble Six never attempted him to stop his act, just accepting his fate. There was no other Noble Team member present, but when Kat dies, Emile, Jun and Carter are present. Everyone constantly said that Kat and Carter shared a strong bond, but when she dies, they just start shooting at a Phantom (for no apparent reason, you guys know that bullets don't really affect the Phantom, right, and that the enemy has a clear advantage at shooting from that angle at that distance, but how convenient, the Phantom just ran away). To begin with, there shouldn't even be a phantom, it should be a group of Skirmishers or Jackals, they shoot at Kat, and Carter loses his calmed personality. He grabs his Assault Riffle, and runs against them, realizing that he has finally lost someone who he considered more than a member of the group. He kills maniatically the group of Jackals and Skirmishers, and eventually recovers his personality, or something. You know, HUMANIZE THEM CORRECTLY. But instead, they take of their helmets half of the game, and that's it.
In the last mission he tells Noble Six that the AI chose him correctly, and eventually kills himself. I liked his sacrifice, and how Emile actually tries to convince them that they can against that Scarab. It's one of those small scenes where you can actually see some development, but again... just a single cutscene in a 10 - 15 hour campaign game? Not to mention is a really fast sacrifice, and a very brief exchange of words. I don't know, even though I liked the scene, I would prefer it from Carter's perspective rather than see a Pelican crash against a Scarab. You know, done correctly. But still, it's one of those small scenes that succeed in this horrible campaign.[/quote]
Dude youre being such a -blam!-. yea they couldve humanized them better but would you want them getting all emotional or would you want to blow a grunts head up?
Seriously, reach couldve been better campaign wise but it was good seeing as you knew it was going to fall. I know that all the cannons got screwed up but it was cool how they threw cortana and the pillar of autumn in there even though they werent supposed to be there.
And on how you say that they were useless? What Halo AI has been helpful? The marines die instantly and ive seen countless videos of various members of the team driving off a cliff or something.
Carter's death was noble, no pun intended, as was Emile's and Jorge's. Kats was out of the blue and i think they wanted to kill her off and not worry about her later in the campaign hence the litte nods of sadness but they were there. And a 10-15 hour campaign? How bad are you at halo? Mine was mabey 8-9 hours of decent playing on legendary. Not trying to look like a douche and brag here.
I see it as they were humanized enough. In my opinion its either stare at some helmet all game or get to see them and have some actual human faces.Welcome to the forums. I say this because, after reading your post (which I had trouble with), it's kinda of obvious you don't know how to use the quote system. It's simple, you just press the "quote button", and then write whatever you want.
Also, the first thing you did in your post was offend me, so I could as well consider you a troll and only report you, not wasting my time with you. But then again... there are so many things wrong in your post, it would be irresponsible for me not to correct them. Let's proceed, shall we?
So you are telling me that it's better to kill grunts rather than develop correctly the characters? Did you even read my post? I never said I wanted them to get all emotional and cry about Jorge and stuff, but it sorta defeats the purpose of being in a group when everyone is expendable. The Spartans might as well be normal marines, their loss wouldn't represent anything to us.
But the characters never evolve, as I said in the past, what's the purpose of humanizing the Spartans and constantly take off their helmets if they won't change. In the first mission, although it's completely out of character for a Spartan, you can see Jorge's noble (lol) attitude towards that civilian. He cares about her, and he immediately conflicts with Emile's personality. THIS SCENARIO IS NEVER EXPLORED AGAIN IN THE GAME!
My example of Carter was too exaggerated? Sorry, it was exaggerated on purpose, so you would get a small idea of what I meant by humanizing them, to show that, even being Spartans, they just happen to have feelings, and can actually break their calm and code if their emotions get the best out of them.
That's another huge problem in the game, the fact that you are constantly with a single Spartan during a mission. You can't see how they act towards each other, and no, talking via radio is not the same as interacting between themselves. You might think that the cutscenes already do the job, right? Wrong, they are too busy talking some complicated plan just to hide the stupidity in the game. What do I mean by stupidity? Easy, they start using some very complicated terms, or even explain missions in this system no one cares about just to hide the fact that it makes no sense that the Covenant was able to build a teleporter without anybody noticing.
So you think it's Ok to break the canon as long as the scene looks cool (the Pillar of Autumn and Keyes being in the last mission)? Just for the sake of nostalgia? I'm not even gonna try to debate that with you, you are obviously wrong.
As for the AI, yes, I'm aware that the Marines usually don't help very much in the mission, and Bungie is constantly criticized for making such a mediocre ally AI. But I must stress, if they are making a game about a Spartan being included in a group of Spartans, shouldn't they take some extra time to make the game more enjoyable? Especially if they can make scripted events just to see how awesome the Spartan are without interfering in your gameplay, still offering some challenge to the player.
So yeah, think a little before posting (and offending), learn to use the quote button, and maybe I'll take some of my valuable time to reply at you again.
EDIT:
You know, I've seen a pattern. Everyone who loves Noble Team and/or Dare's Squad just happens to hate the Chief. It goes beyond my comprehension why they hate the Chief with passion. Is it because he truly represents the franchise? Seriously, someone tell me why the general hate towards the Chief.
And no, it's not because he is emotionless or because you can't see his face. If the Chief is emotioness and undeveloped, I don't know the word I could describe Noble Team with.
[Edited on 09.11.2011 8:56 PM PDT]