- OrderedComa
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- Noble Member
Posted by: Juan Teran
Ignoring everyone else in this thread, and focusing exclusively on your post, we all knew that Noble Team couldn't save the planet. I mean, everyone knew that Reach was going to fall, that the UNSC military planet was doomed. Hell, the first cutscene of the game shows the planet completely glassed so that you are aware that there is no possible way to change it's fate. It's a great opening scene, sadly, I can't say the same for the campaign, characters, etc.
Many fans were confused when they announced the game because the planet was doomed to fall, so everything you did in order to stop the Covenant would be useless. Bungie immediately explained that even though Reach would be glassed at the ending of the game, the player would still feel some satisfaction and a feeling of accomplishment. We thought "well, maybe they have something awesome prepared for the fans, I mean, this game is a tribute to their fans, right?". Oh God... how wrong we were.
Cobra's trying to point out that arguing "Noble Team sucks because they couldn't save Reach and John is the best because he saved the galaxy" is flawed because there pretty much was no way to live through Reach if you were on the ground and that almost all of the other Spartans died there (Spartans we know did not suck). That was the whole point of his thread.
The only reason some people felt they did a difference is because you just happened to save The Pillar of Autumn (which shouldn't even be there). But what if it happened to be just another random ship? A ship with no Master Chief inside? Would you still feel that? Obviously not, it felt so cheap and unnecessary that your character just happened to save the Spartan who would save the galaxy.
I still would have felt some significance in saving a random ship since we would have still gotten the data from the SWORD Artifact off of Reach. And I still would have felt significant if they had made it a civilian ship packed with evacuees and refugees from the destruction of Reach.
Another thing I hated about the game is the fact that you are sent on many missions that have literally no effect. Why not start the game in the last mission, when the invasion arrives, and the rest of the game is about Noble Team trying to survive in these horrible environments. No, instead we are sent to constantly activate some switches (really?), not allowing any character to be developed properly.
You did plenty of switch pressing in the first Halo Trilogy as well, or just walking into an area to end the mission which is fundamentally the same as pressing a switch, and how the hell does pushing a switch decrease the chances for character development?!? O_o I am really not seeing the logical flow of that assumption!
You're sent on a lot of missions that have no overall effect in the other Halo games as well. The whole New Mombasa mission in Halo 2 has no overall effect, neither does Chief going to High Charity for the first time, assaulting Voi in Halo 3, going to the Flood swamp in CE, or plenty of the missions in ODST. Reach's story structure is really no different than what we have in the other four games.
So yeah, we were aware that Noble Team was going to fail in saving Reach. Did anyone actually thought they would succeed? We don't hate them for failing miserably in that, we hate them because they were completely useless. The only Spartan who worked properly was Noble Six, while the rest were just walking, killing you by not knowing how to drive, etc.
You just can't feel any sorrow when they are gone. They just happened to die, like regular marines, when Bungie was trying to make a character driven story.
So sorry you actually thought that te community hated them because they couldn't save Reach.
I don't know how many times this has to be said before it finally sinks into the community's thick heads, character gameplay=/=character canon! The AI that they used for Noble Team being very ineffective does not at all mean that Noble Team are ineffective morons. Plus, if the AI behaved like the canon for how Spartans would act the game would just play itself, you wouldn't need to do anything and could just sit back and let Noble Team do all the work for you.
Speak for yourself, I felt that Noble Team were some of the very best characters to have appeared in one Halo game. They have loads of character development and depth to them, just because you fail to notice it does not mean that no one else can too.