- Kr1egerdude
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- Noble Heroic Member
Non facete nobis calcitrare vestrvm perinaevm.
Posted by: Achronos
You imply a level of control over Halo: Reach matchmaking that we no longer have. Or, in your vernacular, it isn't our shiznit anymore.
Active 9/1/11, Heroic 12/25/12
Posted by: Clone Outcast
Posted by: dm8ns
It was purely a money making exercise from M$.
No it wasn't. It was a side project that was originally supposed to be Halo 3 DLC with then later was supposed to be a stand alone game with a $40 price tag. Mircosoft bumped the sale price to a full game without Bungie being able to do anything about it.
Bungie wanted to make it but in the end it just ended up getting milked for money. Nothing they could do about it.
Also lots of gameplay mechanics in were tested in ODST that were implemented in Reach; slower character, fall damage, stronger pistol, no dual wielding, health bar (can argue Halo: CE), compass on top of the HUD, squad instead of super soldier, grenade mechanics, etc. Also I love ODST because they took the same fast paced Halo 3 engine and put it into a story and setting that was slow and had a dark, ambient atmosphere.
At the time I wasn't connected to Xbox Live when I purchased ODST and since it had ALL the DLC for Halo 3 it was worth $60 in my mind. All the hardcore Halo fans probably had all those maps purchased anyways though.