- last post: 01.01.0001 12:00 AM PDT
Posted by: Reiginko
Firstly, no, I've not been sucked in by an April Fools' joke.
[url]http://www.insidemacgames.com/features/tuncersblog.php[/ url]
Apparently, an anonymous Mac developer's figured out a work around for letting Havok-based games run on the Mac, without having to port Havok itself (and pay the requisite costs associated with that task). Until now, I've pointed out in most of the "Halo 2 for Mac?" type threads that it's not a real possibility, because Halo 2 uses the Havok physics engine, and the Havok people have acted like tossers about the prospect of a Mac compatible version of Havok.
This could mean that that rather imposing brick wall between Halo 2 and the Mac has been knocked down. Sure, there are some more hurdles to get past before somebody could port Halo 2 to the Mac, but this one has been the only technical reason it absolutely couldn't happen.
It's all pretty up-in-the-air right now - whether it's actually true (though there's no reason to doubt that Tuncer's telling the truth), whether Microsoft is willing to let someone do a Mac port of Halo 2, and whether there aren't any legal issues regarding Havok's IP, to name a few. But nonetheless, it's a glimmer of hope for all those old-time Bungie fans who couldn't stomach the thought of buying an Xbox.
- Reiginko
Very cool... although it'll be quite while before it comes out on mac though (legal reasons and politics). If it's possible, they eventually will pick it up to make at least a little profit on it.