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Subject: 343 is taking forerunners to a weird level

they are changing their iconic architecture right before our eyes D:

they are making their nice and neat structures look so jumbled up and cluttered and sometimes almost like a spider web?! and in the concept art video they showed us, THEY BUT CURVES ON EVERYTHING!

whats going on here?

  • 09.06.2011 3:41 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Human architecture doesn't have a default style, not to hard to believe Forerunner architecture wouldn't as well.

  • 09.06.2011 3:43 PM PDT

Posted by: Commander GX
Bungie.Match.com: Our Johnson knows what the ladies like.


Posted by: DecepticonCobra
Human architecture doesn't have a default style, not to hard to believe Forerunner architecture wouldn't as well.

  • 09.06.2011 3:48 PM PDT

It has for 10 years hasnt it......-.-

  • 09.06.2011 3:57 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Posted by: EnragedAUSTIN11
It has for 10 years hasnt it......-.-

Then explain why the ruins in Halo 2 differ from other Forerunner structures.

  • 09.06.2011 3:59 PM PDT


Posted by: DecepticonCobra
Posted by: EnragedAUSTIN11
It has for 10 years hasnt it......-.-

Then explain why the ruins in Halo 2 differ from other Forerunner structures.

they dont. they look the same as the ones on sand trap an sandbox.

and sure they are made of rock and what not but they still have the same angular shape and design as the rest of it all.

  • 09.06.2011 4:01 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Posted by: EnragedAUSTIN11

Posted by: DecepticonCobra
Posted by: EnragedAUSTIN11
It has for 10 years hasnt it......-.-

Then explain why the ruins in Halo 2 differ from other Forerunner structures.

they dont. they look the same as the ones on sand trap an sandbox.

and sure they are made of rock and what not but they still have the same angular shape and design as the rest of it all.

They actually differ if you look at them, they are more akin to Aztec, Inca structures. Yes, they do have some Forerunner architecture, but most architecture usually has some similarities, roofs are pretty big everywhere you go on Earth.

  • 09.06.2011 4:05 PM PDT


Posted by: DecepticonCobra
Posted by: EnragedAUSTIN11

Posted by: DecepticonCobra
Posted by: EnragedAUSTIN11
It has for 10 years hasnt it......-.-

Then explain why the ruins in Halo 2 differ from other Forerunner structures.

they dont. they look the same as the ones on sand trap an sandbox.

and sure they are made of rock and what not but they still have the same angular shape and design as the rest of it all.

They actually differ if you look at them, they are more akin to Aztec, Inca structures. Yes, they do have some Forerunner architecture, but most architecture usually has some similarities, roofs are pretty big everywhere you go on Earth.

yes, and 343 is keeping the whole "triangular" look to many things throughout, but they are making it all so unorganized, and so unappealing to the eyes and old image of Forerunner architecture that made me the halo fan I am today.

  • 09.06.2011 4:11 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

So you became a Halo fan for the Forerunner architecture?

  • 09.06.2011 4:13 PM PDT


Posted by: DecepticonCobra
So you became a Halo fan for the Forerunner architecture?

no, but it sure is my favorite thing to look at in halo.

  • 09.06.2011 4:19 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

A bunch of pointy, bland, grey buildings? Not the beautiful, colorful vistas?

[Edited on 09.06.2011 4:22 PM PDT]

  • 09.06.2011 4:22 PM PDT


Posted by: DecepticonCobra
A bunch of pointy, bland, grey buildings? Not the beautiful, colorful vistas?

its all a part of the feel really, and technically halo landscapes are a part of Forerunner architecture (the teraformed ones not the natural earth ones)

  • 09.06.2011 4:24 PM PDT

-blam!- Was that actually blammed out? Or did I just type it? You'll never know.

Posted by: DecepticonCobra
Posted by: EnragedAUSTIN11
It has for 10 years hasnt it......-.-

Then explain why the ruins in Halo 2 differ from other Forerunner structures.

There's reason to believe they're not Forerunner structures because they vary so much.

  • 09.06.2011 4:25 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Posted by: dahuterschuter
Posted by: DecepticonCobra
Posted by: EnragedAUSTIN11
It has for 10 years hasnt it......-.-

Then explain why the ruins in Halo 2 differ from other Forerunner structures.

There's reason to believe they're not Forerunner structures because they vary so much.

I know, I made a thread theorizing they may be Human ruins, possibly transplanted there for some reason. That said it isn't official, so e may never know.

  • 09.06.2011 4:27 PM PDT
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Consider the fact pretty much all we'll have to look at in Halo 4 is Forerunner structures. I'd get pretty bored of looking at triangles after a while, so I think it proper they keep the roots of the design there, but change things up. Halo 1 is exempt because of graphical limitations.

Plus we've never seen a Forerunner city before, like now, and even more to the point, we've never seen an operational Forerunner city. Pretty much all we've seen are effectively abandoned houses and military bases. Our military bases and houses are not skyscrapers; same rule applies to Forerunner buildings. Its just all the more different when you consider the technology will actually be in use in Halo 4 (also cementing the possibility live Forerunners will be there, maybe).

[Edited on 09.06.2011 4:30 PM PDT]

  • 09.06.2011 4:28 PM PDT

Join the 616th ODST Battalion. Drop feet first into Hell... then take out the population. Sign up today!

Let me highlight a key word of the concept art video: CONCEPT. They said that it does not neccesarily represent the final game, it's just a basic concept of what they're going for. Sad that I'm the first person to mention this.

  • 09.06.2011 5:33 PM PDT

Join the 616th ODST Battalion. Drop feet first into Hell... then take out the population. Sign up today!


Posted by: x5xSTARxLONGSHOT
some one help me on the weekly

Totally the wrong place, guy.

  • 09.06.2011 5:35 PM PDT


Posted by: Pure Evil_616
Let me highlight a key word of the concept art video: CONCEPT. They said that it does not neccesarily represent the final game, it's just a basic concept of what they're going for. Sad that I'm the first person to mention this.

I wasnt dumb enough to not think of that. but it certainly does show that they are considering it to a very high extent

  • 09.06.2011 7:23 PM PDT
  •  | 
  • Fabled Legendary Member

I understand nothing because my life is a conspiracy.

I'm not on board with 343 Industries. I respect that they want to continue Halo and connect with the fans and universe, but I don't think they have what it takes to deliver a great Halo. Plus, they might turn it into an annual thing and only have 2 years to make instead of 3.

  • 09.06.2011 7:33 PM PDT

Ok. How would you envision a moon sized, space ship eating, forerunner ship?

  • 09.06.2011 7:54 PM PDT

IcanHazSausage

I sell Graphic Designs.

If interested, contact me.

The Ring is curved. The Ark is curved. But I do understand what you mean. Hell...even Spark is curved.

  • 09.06.2011 7:59 PM PDT

Sigh...there is a lot more to learn about the Forerunners in the upcoming Halo games and I put my trust in Frank O'Connor and the guys at 343i to take Halo in the right direction. Just because they are introducing new styles of Forerunner architecture, shouldn't ruin the series for you. You should be just as intrigued about the new structures as you were for the old. You don't know what their purpose and story entail, and if you neglect to accept and discover them you're ruining Halo for yourself for no good reason.

  • 09.06.2011 8:10 PM PDT
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:)

Imagine this.

You're an alien and you go to Earth and land in China for whatever reason. You spend a lot of time there but then are forced to go to Australia or America. The structures and landscape would be completely different to what you saw in China, but they're still recognisably human.

Same applies to the Forerunner. To think that the Forerunner simply stuck to one design (Enormous triangular structures) is simply idiotic.

Not to mention that growing and improvements in technology means that we can really flesh out these Forerunner buildings a lot better than we could before. They still look beautiful, no?

They still look Forerunner to me - and that's all the matters.

  • 09.06.2011 8:47 PM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

I presume the OP is a comment on the Halo 4 concept arts video, but I'll skew it towards Halo Anniversary; 343s whole notion of redesigning, not really remaking with better graphics.. If you've seen any footage you'll know what I mean. They've added all sorts of weird machinary, glowing stuff behind glas panes, etc, they've even changed the biotopes and lighting!..

Here's an example: from Kotaku

Why they decided to add a circular, spinning, plasma glowing thingie, is beyond me... (You'll have to see the trailer for some of the things I mentioned).

And on topic.. Judging by the H4 art teaser, it looks like they've taken that style with them; subtlety out the window.
And here I thought that Forerunner architecture actually was supposed to be really simple, no moving parts; for everlasting purposes, etc, not that the design was a product of its time; low amount of polygons.

EDIT: Oh, and I saw some comments about the more ancient looking Forerunner structures, those around the crater on 05 and Sandtrap, etc. Well, I've got a quite strong feeling that their design; why they look like they do, is a pretty important and far too often neglected part of the story, one of the key imprints of some of the mysteries. But that's an entire thread alone.

[Edited on 09.07.2011 12:06 PM PDT]

  • 09.07.2011 11:56 AM PDT

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