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Halo CE: GOLDEN.
Halo 2: Auto-aim and bullet magnetism at an all time high. This being said, the better shooter always won.
Halo 3: Auto-aim and magnetism are toned down, but a random BR spread is added. This being said, the better shooter in close and medium range (medium range being most frequent for encounters to take place in, in Halo) still won. Mid-Long/Long range combat is slightly tarnished through randomness.
Reach: Auto-aim and magnetism changes are indescribable due to the addition of hitscan (which was a good choice. Congrats on doing at least one thing right, Bungie), but they're nearly the same as Halo 3's. This alone is a disappointment. A dynamic spread and respective reticle bloom is added to all precision weapons (dynamic spreads (what many refer to as "bloom") have always been in Halo--just on automatic weapons only). Due to bloom's addition, the better player is no longer the better player. Instances such as this are frequent. Medium range combat (again, the range that the majority of battles take place in) is completely ruined and random. It's 100% teamshotting, no individual battles/skill. There is no "out-dmr'ing" people; it's "who is the better team?", and that's it.
Reach has tarnished Halo. It has brought this mentality to the weak-minded that "competitive players hate change." No. We don't hate change. We hate retarded change--change that utterly ruins the competitive merit of the game.
Thank you so much for your time.
[Edited on 09.07.2011 4:34 PM PDT]