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This topic has moved here: Subject: Halo CE Cutscenes re-made and not direct ports
  • Subject: Halo CE Cutscenes re-made and not direct ports
Subject: Halo CE Cutscenes re-made and not direct ports

I was just watching the flood encounter cutscene and comparing it to the old cutscene. I began to notice very subtle differences. The camera angles are the easiest to spot, but as I looked closer, I notices that some of the Chief's movements were a bit too crisp to be animated. (Keep in mind, that the Halo games used animation over motion capture up until Reach)

The best place to watch is when MC walks over to Jenkins' helmet after he puts the dead marine down. The walk is completely different than the original. If you watch the original, the chief walks just like he does when crouching during game play (it's very klunky and unrealistic).

Also, right before he grabs the helmet, he pauses, setting his right arm on his knee: A motion that is not seen in the original. Mind you the camera angle of the original makes it tough to see, but his arm never stops.

This leads me to believe that all the cutscenes have been either motion captured (Staying as close to the original motions as possible) or re-animated.

What do you guys think?

*Edit*: MC also places his hand on the marine after he sets him down. I also believe the cutscenes were rendered in another engine. This is more a theory than anything else, but the ragdoll physics of the dead marine is much better then the original.

[Edited on 09.08.2011 8:04 PM PDT]

  • 09.08.2011 8:01 PM PDT

Have you seen my mind anywhere? I seem to have lost it...

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I have seen you future

It doesn't look different enough to be mocap, they probably just reanimated the cutscenes with newer technology. It probably wouldn't be too hard to move limbs or change camera angles.

  • 09.08.2011 8:06 PM PDT

I think the motions are too quick to be animated. There are really subtle motions that you can't pick up in animation. Also you can see the character model frame-rate is lower because the CG model is trying to keep up with the human motions. You can see the same thing happen in Reach.

  • 09.08.2011 8:20 PM PDT
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Then, if we decide to go old-school with CEA, would the animations look exactly the same as before?

  • 09.08.2011 8:21 PM PDT


Posted by: Poy Poy
Then, if we decide to go old-school with CEA, would the animations look exactly the same as before?


I would imagine so. I'm not sure the new cutscene animation would carry over to the new version of gameplay, but then again, we didn't think the cutscenes would be different either. guess we'll have to wait and see.

  • 09.08.2011 8:25 PM PDT

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Definitely different. I wonder what would happen if you hit the switch over button mid cutscene.

  • 09.08.2011 9:12 PM PDT


Posted by: About 9 Grunts
Definitely different. I wonder what would happen if you hit the switch over button mid cutscene.


I believe 343 confirmed it.

  • 09.08.2011 9:22 PM PDT

4/30- Never forget!!!!! Reach Beta "Friends and families" code fail.

WOW i ave to say 343 animations is pretty... well... better then other stuff ive seen before.... Except for one thing...... the "popping" is pretty annoying!!!!

  • 09.08.2011 9:40 PM PDT

right? yeah I'm really looking forward to seeing all the cutscenes like this. The opening cutscene when all the troops are going to their battle stations will be epic.

  • 09.09.2011 11:23 PM PDT