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This topic has moved here: Subject: Why isn't duel wielding in reach
  • Subject: Why isn't duel wielding in reach
Subject: Why isn't duel wielding in reach

why not?

  • 09.13.2011 5:16 PM PDT

INB4 they took all the fun stuff, put it in a box and put it in the darkest corners of the studio

  • 09.13.2011 5:18 PM PDT
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I assume because Reach is a prequel to Halo: CE and there isn't any duel wielding in CE, so it made more sense to drop it.

  • 09.13.2011 5:18 PM PDT
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Rawr Im a dino!

To make all the weapons actually have power when by themselves.

  • 09.13.2011 5:19 PM PDT

"Where ere thou hast been, here or in yon world manifest? Canst thou tell what is, or what was, or what is to come? No thing shall last. Yet there are some things that will never change. History is written in blood, yet are battles really lost on the battlefield? Canst thou tell me where thou comest, and where thou goest, and what is, or what was, or what will be? For everything remains, AS IT NEVER WAS."

Posted by: SneakerheadSwag
I assume because Reach is a prequel to Halo: CE and there isn't any duel wielding in CE, so it made more sense to drop it.

Uh, no...

It's because the game developers didn't like it, and the people who added duel wielding weren't on the Reach team.

  • 09.13.2011 5:21 PM PDT
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MJOLNIR Mark V's HUD does not support a dual-weapon feature. If you were to use 2 weapons at the same time, your targeting reticule would be incorrect, as both hands would be reading a weapon and trying to make a reticule/information display for both when only 1 is supported.

In Halo 2 and 3 you wear MJOLNIR Mark VI armor, which does support dual-weapon features.

  • 09.13.2011 5:29 PM PDT

"Where ere thou hast been, here or in yon world manifest? Canst thou tell what is, or what was, or what is to come? No thing shall last. Yet there are some things that will never change. History is written in blood, yet are battles really lost on the battlefield? Canst thou tell me where thou comest, and where thou goest, and what is, or what was, or what will be? For everything remains, AS IT NEVER WAS."

Posted by: superiorarsenal
MJOLNIR Mark V's HUD does not support a dual-weapon feature.

How does this work, when in Halo Wars the MJOLNIR Mk IV supports duel wielding? And yes, Halo Wars is canon.

  • 09.13.2011 6:13 PM PDT
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They also depicted Mark IV having shields.

Just because it doesn't support it doesn't mean you can't dual weild. But in a game, players normally rely on the reticule on the HUD, in which case would be distorted if you were to hold 2 weapons.

  • 09.13.2011 6:17 PM PDT

Because Bungie never put it in.

[Edited on 09.13.2011 6:55 PM PDT]

  • 09.13.2011 6:54 PM PDT
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No.


Posted by: jack0fhearts
Posted by: SneakerheadSwag
I assume because Reach is a prequel to Halo: CE and there isn't any duel wielding in CE, so it made more sense to drop it.

Uh, no...

It's because the game developers didn't like it, and the people who added duel wielding weren't on the Reach team.


Bingo.

  • 09.13.2011 7:19 PM PDT

"Halo! Its divine wind will rush through the stars, propelling all who are worthy along the path to salvation."

Becuase We miss the SMG. :*(

  • 09.13.2011 7:31 PM PDT

PEANUT-BUTTER SLAP!

Posted by: jack0fhearts
Posted by: superiorarsenal
MJOLNIR Mark V's HUD does not support a dual-weapon feature.

How does this work, when in Halo Wars the MJOLNIR Mk IV supports duel wielding? And yes, Halo Wars is canon.
Not having reticle tracking... isn't going to stop anyone from holding a gun in each hand.

  • 09.13.2011 7:54 PM PDT

I always thought that it was because of the armor abilities, and that you wouldn't be able to use most of them if you were dual wielding. And before you ask, yes I know that in Halo 3, players are able to use "equipment", but would you really want to hold down the X button to use a jetpack or something? It be a lot harder to use.

  • 09.13.2011 8:03 PM PDT

In Halo 3, and 2, it combines the recticles of the guns that you are holding into one.

  • 09.13.2011 8:04 PM PDT

Apparently, humans didn't achieve the brain power or physical ability to hold two weapons at once until some time after the fall of Reach...Damn you evolution, why do you take so long!

  • 09.14.2011 1:28 PM PDT

It's because the game developers didn't like it, and the people who added duel wielding weren't on the Reach team.

seem to remember marcus didn't like it.

  • 09.14.2011 2:53 PM PDT

"I'm sorry man, I don't even know why I got in on this side... SHOTGUN!!!"

Posted by: superiorarsenal
MJOLNIR Mark V's HUD does not support a dual-weapon feature. If you were to use 2 weapons at the same time, your targeting reticule would be incorrect, as both hands would be reading a weapon and trying to make a reticule/information display for both when only 1 is supported.

In Halo 2 and 3 you wear MJOLNIR Mark VI armor, which does support dual-weapon features.

This is the reason why.


Posted by: jack0fhearts
Posted by: superiorarsenal
MJOLNIR Mark V's HUD does not support a dual-weapon feature.

How does this work, when in Halo Wars the MJOLNIR Mk IV supports duel wielding? And yes, Halo Wars is canon.


Those SPARTANs aren't incapable of dual-wielding simply because their armor doesn't read the weapon. In the case of the protagonists that we play as, such as the Rookie, Noble 6, or Cheif prior to the events of Halo 2, you need to think of it from a gameply point of view.
It's impractical for the gamer to dual wield weapons with an armor system that only reads one weapon. You have one controller that acts as both your arms, and because of that they[your arms] have to be parallel in order to have an equal effectiveness between the weapon in your left hand and right. If you had something like a Kinect, where the game would pick up where both your hands would be, then they wouldn't have to be fixed in a parallel manner, and you could shoot akin to the Mk. IV SPARTANs in Halo Wars.

Realistically, if you tried to dual-wield weapons in Mk.V and under, you'd most likely either A. Have a reticle for one weapon out of the two that you're holding, or B. Have a completely botched reticle that tried to compensate for both weapons even though it could only support one.

One could assume that the Mark IV SPARTANs had a system that led to outcome A. and were able to aim one weapon via the reticle while they "blindfired" the second one (or aimed with the ironsights if available.) I still think that outcome B. was more probable and they updated the MJOLNIR system with dual-wielding capabilities in order to fix that problem and also increase effectiveness of the killer inside the suit.

/myblockoftext

  • 09.14.2011 2:56 PM PDT

Vengeance only leads to an ongoing cycle of hatred.

All I have to say is...I miss you, SMG. D:

  • 09.14.2011 3:26 PM PDT

cause the game was rushed, good game good stuff, but rushed, there was gonna be a nohter ,mission after new alexandria where u drove a scarab,( how i got no idea) and in the vidoc they said they almost didnt include the shotgun due to time restraints, thats why there was no smg or duel wealding. and if that wasnt the case, just imagaine duel wielding the pistol, (shudder) itd be like putting in the BR in.

  • 09.14.2011 5:03 PM PDT

United Armed Forces


Posted by: reptile1892
Posted by: jack0fhearts
Posted by: superiorarsenal
MJOLNIR Mark V's HUD does not support a dual-weapon feature.

How does this work, when in Halo Wars the MJOLNIR Mk IV supports duel wielding? And yes, Halo Wars is canon.
Not having reticle tracking... isn't going to stop anyone from holding a gun in each hand.


This.


I MISS THE SMG.

  • 09.14.2011 5:18 PM PDT