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This topic has moved here: Subject: The Importance of Helmets in Halo: Reach. (WALL OF TEXT)
  • Subject: The Importance of Helmets in Halo: Reach. (WALL OF TEXT)
Subject: The Importance of Helmets in Halo: Reach. (WALL OF TEXT)

-OTK-

or maybe noble was expendable, they were spartan 3's even if they did get molnjer armor, or however you spell it.

  • 02.26.2012 5:15 AM PDT


Posted by: kkrotz
Thank you for posting such a well thought out topic.

I completely agree. Never really thought about the spartan helmet's significance before. Great read

  • 02.29.2012 4:02 PM PDT

"I may not be perfect, but always been true."


Posted by: Jjohn2147isBEAST
or maybe noble was expendable, they were spartan 3's even if they did get molnjer armor, or however you spell it.


The whole purpose of Noble was to show that they were valuable enough to be given MJOLNIR, you don't give a multi-billion credits suit to an expendable soldier...

  • 02.29.2012 4:15 PM PDT
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Posted by: Tactical Pancake
"I'd have to say Lockout was the worst"


I'm pretty sure that's heresy, and that it conflicts with the "Code of Manliness" - page 792, section E subsection D paragraph 3.2. I suggest you relay that statement.

I have to agree with Cmdr DaeFaron, I didn't quite get that feel from Kat, though the potential for such feelings is plausible I don't find it highly probable. I have mixed thoughts on Emile. I'm not sure Carter "relinquished" his position, perhaps put it's mind set aside for the moment.

I also have to agree with many other posts when they say good read. Well done, I was entertained and felt the nestalgia in my veins. It seems you did take some time to think things through. I definitely have to agree with Kat's death though. As players we all knew she was going to die, but the prosaic nature of her death was unexpected and well played in my opinion.

Good post, thanks for your time.

  • 02.29.2012 4:33 PM PDT

Posted by: AngryBrute1
Oh yeah, since somebody does not believe what YOU believe; that makes us vapid...
I cannot grasp that what you call "Something happened to nothing, and that nothing became something, and it was smaller than than a period."

11/10

  • 02.29.2012 9:30 PM PDT

I agree, all this facts that u told us, they shape story of the spartans a lot better than they did before..

  • 03.01.2012 8:37 AM PDT

Godlike

Why did Emile not watch his motion tracker?

  • 03.01.2012 1:55 PM PDT
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Lost my old account long ago ( darkops0 :[ )... Halo forever! :3
and back for awhile xD

Wow, impressive. Makes a good amount of sense, must've took you a good time collecting and observing information xD Wow. Just can't believe it xD

Ps. So if Halo is salvation... COD is... I'm just joking. xD

  • 03.17.2012 7:42 AM PDT
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Very good read. I found Kat's death very red-shirt-ish, except without the red shirt.

  • 03.24.2012 12:49 AM PDT

Do you write for the New York Times?

  • 03.27.2012 2:00 PM PDT

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l ---------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

be smaller then him! 1000G
!

Amazing read, keep it up! I agree each thing tells a different story

  • 03.27.2012 2:01 PM PDT

~nickel61~

Although statements to this long asortment of words are agreeable, i never felt a strong connection with any of the spartans. it was only in those cutscenes were a moment of bonding would happen.

Games similar to skyrim make it so you acually care about the character, such as talking connsistantly, helping you out. and yes...they have the ability to die randomly in the game. so because you have to protect this person it brings you closer and getting used to them. and once they die by a giant it can be heart breaking.

Or possibly the mass effect approach, in which you recieve a large amount of options to impact the ending or deaths of the characters in the game

Halo reach i didnt feel like i was on a mission. The campain had the similarities to a clanky machine. although that doesnt mean I didnt have fun playing it. just no heartbreaking moments.

  • 03.27.2012 2:18 PM PDT

Hi, I am GrandmasterNinja the founder of a group called The Shadow League.If you are looking for a fun but serious group to join, this is your chance. If you do decide to Join, please PM me back to I can alert the Moderators of a new member. Remember, Honor The Code.

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Very interesting ideas indeed! And in made quite a bit of sense also. Thank you.

  • 03.27.2012 2:43 PM PDT



Posted by: Kenger Benger
Do you write for the New York Times?


No lol, what gave you that idea? 


Posted by: nickl61
snip


Yes, I agree with you. Reach failed to properly bridge the gap between the characters and the player, there's no doubt about it. I just made this thread to underline things that I interpreted that perhaps other players missed. Again, while I think that Bungie ultimately failed to create a sense of attachment to the Spartans of Noble Team, it is often said that the game is completely devoid of any merit whatsoever, and that's what I was countering in this post. Although, I do disagree about your comments regarding Skyrim. I may be a bigger fan of The Elder Scrolls than Halo, but those games aren't about character building. All the characters, with a few exceptions (and even those are stretched thin), are pretty minor. The Elders Scrolls games are about world-building, which it incomparably excels at.

  • 03.27.2012 4:17 PM PDT

~nickel61~

im not saying skyrim had a complete attchment to the character just a better one in my opinion. EX: lydia follows you around every were, holds all your crap, kills stuff and everytime you walk up to her shes like 'whats up my thane' just simple things like that A.I wise. the A.I in halo however is like a disabled panda bear following you around. the scripted path for the warthog is garbage as well as the spartan A.I attack system. so what im trying to say is that i would feel more of a connection to the characters if they played better and called me there thane lol.

  • 03.31.2012 1:47 PM PDT
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Lydia does call you her thane. I walk up to her and she says "What do you need, my Thane?" Or, "What is it my Thane?" They do respond decently, but I agree. It would be more enjoyable if they responded better to situations and you. EX: Way off topic from Halo and Elder Scrolls, but the A.I. in Left for Dead are very responsive, and are not the casual, "dumb" A.I. in a lot of other games. They defend you, revive you, etc. The A.I. in those games play a significant role.

[Edited on 04.14.2012 9:11 PM PDT]

  • 04.14.2012 9:10 PM PDT

play halo get kills

there are helmets so spartans dont all show their face and they look cool

  • 04.20.2012 7:51 PM PDT
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This Soffish do not eat.

A very well thought-out and interesting post. I have to say, it makes Emile's skull carving seem more significant than it previously had. Thanks for the post!

  • 05.15.2012 2:54 AM PDT
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There is a thin line between insanity and genius, i would put myself right in the middle and i enjoy every second of it.

Actually I think Emile does have more emotions than you seem to have put in... While Emile is shooting the Banshees and Phantoms in the MAC gun, he calls out Noble team members, I've heard the following from him:

"That was for Kat!"
"That ones for Jorge!"
"This is for Carter!" (I believe its Carter, I cant really understand if he was saying his name or not)

Overall though, great job on everything here.

  • 05.15.2012 12:58 PM PDT
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never mind

[Edited on 05.23.2012 7:10 AM PDT]

  • 05.15.2012 4:48 PM PDT

Posted by: AngryBrute1
Oh yeah, since somebody does not believe what YOU believe; that makes us vapid...
I cannot grasp that what you call "Something happened to nothing, and that nothing became something, and it was smaller than than a period."

Too long; *Reads some*
*Reads entire thing*
...That all makes sense, and is awesome.

  • 06.27.2012 1:55 PM PDT


Posted by: jonnyandtoby
Why did Emile not watch his motion tracker?


The Elite that killed him dropped down directly below the Phantom. Thus, it would've been completely hidden by the Phantom's large blip on the motion tracker. When it moved in for the kill, it was going slow enough to not appear.

Emile could've had a sharp eye on his motion tracker and the squad below him in the structure, and it wouldn't have saved him from that zealot.

  • 06.27.2012 2:25 PM PDT

"Living in the past is a luxury none of us can afford..."
"I know what the ladies like..."


Posted by: Sandtrap

Posted by: CavemanBCE

Posted by: Sandtrap
Was a good read. Although I have issues with the cannon breaches Halo Reach brought about with the novels, I still enjoyed the reading.


Yes, I agree, the canon-breaking that Halo: Reach dealt out is very annoying. I just sought to offer a different take on the game's so-called lack of character depth.


Posted by: thebobafettest
Good read. Though the part with Carter protecting her may be another hint he and Kat might have had some sort of relationship in the past.


It is that too, a previous relationship between Carter and Kat was hinted at in the commentary on the Legendary Edition.


I like to think of Halo Reach like I do with some of the episodes in Halo Legends, an interesting fan story, not cannon, but not entirely meant to be forgotten either.


I was incredibly pissed off when I finished the Reach campaign and I saw the many inconsistencies within the canon. HOWEVER, as time passed by, I realized what every other person who is pissed off at the "broken canon" should realize. Halo is, or was up to that point, Bungie's baby. And Bungie, perhaps to assert their authority, rightfully retconned a few, almost insignificant, parts about the canon. After all, game canon should reign supreme over all other works pertaining to Halo.
But I have digressed too far off topic. On the Spartan's helmets, I find the OP's theory quite awesome. But I do think that, although Jorge showed a more Human side on many instances, all the other Spartan II's are very different to the Spartan III's in this manner. It's a nice detail that Bungie's writers worked in very nicely.

  • 06.27.2012 2:43 PM PDT

Man of God. Fan of Bungie. Eater of many Jr. Bacon cheeseburgers.

That was incredible.

  • 06.27.2012 7:39 PM PDT

lol

  • 07.03.2012 6:22 PM PDT