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This topic has moved here: Subject: The Importance of Helmets in Halo: Reach. (WALL OF TEXT)
  • Subject: The Importance of Helmets in Halo: Reach. (WALL OF TEXT)
Subject: The Importance of Helmets in Halo: Reach. (WALL OF TEXT)

This is in strict contradiction to video game dogma. Characters who never take off their helmets always die. Exhibit A: Carmine(s).

Actually I enjoy the new take many games are taking. Make us love the character, and then skewer them mercilessly. It makes for a much more engaging experience.

  • 10.18.2012 8:09 PM PDT
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Wow, interesting read...

  • 10.28.2012 11:22 PM PDT


Posted by: Major12Gauge
Wow, interesting read...

  • 10.28.2012 11:32 PM PDT

For those who wish to contact me on Xbox LIVE, my main account is "The 7th Taco", and the one linked with my profile here is only a backup.

Never thought of it in that way. Really great read, nice job.

  • 10.30.2012 6:44 PM PDT

Does this make Master Chief an empty character?

  • 11.13.2012 1:41 AM PDT

A competitive players main goal is to win.
A casuals main goal is to have fun regardless of whether that results in a win or loss.
It has nothing to do with individual skill or knowledge, it has to do with the reason you play.

This was very interesting read, thanks op.

  • 11.13.2012 4:37 AM PDT

intentionally left blank

I noticed the helmets were symbolic, during my first playthrough.

Bungie games have a lot of replay value because of subtle ideas like this.

  • 11.14.2012 12:13 PM PDT

I read it...
all of it...
And I don't see one "tl;dr" in the comments.
Well done!

  • 11.14.2012 2:28 PM PDT

Well 343i is attempting to show that master chief is human. Yet everyone who saw the legendary ending raged over it.

  • 12.02.2012 9:00 PM PDT
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I came for Halo, but I heard the Tru7h, fought thru Carnage, and stayed for Bungie.

No one cares how much you know, until they know how much you care.--Teddy Roosevelt

Posted by: Hellspartan666
Well 343i is attempting to show that master chief is human. Yet everyone who saw the legendary ending raged over it.
I raged over it because it added basically nothing. All of the previous Halo legendary endings offered something to make themselves worthy of being called legendary. A 1/2 second shot of MC's heavily shadowed eyes (like 99% black canvas over the eye area) is not enough for the legendary title.

  • 12.02.2012 9:09 PM PDT

1. FTWFTBLAB - 2. Outer space is the best thing ever. - 3. God is cake. - 4. The cake is a lie. - 5. I'm smarter than you. - 6. But I'm fun though! :) - 7. When I'm not belittling you. - 8. Hey that's seven! Aw f***.

Not going to be eloquent here, but I'll say that this is a really good "article". Obviously, you don't really think that the helmet=god thing is true, but from an artistic standpoint it is really cool. Awesome read.

  • 12.15.2012 1:46 PM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.

That was an awesome read. Thread saved for sure. I didn't see it that way but it makes sense. In the Bungie Vidocs they even said they wanted to make the spartans seem more human and the way you tell it makes sense. It is obvious Bungie isn't bad at storytelling.

[Edited on 12.18.2012 7:44 PM PST]

  • 12.18.2012 7:42 PM PDT

Good job my friend

  • 12.21.2012 10:11 AM PDT

Posted by: Sithslayer50

Posted by: RKOSNAKE

Irrelevant, Chief wasn't a victim of the Doomed By Canon trope.


I'm not familiar. Does that simply mean that all Spartans introduced must be killed in order for the game to remain canon?


This is what "Doomed by Canon" means, hope that proves helpful to you or anyone else wondering what the term means.

Posted by: LegendaryFluffy
This is in strict contradiction to video game dogma. Characters who never take off their helmets always die. Exhibit A: Carmine(s).

Actually I enjoy the new take many games are taking. Make us love the character, and then skewer them mercilessly. It makes for a much more engaging experience.


How does that make it more engaging? That, imo, just makes it stupid. The majority of an audience is not going to enjoy downer endings or pointless amounts of yanking the audience's and main characters' emotions back and forth constantly. I don't find that engaging at all, not even a little bit, it breaks my willing suspension of disbelief and just makes the whole story feel stupid. Movies or TV shows I've seen, or books I've read that do that sort of thing have never been engaging for me, mostly I just find myself scoffing the entire time and getting mad at the writers for introducing pointless angst, wangst, and other such unpleasantries constantly. It was the main/big thing keeping me from really completely enjoying the series Joss Whedon has done where the show has gotten a highly decent amount of run-time (such as Buffy the Vampire Slayer, Angel, and Dollhouse...Firefly didn't run long enough for his exaggeratedly depressing and unenjoyable storylines to come in).

[Edited on 12.21.2012 6:16 PM PST]

  • 12.21.2012 6:15 PM PDT