- sam da man 2008
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- Intrepid Mythic Member
Having just finished playing a few games of your gametype, I can give my opinion upon how it plays and whether I agree with your idea as a whole.
In my opinion the starting loadouts need to be tweaked in a couple ways:
First off, the Focus Rifle needs to be removed from the Recon Loadout, due to the fact it can easily overpower most enemies, from Skirmishers and Jackals to Brute Cheiftains and Elite Ultras. This takes away the challenging aspect of the gametype as well as making the smart AI redundant.
Secondly, the Grenade Launcher's loadout needs a different secondary weapon. On Legendary the AI don't really take much damage from the splash of the GL's grenade, and while I can understand that this is meant to be challenging, having AIs that never really group together and that take very little splash damage does take it a bit far. Having a pistol to support this somewhat underpowered weapon doesn't really justify the use of the GL. I can see where you have tried to balance this loadout, by giving it 3 grenades straight from the start and a Hologram in an attempt to group the AI together, but it doesn't really seem to work.
Now, on multiplayer the GL is a great support weapon, having one player draw the enemies into a line or group and having the GL wielder fire a few grenades into their masses is a great way to thin down an on masse assault from the AI. Also the GL's EMP abilities come in useful to the team when trying to get rid of the Wraith's that spawn. This would bring an actual reason behing using the GL, one of the many reasons why I think this would be a great Multiplayer experience.
Now moving onto the AI:
The AI in the gametype are really fun to fight, bringing a challenging, yet not overpowering feel to the Legendary campaign/firefight. The AI have been made considerably smarter than the standard Campaign ones, and actually employ flanking maneuvers upon the player as well as En Masse assaults. Rather than having bullet sponging, over shield wielding fools running at you, this gametype pulls off a good balance of AI smartness and shield strength.
Although, like all things, it is not quite perfect yet.
Final Opinion:
All in all, I think this gametype, is a good one, as it brings a more classical feel to the firefight/campaign experience as a whole, and while I never did actually beat a game of it, had I had a bit more patience and a bit more time, I would probably have been able to. Note that is a fault with my skill level, and not really the gametype.
As I said before, it seems like this gametype would be an incredibly fun experience with friends, as there a few support loadouts that can be used to fend off the increasing number of "Smart" AI. The support classes being the Sniper, the Shotgun and the GL.
Like all things, this gametype is not perfect yet, but the idea is a great one, and with a bit of tweaking will probably pull off a good attempt at "fun" Legendary level play.
I'm willing to bet I've left something out of this post, but I'm going to go ahead and post it anyway.