- gamerjes
- |
- Honorable Member
Posted by: BruisingEmu
I realized the same thing at the end of winter contingency, and you made me realize why I liked ODST firefight more.
It took a break in regular pattern from the elites at the end, (they usually hide in the room where the last switch is, ending the mission)
This particular time however, they both immediately charged straight at me, sword Zealot taking the lead. This caught me off guard, and I had to fall back dramatically. Even though it caused me to die and lose my "Flawless Cowboy" for that run, I found that that moment was the most fun I had in the whole mission.
You still allow both elites to gather in the room? Don't. At the beginning of that section, where the one elite fires at you from the back of the hall and the grunts/jackals charge you... don't move forward. The elite only falls back to the other elite if you move forward. You can easily snipe the elite with pistol and the rack of DMRs, killing him before he leaves the area. Just kill his grunts/jackals first, let Jorge run up there to distract him, and snipe him at a distance.
End area is so much less stressful with just the sword elite.
As for the OP's map, nice map... a good challenge and a decent change of pace. I agree with the one poster's comments on the grenade launcher/pistol load-out, it feels wrong in this map. That said, since you seem to have a diminished value of anyone that plays the campaign for fun, it puts a unnecessary taint on your whole thread.