Halo: Reach Forum
This topic has moved here: Subject: Bip, Bap, Boring! Welcome to Firefight.
  • Subject: Bip, Bap, Boring! Welcome to Firefight.
Subject: Bip, Bap, Boring! Welcome to Firefight.
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Reach FF is Yawntacular.

  • 10.02.2011 1:20 PM PDT

I want my elephant back.
Give it to me now!
(Please?)

Me.

lol

Qeued.(sp?)


I will definitly try this, I'll get a friend.

  • 10.02.2011 1:33 PM PDT

hi

good, but I hate skirmishers.

  • 10.02.2011 1:54 PM PDT
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Money, Money, Money, It's Loads of Money

Reach was just an overall disappointment.

  • 10.02.2011 2:28 PM PDT
Subject: Can the fun be found in Firefight?

So far from playing, I feel on Legendary they put a bit too many bullets in you, mainly the skirmishers right off the bat. I feel starting off slower works better, maybe just grunts and some elite or brute squads, save the skirmishers a wave or 2. The other complaint I have is the loadouts. I still don't feel the "classic" experience should contain loadouts at all (as far as weapons go). I'd keep some combination of the DMR/AR/Magnum as the 2 starting weapons, keep it the same across the board, then have the loadouts only have the armor abilities. Spawning with a sniper rifle seems to me like it reduces that "thrill" of charging an ordanace drop.

  • 10.02.2011 2:34 PM PDT
Subject: Bip, Bap, Boring! Welcome to Firefight.

ya reach campaign on legendaty is super easy. and firefight is also really boring. all legendary elites do is run away, but they can kill you in 3 shots

  • 10.02.2011 2:42 PM PDT

"Ultimate excellence lies
Not in winning
Every battle
But in defeating the Enemy
Without ever fighting."

-Sunzi: Master of War.

My particular vision of Firefight is that of a lone man trapped inside an arena filled with gore-hungry canon fodder ready to do anything to pulverize him, the player.

Firefight should be a healthy mix of survival and arcade, a mixture that would conjure a diverse feeling of being a contestant inside of one very bloody combat sport battle dome.

The thing about bloody combat sports in video games, however, is that if the player does not challenge himself, the game will do it for him.

Therein lies the idea of adaptive difficulty, where the more the player tends to dominate over his opposition, the more intelligent the opposition becomes.

But of course, Firefight wouldn't be perfected without a more arena-esque map. Something simple, yet versatile.

Your thoughts?

  • 10.02.2011 3:04 PM PDT
Subject: Can the fun be found in Firefight?


Posted by: BruisingEmu
I realized the same thing at the end of winter contingency, and you made me realize why I liked ODST firefight more.
It took a break in regular pattern from the elites at the end, (they usually hide in the room where the last switch is, ending the mission)
This particular time however, they both immediately charged straight at me, sword Zealot taking the lead. This caught me off guard, and I had to fall back dramatically. Even though it caused me to die and lose my "Flawless Cowboy" for that run, I found that that moment was the most fun I had in the whole mission.


You still allow both elites to gather in the room? Don't. At the beginning of that section, where the one elite fires at you from the back of the hall and the grunts/jackals charge you... don't move forward. The elite only falls back to the other elite if you move forward. You can easily snipe the elite with pistol and the rack of DMRs, killing him before he leaves the area. Just kill his grunts/jackals first, let Jorge run up there to distract him, and snipe him at a distance.

End area is so much less stressful with just the sword elite.

As for the OP's map, nice map... a good challenge and a decent change of pace. I agree with the one poster's comments on the grenade launcher/pistol load-out, it feels wrong in this map. That said, since you seem to have a diminished value of anyone that plays the campaign for fun, it puts a unnecessary taint on your whole thread.

  • 10.02.2011 4:22 PM PDT
Subject: Bip, Bap, Boring! Welcome to Firefight.
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The End

‘The conscious is cancerous if allowed to linger’

"Even if you're on the right track, you'll get run over if you just sit there."

Posted by: DarkArchon57
The other complaint I have is the loadouts. I still don't feel the "classic" experience should contain loadouts at all (as far as weapons go). I'd keep some combination of the DMR/AR/Magnum as the 2 starting weapons, keep it the same across the board, then have the loadouts only have the armor abilities. Spawning with a sniper rifle seems to me like it reduces that "thrill" of charging an ordanace drop.
I was not attempting to create a classic experience; I was trying to create a fun experience. I admit that some of the loadouts are slightly flawed (the grenade launcher loadout comes to mind). I tried to set it up so that the player could enjoy as much of the weapon sandbox as possible with the new settings. In the case of the Sniper Rifle, it does not spawn consistently on any map aside from Glacier, nor is it overpowered in Firefight (as the ammo crates do not house sniper ammunition), so I felt it was a worthwhile addition.

Posted by: Commander GX
Is there a possible way to make more elites spawn overtime with lower shields? (Haven't used Reach's Gametype creator much).
The Firefight custom options are relatively limited. Hazards are all linked (so you cannot toggle wraiths, snipers, or ghosts individually); squads in the same group (initial, main, boss) either all arrive in a dropship, or all spawn on the map; drop pods cannot be switched off; and ammo crates must either be unlimited or disabled. The main potential lies in the custom skulls. You can alter AI health, damage, eyesight, hearing and shooting/grenade characteristics.

[Edited on 10.29.2011 7:53 AM PDT]

  • 10.03.2011 3:10 AM PDT

add my account Krusty is Rusty

we can play some BTB MLG TS you name it!

FF should go back to the basics with ODST style FF where the game goes forever and the difficulty increases every time. FF Limited just doesn't give the real ODST experience. Getting the endure achievement on the road to recon was a really fun experience and about the only good experience iv had with FF

  • 10.03.2011 3:14 AM PDT
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The End

‘The conscious is cancerous if allowed to linger’

"Even if you're on the right track, you'll get run over if you just sit there."

Posted by: CoolCJ24
I have to agree here...ODST Firefight really was a scramble to survive, and "Weapon Drop" was a godsend. And you know what? It was FUN! The hilarity as you turn around only to see a Brute Chieftain enraged with his gravity hammer....

Plus, ODST FF forced you to play with XBL friends. I remember some very funny games on ONI Alpha Site (the indoors map).
I am curious how this would play without the infinite ammo crates. Solo I'll have to test, although I expect the majority would prefer the ammo crates were kept. In multiplayer (if you do not mind the slight lockstep lag) taking off the crates might produce similar gameplay to ODST. Alternatively the loadouts could all be changed so that they are Pistol/AR start in multiplayer; the pistol cannot be relied upon like the DMR, it also has a much lower ammo capacity (so players would need to frequently return to ammo crates, or else pick up another weapon).

Edit: The former suggestion is probably better, provided the grenade launcher Loadout has a DMR secondary, rather than a magnum and the jetpack and sprint loadouts exchange their covenant weapons (NR and Focus Rifle) for an assault rifle. Spawning with a pistol isn't much fun.

Posted by: gamerjes
That said, since you seem to have a diminished value of anyone that plays the campaign for fun, it puts a unnecessary taint on your whole thread.
I'm sure many people do genuinely enjoy the campaign's gameplay and I'm not really judging them. To catch people's interest on a forum you need to be a little controversial, particularly a forum where people would rather repeatedly complain about bloom and armour lock than engage in unique threads.

[Edited on 10.03.2011 12:09 PM PDT]

  • 10.03.2011 3:28 AM PDT

I do miss ODST "survival" mode.It ws alot more fun then halo reach failure.Halo CE was the best!On odst i wasent just Durr kill all enemies in 60 sec.in ODST it was more about conserving your ammo and save the "big guns" for the harder enemies.Halo reach however was just durr kill all enemies with endless supply of ammo for the power weapons.And halo reach did not do that.The survival type gamemode.

[Edited on 10.03.2011 4:11 AM PDT]

  • 10.03.2011 4:05 AM PDT

What a hipster.

Posted by: Tom T
Posted by: Commander GX
Is there a possible way to make more elites spawn overtime with lower shields? (Haven't used Reach's Gametype creator much).
The Firefight custom options are relatively limited. Hazards are all linked (so you cannot toggle wraiths, snipers, or ghosts individually); squads in the same group (initial, main, boss) either all arrive in a dropship, or all spawn on the map; drop pods cannot be switched off; and ammo crates must either be unlimited or disabled. The main potential lies in the custom skulls. You can alter AI health, damage, eyesight, hearing and shooting/grenade characteristics.
I understand. So basically to have it feel like you're gaining skill (elites health draining overtime), it would require a custom map with a -blam!- ton of creativity.

Note: A custom map would be something to avoid, seeing as we want to improve firefight as a whole, and not just as an individual.

  • 10.03.2011 4:04 PM PDT
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The End

‘The conscious is cancerous if allowed to linger’

"Even if you're on the right track, you'll get run over if you just sit there."

I had a lot of gameplay I wanted to upload. Unfortunately I did not realise you cannot upload film clips to your fileshare if they were created offline. As the majority of my clips were in that format the best I can offer is a full gameplay video.

Here

  • 10.11.2011 8:22 AM PDT
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vanert says: Apparently he went to college with Stosh.
Killane says:
Stosh went to college?
Posted by: stosh
I'm a college dropout.

Looks like it's actually more challenging now. I didn't really care for Reach's Firefight nearly as much because it seems like it relys on numbers to kill you. ODST's firefight was a lot more challenging in my opinion. This is a lot closer at least.

  • 10.11.2011 8:47 AM PDT

*reminisces when the Bungie/Halo community wasn't made up of CoD kids*
*sighs*
*activates time-machine and sets the clock back to Nov. 9, 2004*
glory days here I come..
*vanishes*

Meh, the only thing I don't like about Reach's FF is the grenade spamming Grunts, the overcharged plasma pistol shot abusing Jackals and the aimbot fuel rod gun.

  • 10.11.2011 8:51 AM PDT

The way they had Firefight in ODST was perfect imo.

Its more about survival than points and you don't spawn with certain weapons, you actually go find them and you know exactly where they are. You actually have a warthog that actually killed something instead of pushing them back and denting their shields a little bit (I'm looking at you rocket warthog). And Bosses didn't have 4x over shields and they weren't nearly impossible to hit because of them being twice as fast and have twice the ability to roll out of the way than the player.

[Edited on 10.11.2011 9:00 AM PDT]

  • 10.11.2011 8:58 AM PDT

Good character is not formed in a week or a month. It is created little by little, day by day. Protracted and patient effort is needed to develop good character.

Nice game mode, I will be trying this out later on.

  • 10.11.2011 8:58 AM PDT

"Gimme sumthin' ta shoot, sarge..."

This is one of the few times I've actually been excited to try out something I've downloaded from B.net.

Can't wait to get home from work and take this bad boy out for a spin!

  • 10.11.2011 9:12 AM PDT
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Posted by: The Tashman9
The way they had Firefight in ODST was perfect imo.

Its more about survival than points and you don't spawn with certain weapons, you actually go find them and you know exactly where they are. You actually have a warthog that actually killed something instead of pushing them back and denting their shields a little bit (I'm looking at you rocket warthog). And Bosses didn't have 4x over shields and they weren't nearly impossible to hit because of them being twice as fast and have twice the ability to roll out of the way than the player.


Agreed.

I played a lot of FF in ODST. It was challenging and fun. FF on Reach just feels like a chore.

  • 10.11.2011 9:22 AM PDT
Subject: Can the fun be found in Firefight?


Posted by: W0lf Gamer
your orange text burnt my retinas.

OT, I loved firefight best in ODST, trying to get the vidmaster and general messing about on lost platoon.

  • 10.11.2011 9:57 AM PDT
Subject: Bip, Bap, Boring! Welcome to Firefight.

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are.

You are Destiny.

Coolbeans. I'll certainly play this once my vision returns, with the burned retinas and all.

Good job Tom :)

  • 10.11.2011 7:31 PM PDT


Posted by: moar 7 fish
Posted by: vanert
ODST's firefight was a lot more challenging in my opinion. This is a lot closer at least.

ODST's difficulty was like Halo 2's: it was hard for all the wrong reasons. Black Eye against an entire squad of drones isn't the kind of difficulty a game needs.


I think the number of shielded drones combined with black eye and tilt was one of ODST FF's only flaws. Except when those two skulls were active, I liked them as an enemy and enjoyed taking them out with the smg.

  • 10.11.2011 9:03 PM PDT
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I agree. I have never truly enjoyed Firefight, but I disagree with you about Halo 2's campaign.

  • 10.11.2011 9:21 PM PDT