- BruisingEmu
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I realized the same thing at the end of winter contingency, and you made me realize why I liked ODST firefight more.
It took a break in regular pattern from the elites at the end, (they usually hide in the room where the last switch is, ending the mission)
This particular time however, they both immediately charged straight at me, sword Zealot taking the lead. This caught me off guard, and I had to fall back dramatically. Even though it caused me to die and lose my "Flawless Cowboy" for that run, I found that that moment was the most fun I had in the whole mission.
Knowing that the Elites have a section in their AI where they just charge straight at you, I wish this was implemented somehow. I like that it forces me to think on the spot, or be karate kicked in the face to my death.
Another element is that Firefight follows a particular pattern, leaving little variety in the enemies.
Such as score attack (and most other modes) go
Grunt-Jackal-Brute-Skirmisher-Elite Leader/Cheiftain/Hunter.
Can't it send in Jackals together with Skirmishers or Elites?
Jackals, unless quickly disposed of with a well placed grenade. Are more time-consuming to kill, and distract you. So if skirmishers spawned at the same time, this would add challenge, as they flank behind you and surround you.
Very simple but small AI elements could be changed. Though I understand that this might be more of a programming feat than we give credit for, I still think it's well within their abilities, and should be done.