- last post: 01.01.0001 12:00 AM PDT
Before anyone asks if I have an integrated chip, the answer is "not anymore". My new video card is a humble Nvidia Geforece FX 5500 series card, with 128MB capability. My problem with Halo is a few odd missing parts to the graphics. The most blaring problem is the Active Camoflauge...instead of making the user become semi-transparent, the shimmering distrotion that is supposed to come with it, the user becomes *completely* transparent. Light sources on the character still show up, but for almost all intents and purposes, the user of camo cannot be seen until they move *alot* or shoot. Other than that, the largest noticable difference comes on the Truth and Reconciliation: the Shuttle Bay doors always look liek they are closed, the shimmering field doesn't dissipate when they are turned off. Instead, only the edges shimmer, the bulk of the "door" is a flat, purple light. Other problems include Jackal's shields always being a greenish-white color, no matter if they are about to fail, or not. The same is true of stationary Covenant shields. The flashlight and shield meters aren't "smooth", the bars are a sort of pixelated line when recharging, or lowering on charge for that matter.
Other than that, there are also sound troubles on my game..ones that were not present when I used my computer's integrated card. In the opening scene of Halo, in the huge mustering bay where the Marines are preparing for the Covenant attack on the Autumn (where Johnson is giving his speech) the sound when using my nvidia card breaks, skips, and lags behind very badly, character's mouths do not move when they are speaking. The same happens in the end of the Maw, just before jumping the trench in the Warthog, and during the last mad dash to the Longsword fighter...any ideas? These problems with sound were not present with my Integrated card....I know it's a *video* card, but it seems to have a conflict...Any help would be greatly appreciated!