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This topic has moved here: Subject: Armor and its in game effects
  • Subject: Armor and its in game effects
Subject: Armor and its in game effects
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  • Noble Member

Lord Admiral Shadow of the Special Warfare division 9

Many of us have wanted the Reach armor to do something.

While it could be easily exploited if actually implemented, I am here to take guess at the Effects each piece of armor would be.

Please note: This will only contain armor that isnt of note (ODST, Military police etc)

Armor sets

CQC Effects: Takes less damage from melee combat and close range engagements

EOD Effects: Take less explosive damage

Air Assault effects: More control with Jet pack, faster rate of descent and ascent

Grenadier effects: Takes damage more effectively

Scout effects: More accuracy with Sniper rifle, better use of Active camo

EVA effects: Better movement control in vaacum

Commando effects: Better effectiveness with AR and assault based weapons

Gungnir effects: More accuracy with Spartan Laser

Recon effects: More accuracy with DMR and Magnum, better use of Active camo

Securit effects: More protection against ballistic threats


Helmets

Pilot effects: Better control over aircraft

CQB effects: Better results from melee and close quarters battle


Shoulder armor

FJ/Para effects: Better jetpack handling, better protection

Recon effects: Better stealth abilities

UA/Multi threat effects: Better protection

Jump jet effects: Master handling with jet pack

EVA effects: Better control in Zero G

CQC effects: Better protection in close quarters

Commando effects: Better headshot protection from the sides

Sniper effects: Spare ammunition for sniper rifles

Security effects: Better damage protection


Chest armor

UA/Counter Assault effects: Better torso protection, more ammo

Tactical/LRP effects: More AR ammo

Tactical/Recon effects: More ammo for AR, Magnum and DMR

Collar/Grenadier effects: Better chest protection, better shields

Tactical/Patrol effects: Better stealth abilities, more movement speed

Collar/Breacher effects: More shotgun ammo, better protection in close quarters

Assault/Sapper effects: More grenades, more ammo for Grenade launcher

Assault/Commando effects: More AR ammo, More grenades

Collar/Grenadier UA effects: Better shields, better neck and chest protection

UA/Base security effects: More grenade launcher ammo


Wrist armor

UA/Bracer & Buckler effects: Better forearm and wrist protection

Tactical/UGPS effects: Built in Mini-map on HUD

Assault/Breacher effects: More shotgun ammo


Utility armor

UA/Chobham effects: slightly better thigh protection

Tactical/Hard case effects: slightly more Magnum ammo

UA/NxRA effects: Better thigh protection

Tactical/Trauma kit effects: Heal quicker

Tactical/Soft case effects: More ammo in general


Knee guards

FJ/Para effects: Better jet pack handling

Grenadier effects: Better protection from ground borne grenades


Well, thats all I can think of so far. But tell me what you think of it?

  • 09.18.2011 3:20 PM PDT

Actually, really intriguing. As long as it has its own separate playlist, that'd be pretty fun. Though everyone would choose Scout as an armor set. =/

  • 09.18.2011 3:26 PM PDT