Bungie.net Community
This topic has moved here: Subject: Would really like to interview a bungie employee for school!
  • Subject: Would really like to interview a bungie employee for school!
  • Pages:
  • 1
  • 2
  • 3
  • of 3
Subject: Would really like to interview a bungie employee for school!

The bible is the best book Ever!!!!!!!!!!!!!
I AM A PROUD CHRISTIAN. HALO IS AWESOME BUT GOD IS MUCH BETTER!!!!!!!!
Did you knew that JESUSdied for you?

You gys are amazing!
Posted by: DrBunsenHoneydew
Go ahead and post your questions here, I'll answer them. Or, if you want it to be private, send me a PM.

  • 09.20.2011 4:02 PM PDT

The name's Ian, Game Designer at Whisper Game Studios, very off-and-on Bungie.net visitor and avid Bungie fan overall. Message me if you wish.

Eric, Foman and Tom.

[Edited on 09.20.2011 4:02 PM PDT]

  • 09.20.2011 4:02 PM PDT

"Except we, we're the zebras. All fenced in...and ready for the slaughter!"

||S-fen Knee-cheh
||19th Shock Troops Battalion


Posted by: Your MOM is MC
Eric, Foman and Tom.


I almost died!

  • 09.20.2011 4:34 PM PDT

@JosephBiwald
View my Art

Per Audacia Ad Astra

You can interview me.

  • 09.20.2011 4:36 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: x Foman123 x
Posted by: DrBunsenHoneydew
Go ahead and post your questions here, I'll answer them. Or, if you want it to be private, send me a PM.
1. Which window of your house is easiest to see into without being seen?

2. How frequently do you check the backseat of your car when you enter it?

3. How many drips of hot candle wax can you take before you scream for mercy?

4. Favorite color of leather chaps?

5. What color/style of underwear are you wearing? Plz describe in detail.

6. What is your favorite food to be eaten off your chest?

7. Do you usually notice when people are photographing you?

8. Are you attracted to extremely jealous/vindictive people?

9. What is the greatest number of times you've seen your name written in one notebook/diary, and did you hope for more?

10. Will you get into my van?


Are these questions for an aptitude test? They sound to complex :S.

[Edited on 09.20.2011 4:43 PM PDT]

  • 09.20.2011 4:42 PM PDT

Key

Foman, I'll have to tell your mom tonight what you do in your spare time...

  • 09.20.2011 4:46 PM PDT

Bungie has the best community!

Join the Bungie kids Podcast group. If you enjoy the bungie.net community, please join our group.

6/21/2011?

What are some of the difficult decisions you encounter during working hours?

  • 09.20.2011 5:49 PM PDT

Known by some, but not by all.
Soffish: Do not eat!
TWP Assistant Director.

This is not an interview of me.

~Delta
Posted by: a rascal cat
Have you spent as long a period of time as you have spent here on any other website?

Posted by: Delta 15t
This is part of the reason I keep coming back here. I don't know of another video game company that would do this.

~Delta
Posted by: DrBunsenHoneydew
Go ahead and post your questions here, I'll answer them. Or, if you want it to be private, send me a PM.

  • 09.20.2011 6:05 PM PDT
  • gamertag: [none]
  • user homepage:

......

[Edited on 09.21.2011 9:22 AM PDT]

  • 09.21.2011 9:22 AM PDT

Yeah, I'm a black belt. In pretty much everything. Karate. Larate. Jiu Jitsu. Kick Punching. Belt making. Taekwondo... Bedroom.

Wow, first thread I make has this many people in it. But yeah, interview is actually still ongoing for a few reasons:
1. Private messaging is a slow way of communicating
2. I can only use a computer in two of my classes
3. Bungie.net doesn't let me sign in from my home computer, it forces me to register a new account, so I made a crap account so I could just sign out, but the page just refreshes when I clicky sign out

So yeah, it's taking a bit, but don't worry, I haven't forgot about this thread, and I'm still going to post the interview for you guys to read.

  • 09.22.2011 5:41 AM PDT

I wear the cheese, it does not wear me.

This account is now retired due to WLID changing. Webteam needs to fix that, seriously >.>

Posted by: ArbiterVX
3. Bungie.net doesn't let me sign in from my home computer, it forces me to register a new account, so I made a crap account so I could just sign out, but the page just refreshes when I clicky sign out
Could be some cookie settings messing up. Those Live cookie data stuffs get all freaky sometimes. Have you tried playing with the privacy settings or another browser at home?

So yeah, it's taking a bit, but don't worry, I haven't forgot about this thread, and I'm still going to post the interview for you guys to read.Aww thanks =)

  • 09.22.2011 5:57 AM PDT

// Chapter
// My PC


2/15/12: Francisco Porras, I'll miss you. Rest in Peace.

Can't wait so see the Q&A op... Whenever it gets done.
*saves thread

  • 09.22.2011 10:12 AM PDT

Yeah, I'm a black belt. In pretty much everything. Karate. Larate. Jiu Jitsu. Kick Punching. Belt making. Taekwondo... Bedroom.

Ok, all done the interview! Also, I had thought that I was supposed to ask 10 questions, but I was supposed to ask 5. So here you go, my interview with DrBunsenHoneydew:

1. What do you do at Bungie? What are your duties?

I'm the User Research Design Lead. I'm in charge of studying how real players play our games and helping the designers use that information to make better games. This can be anything from usability studies to giant betas.

2. Is that what you thought you were going to do when you were my age?

At 16 I thought I was going to be an AI engineer of some sort. From there, I went into psychology and from psychology into user research. I didn't know this job existed until I was 25 or so.

3. What is it like working at Bungie? What are the hours and pay like?

Bungie is a fun and challenging place to work. Our reputation means that we get to be very picky about who we hire, so everyone is very good at their job and passionate about making games.

One of the things that's unusual about working in the games industry is the secrecy. It's a little strange not to be able to tell your friends the name of the game you're working on. You get used to it after a while, but it's strange for people who are working in games for the first time.

Secondly, making games is a very cyclical business. My job looks very different when we're just starting to develop a game than when we're getting ready to release it. The whole pace of life changes, the daily tasks are different. There's a rhythm to it. Because most games are released in the fall, our summers are often particularly busy.

Hours and pay are good for the industry. We do occasionally have crunches, but these days they're short and highly planned.

4. What kind of training did you need for your job?

I have a doctorate in psychology. Most games user researchers study either psychology or Human-Computer Interaction (HCI) in school.

5. Do you have any advice for people who want to go into the field of game design?

My best advice for people who want to go into the games industry is to make games. Board games, mods for existing games, program them yourself, doesn't matter. Just start making games. The games industry doesn't really distinguish between amateur and professional work. They're as happy to discuss design decisions in a one man indie game someone coded in their spare time as in a AAA title like Halo. I got my start coding text MUDs and writing amateur articles on psychology and game design. Just start doing the work and get it out where people can see it.

Huge thanks to Honeydew for his help and time, you're awesome dude.

  • 09.22.2011 10:27 AM PDT

Posted by: Dustin 6047
Troll confirmed. I never even insulted you

Posted by: Dustin 6047
OP - You're a dumbass with the reading comprehension skills of a second grader.


Can someone tell me what's wrong with these two, this made me LOL hard.


Posted by: Your MOM is MC
Eric, Foman and Tom.
Lol'd so hard. I'm saving that for future purposes.

  • 09.22.2011 10:28 AM PDT

<3 PMS Clan-Twitter-Personal Site
Posted by: Deus_Ex_Machina
Cortana 5 is a carbon-based lifeform that frequently visits these forums, currently residing in the United States. Practically every male on the site responds to her posts.

The Joyeuse IP Formula

Relevant if you get the joke.
Anyways, that .gif is too accurate.

Posted by: Your MOM is MC
Eric, Foman and Tom.

  • 09.22.2011 10:29 AM PDT

Posted by: Dustin 6047
Troll confirmed. I never even insulted you

Posted by: Dustin 6047
OP - You're a dumbass with the reading comprehension skills of a second grader.


Can someone tell me what's wrong with these two, this made me LOL hard.


Posted by: cortana 5
Relevant if you get the joke.
Anyways, that .gif is too accurate.

Posted by: Your MOM is MC
Eric, Foman and Tom.
Uhh... Sperm banks in your Twitte- You know what, I don't want to go off topic.

  • 09.22.2011 10:30 AM PDT

Old School Gamer and Proud Member of the Seventh Column

Dude has a doctorate in Psych. Impressive.

Very cool interview and thank you for sharing. I trust you'll get an A.


Posted by: ArbiterVX
Ok, all done the interview! Also, I had thought that I was supposed to ask 10 questions, but I was supposed to ask 5. So here you go, my interview with DrBunsenHoneydew:

1. What do you do at Bungie? What are your duties?

I'm the User Research Design Lead. I'm in charge of studying how real players play our games and helping the designers use that information to make better games. This can be anything from usability studies to giant betas.

2. Is that what you thought you were going to do when you were my age?

At 16 I thought I was going to be an AI engineer of some sort. From there, I went into psychology and from psychology into user research. I didn't know this job existed until I was 25 or so.

3. What is it like working at Bungie? What are the hours and pay like?

Bungie is a fun and challenging place to work. Our reputation means that we get to be very picky about who we hire, so everyone is very good at their job and passionate about making games.

One of the things that's unusual about working in the games industry is the secrecy. It's a little strange not to be able to tell your friends the name of the game you're working on. You get used to it after a while, but it's strange for people who are working in games for the first time.

Secondly, making games is a very cyclical business. My job looks very different when we're just starting to develop a game than when we're getting ready to release it. The whole pace of life changes, the daily tasks are different. There's a rhythm to it. Because most games are released in the fall, our summers are often particularly busy.

Hours and pay are good for the industry. We do occasionally have crunches, but these days they're short and highly planned.

4. What kind of training did you need for your job?

I have a doctorate in psychology. Most games user researchers study either psychology or Human-Computer Interaction (HCI) in school.

5. Do you have any advice for people who want to go into the field of game design?

My best advice for people who want to go into the games industry is to make games. Board games, mods for existing games, program them yourself, doesn't matter. Just start making games. The games industry doesn't really distinguish between amateur and professional work. They're as happy to discuss design decisions in a one man indie game someone coded in their spare time as in a AAA title like Halo. I got my start coding text MUDs and writing amateur articles on psychology and game design. Just start doing the work and get it out where people can see it.

Huge thanks to Honeydew for his help and time, you're awesome dude.

  • 09.22.2011 11:33 AM PDT

I'm going to invade your heart like a barn swallow high on milk chocolate and grandma love.

Fairness is only possible within the limited powers of man. Elsewhere, there is only chance.

Thus I refute thee.

Thanks Honeydew.

  • 09.22.2011 12:29 PM PDT

  • Pages:
  • 1
  • 2
  • 3
  • of 3