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Subject: crimson looks a little like garbage

Posted by: CBT1979
Posted by: Oh GodLike One
Posted by: Switchfoot4
Bungie didn't make the game. The game was developed by HareBrained-Schemes. It was published through Bungie Aerospace.
bungie isn't lookin to mak mad bank on dis gaame. i thnk it was a gr8 buisnes decicion.
Stay in school.

"gr8 buisnes decicion" - lol.

But lets look at the results over aerospaces 18 months.
- bungie published 1 game,
- EA, 380+ titles in last 12 months,
- Capcom, 280+ titles (also in 12 months)
- and down in the "family, ipad only" game segment we have G5 at 20 plus.

So ... how does bungie, a company with a decent size capex, only attrack 1 developer in 18 MONTHS?
(guessing it aint due its great business plan)

But you know that Bungue Aersospace is a game developer studio and not a game publisher right?

fanboi alert - lol.

I would agree - given current performance - Bungue (or bungie as some know them) cant go calling themselves a publisher ... but yet thay have/are.

Lets look at the apple app store, "Seller: Bungie Aerospace" ... yep, guess they lied.

And then we have bungies COO Pete Parsons claiming how the publisher takes the credit and the money ... kinda guess that joke wasnt about HBS?

And then the press releases ... kinda up there in bold print.

If it aint true bungie appear to be going along with the lie.
And if you think that aerospace is a "game developer studio" ... care to point to these games they are developing?

My take ... kinda agree with ole Pete Parsons, they want to play at being Microsoft and go grab some easy cash off some new developers. Just a shame they dont have an ounce of Microsofts business smarts.

  • 09.28.2011 5:12 AM PDT

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Posted by: CBT1979
Posted by: Oh GodLike One
"gr8 buisnes decicion" - lol.

But lets look at the results over aerospaces 18 months.
- bungie published 1 game,
- EA, 380+ titles in last 12 months,
- Capcom, 280+ titles (also in 12 months)
- and down in the "family, ipad only" game segment we have G5 at 20 plus.

So ... how does bungie, a company with a decent size capex, only attrack 1 developer in 18 MONTHS?
(guessing it aint due its great business plan)


but you know that Bungue Aersospace is a game developer studio and not a game publisher right?
"it was a joke/parody of the OP" - lol

If you had read the OP, he said he thought it was a "bad buisnes decison", I was making fun of that.

Look, if you are comparing a company like Bungie to publish video game with a company like Activision or EA, you obviously know nothing about publishing games or publishing companies, or for that matter even understand what Bungie Aerospace is about. EA and Activision both make their money from publishing games. Bungie makes their money from developing games.

Activision has over 4,000 employees that work in the company. A giant bulk of those employees (maybe 1,500) specify in marketing, accounting, PR, and other "publishing stuff". What they do is publish games. That is how they make their money.

Bungie on the other hand has less than 200 employees, and specifically works on developing games, not publishing them. With maybe 10 (and that might be pushing it) or so people that work with Aerospace and publishing these games. They make their money by making games.

Basically what you are doing is comparing a lemonade stand to a corporation that sells lemonade internationally.

Bungie Aerospace was never meant to be a huge investment or a giant "moneymaker" (that's what companies like Activision are for). Bungie Aerospace is all about small game development companies getting their games out there and being seen by the world at large, so that there is a possibility that the company can go onto to make better games. That's it.

I'm sure if Bungie wanted to make a million dollars off Bungie Aerospace, they would have made Crimson: Steam Pirates sell for $30 for each download and $10 for the second chapter. Rather than free and the second chapter is $1.99.

But still, I think that Bungie Aerospace was a "gr8 buisnes decicion" on Bungie's part because they are helping out the next Jason Jones and Alex Seropian, even though they had to earn their spot as a great development company by themselves. And you (or I for that matter) do not know if they already have second game in the works for Bungie Aerospace. These games take time.

If you truly think that Bungie Aerospace was specifically made for making ridicolus profit and supposed to stand up with companies like EA and Activision, then you have completely mis-read everything about Bungie Aerospace.

As for the second guy, I'm not quite sure if you can read. Bungie has been saying since it was announced on Bungie Day that Bungie Aerospace is for publishing mobile/social games. They are not a game developer studio, and they are a game publisher. Learn yo self.

Edit: And then we have bungies COO Pete Parsons claiming how the publisher takes the credit and the money ... kinda guess that joke wasnt about HBS?
Yeah, except you missed the part were the interviewee and Pete Parsons both knew that he was joking. He was probably alluding to Bungie and Microsoft relations with Halo.

Lets look at the apple app store, "Seller: Bungie Aerospace" ... yep, guess they lied.Lets look at Halo: Reach on Amazon. "Seller: Microsoft" Yep, I guess they lied too. It is actually the publisher selling the game. Why you ask? Because that's what a publisher does. Market, fianance, and sell the game.

My take ... kinda agree with ole Pete Parsons, they want to play at being Microsoft and go grab some easy cash off some new developers. Just a shame they dont have an ounce of Microsofts business smarts. Yep, you caught them. Bungie is trying to take fractions of pennies of those free downloads. And making a few hundred bucks off the thousands of downloads off the second chapter, despite having paid thousands of dollars more to the HareBrained guys for finicial resources such as iPads and Mac computers. Yep, your logic makes perfect sense to me.

[Edited on 09.28.2011 6:21 AM PDT]

  • 09.28.2011 6:04 AM PDT

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Why is this thread turning into some-other conversation?

  • 09.28.2011 3:33 PM PDT

Most of this falls into the tl;dr category ... but the last paragraph if actually funny.

Posted by: Switchfoot4
And making a few hundred bucks off the thousands of downloads off the second chapter, despite having paid thousands of dollars more to the HareBrained guys for finicial resources such as iPads and Mac computers. Yep, your logic makes perfect sense to me.


"despite having paid thousands of dollars more to the HareBrained guys" ... ok, show us some proof.


And FYI ... dont you think it a little odd that bungie needs a new title for its flagging new venture - which after 18 months had nothing.

Who could they get ... bungie calls Jordan Weisman.
A good friend of the same Pete Parsons mentioned making that too true joke ... the same Pete who also co-owned Fyreball/Meteor with Jordan ... Jordan also worked for bungie in the past and produced that bees venture (a pre-run to aeorspace?). But this is all by chance you say - lol.

When bungie can publish at least the same number of games in an 18 month period as many hobbyist I know ... mayby then could try for some respect.
Do it without the millions they got off Microsoft and they have earned respect.

  • 09.29.2011 5:54 AM PDT

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