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Subject: Halo 3: ODST's Concept is Ludicrous & Games v. Novels

Upon attempting to play Halo 3: ODST as if it were real life, (playing on Heroic, going with the pretend mindset that a few plasma bolts would drop me) I have now concluded that the combat in that game cannot be considered realistic, or even canon within context of the universe.

Let me explain. I took it all slow, used as much cover as possible, but always found myself being shot at, and unable to pop out of cover without receiving fire that should be fatal.

When I'm explaining this in separate threads, other users are usually saying that the ODSTs in the authentic story were always behind cover.

Well, as I've explained, even using cover does not help much at all.
In other words, no matter what, you're going to get shot at time and time again.
So my question is this: How the hell can this game be considered canon if you're always taking so many shots. The whole ODST squad would have been killed off in all of their own levels before long.
You may say that gameplay =/= canon. That's partially correct, but Campaign gameplay is made for two reasons: to be enjoyable and satisfying, and to REPRESENT the context of the canon and universe you're taking part in.

That said, the Campaign of ODST is automatically rendered absurd and unrealistic because of this. Opinions?

Gameplay comes first in Halo, but the way it was asserted is pretty ridiculous. I say this in the sense that there could have been an alternative method of being able to play the game. Having a "canon" difficulty, per say. Like the Realism mode in Left 4 Dead 2! But knowing Bungie...

SECOND TOPIC

After some thought, I've quite clearly come to realize that the game universe and novel universes both have one thing that is different from each other. The combat.
In the games, one UNSC soldier can take quite a bit of abuse, and so can Covenant troops.
In the novels, a UNSC soldier will drop within a couple of plasma bolts, and a Covenant Elite in a small handful of bullets.
This leads to the natural conclusion that it's really up to the player/reader to decide what's right or wrong. With the argument I've presented in my first post, it's clear that with the novel's reasoning, Buck and his squad would have perished in no time.
So, what's your pick?

[Edited on 09.21.2011 6:50 PM PDT]

  • 09.21.2011 6:07 PM PDT
Subject: Halo 3: ODST's Concept is Ludicrous

Posted by: Commander GX
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ODST is an excellant game. And if you died from like 2 bullets, the game wouldn't be very fun, no?

  • 09.21.2011 6:12 PM PDT

"I may not be perfect, but always been true."

It is absurd for Spartans to be able to flip a tank but do we complain? No.

  • 09.21.2011 6:12 PM PDT
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06' Master Race.

Your looking for realism in a game with aliens. *Facepalm*

Also, it wouldn't be very fun if you died every 2 seconds.

  • 09.21.2011 6:13 PM PDT

Best of random chance

Everyone is angry about "canon" whilst Halo is first and foremost a game. The combat and damage should obviously remain game mechanics, do you think you would just heal or use a first aid kit to rid your afflictions if it were realistic? No, the game would be horrible.

  • 09.21.2011 6:15 PM PDT


Posted by: M94 Mushroom Man
ODST is an excellant game. And if you died from like 2 bullets, the game wouldn't be very fun, no?


Irrelevant.

  • 09.21.2011 6:19 PM PDT

We’re flawed because we want so much more. We’re ruined because we get these things and wish for what we had.


Posted by: Silverback Elite
Your looking for realism in a game with aliens. *Facepalm*

Also, it wouldn't be very fun if you died every 2 seconds.

  • 09.21.2011 6:21 PM PDT

XxXD3LuuX3 X luuC1d17YXxX

I have always wanted a game true to cannon, where you play as a Marine, die in two shots and can Kill elites with just 8 bullets or so.

I want to know what it felt like to be a Human fighting that war, not just be some sort of retarded Spartan who can heal plasma bolts with his "stamina"

  • 09.21.2011 6:22 PM PDT


Posted by: Silverback Elite
Your looking for realism in a game with aliens. *Facepalm*


That explains why there are novels which reasonably explain it all. Are you seriously so narrow-minded to believe we're the only life in the universe?

Also, it wouldn't be very fun if you died every 2 seconds.

Irrelevant.

  • 09.21.2011 6:22 PM PDT


Posted by: RKOSNAKE
It is absurd for Spartans to be able to flip a tank but do we complain? No.


Does flipping a tank play such a large part in that game? No.

  • 09.21.2011 6:23 PM PDT


Posted by: kashinfist
Everyone is angry about "canon" whilst Halo is first and foremost a game. The combat and damage should obviously remain game mechanics, do you think you would just heal or use a first aid kit to rid your afflictions if it were realistic? No, the game would be horrible.


Irrelevant.
I'm questioning the validity of the story in ODST.
Hold on, editing the post.

  • 09.21.2011 6:25 PM PDT
Subject: Halo 3: ODST's Concept is Ludicrous Edited

Best of random chance


Posted by: BlueRuby2k10
Gameplay comes first in Halo, but the way it was asserted is pretty ridiculous. I say this in the sense that there could have been an alternative method of being able to play the game. Having a "canon" difficulty, per say. Like the Realism mode in Left 4 Dead 2! But knowing Bungie...

My guess is it wouldn't have enough fans backing it to spend the time, even though the majority of Bungie's work isn't money mongering.

[Edited on 09.21.2011 6:29 PM PDT]

  • 09.21.2011 6:28 PM PDT


Posted by: Makko Mace
I have always wanted a game true to cannon, where you play as a Marine, die in two shots and can Kill elites with just 8 bullets or so.

I want to know what it felt like to be a Human fighting that war, not just be some sort of retarded Spartan who can heal plasma bolts with his "stamina"


That was a retarded decision, the stamina was. All it does is Call of Dutyfy the game by making your HUD glow red, not to mention making it no different than other Halo's, unlike what Bungie claimed.
I'm sure it would have been much more interesting if the game was made the way the Blind Skull made it; Health diminishing with every shot. This in turn, would require a lot more health packs spread around. The only difference is, your helmet doesn't turn into a friggin oven. I AM TALKING ABOUT PLAYING THE GAME AS IT WAS INTENDED, not what I'm arguing.

[Edited on 09.21.2011 6:36 PM PDT]

  • 09.21.2011 6:32 PM PDT
Subject: Halo 3: ODST's Concept is Ludicrous

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Posted by: RKOSNAKE
It is absurd for Spartans to be able to flip a tank but do we complain? No.

Without taking their hands off their gun mind you. But I did feel like ODSTs did have a bit too much damage resistance in the game, but gameplay should never be sacrificed for canon wherever possible.

  • 09.21.2011 6:34 PM PDT


Posted by: About 9 Grunts

Posted by: RKOSNAKE
It is absurd for Spartans to be able to flip a tank but do we complain? No.

Without taking their hands off their gun mind you. But I did feel like ODSTs did have a bit too much damage resistance in the game, but gameplay should never be sacrificed for canon wherever possible.


I agree 100%. But read my edit at the bottom of the OP.

  • 09.21.2011 6:36 PM PDT

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It was intended as an in-between game. A "realism mode" feature would take time, programming, ect. And Bungie didn't want to waste the time on that.

  • 09.21.2011 6:39 PM PDT

Best of random chance

It's been said that Bungie had already concieved the idea of their current project while Halo 3 was still in its last stages. This could be a reason for hurrying the game, although I don't mean to suggest that it wasn't quality. It sure beats some other popular fps.

  • 09.21.2011 6:42 PM PDT
Subject: Halo 3: ODST's Concept is Ludicrous Edited

A man who knows that enough is enough, will always have enough.

I hope you know that ODST is more realistic because in the military you dont have a sheild to protect you from multiple shots.

  • 09.21.2011 6:45 PM PDT
Subject: Halo 3: ODST's Concept is Ludicrous


Posted by: About 9 Grunts
It was intended as an in-between game. A "realism mode" feature would take time, programming, ect. And Bungie didn't want to waste the time on that.


I guess so. I'm going to edit my post again; create a second topic in this thread.

  • 09.21.2011 6:45 PM PDT

A man who knows that enough is enough, will always have enough.


Posted by: BlueRuby2k10

Posted by: M94 Mushroom Man
ODST is an excellant game. And if you died from like 2 bullets, the game wouldn't be very fun, no?


Irrelevant.



You......hold the comment back....-sigh- its totally relevant

  • 09.21.2011 6:47 PM PDT


Posted by: o1 INSANITY o2

Posted by: BlueRuby2k10

Posted by: M94 Mushroom Man
ODST is an excellant game. And if you died from like 2 bullets, the game wouldn't be very fun, no?


Irrelevant.



You......hold the comment back....-sigh- its totally relevant


Addressed in the edit of the first OP topic.

  • 09.21.2011 6:51 PM PDT
Subject: Halo 3: ODST's Concept is Ludicrous & Games v. Novels

Be mindful that I am now using my ID linked to my current Gamertag.

[Edited on 09.21.2011 7:02 PM PDT]

  • 09.21.2011 7:01 PM PDT


Posted by: BlueRuby2k10
That said, the Campaign of ODST is automatically rendered absurd and unrealistic because of this. Opinions?


That's the point of it being a video game.

If you wanted to make a hypothetical documentary on an alien invasion of africa then you probably wouldn't start things off with a small squad of troopers who are dropped in from orbit with nothing but over-large garbage cans to protect them. You'd further would not pit them against the villains from power rangers, nor would you arrange this all on the further ludicracy of the forerunners and their all powerful kill-a-majig.

You may say those are canon via the books to get around the BS of the games, but the books themselves aren't being fair to the parent material, here, namely reality. And so you can launch the same complaints against them as you can against the games for taking a few too many liberties in the name of fun.

That's just how entertainment works, and it should be said that "realism" modes are crap for trying to deny that. They still abide by the same conventions of gaming, only instead with less health (generally) which doesn't change the fact of the matter.

[Edited on 09.21.2011 7:13 PM PDT]

  • 09.21.2011 7:11 PM PDT


Posted by: Matu Flp Krawfe

Posted by: BlueRuby2k10
That said, the Campaign of ODST is automatically rendered absurd and unrealistic because of this. Opinions?


That's the point of it being a video game.

If you wanted to make a hypothetical documentary on an alien invasion of africa then you probably wouldn't start things off with a small squad of troopers who are dropped in from orbit with nothing but over-large garbage cans to protect them. You'd further would not pit them against the villains from power rangers, nor would you arrange this all on the further ludicracy of the forerunners and their all powerful kill-a-majig.

You may say those are canon via the books to get around the BS of the games, but the books themselves aren't being fair to the parent material, here, namely reality. And so you can launch the same complaints against them as you can against the games for taking a few too many liberties in the name of fun.

That's just how entertainment works, and it should be said that "realism" modes are crap for trying to deny that. They still abide by the same conventions of gaming, only instead with less health (generally) which doesn't change the fact of the matter.


Well put.

  • 09.21.2011 7:16 PM PDT

Posted by: Commander GX
Bungie.Match.com: Our Johnson knows what the ladies like.


Posted by: Ruby of the Blue

>.>

  • 09.21.2011 7:24 PM PDT

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