- tinyohyeah
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- Exalted Legendary Member
Cave Johnson here, we're done!
PS: If you are reading this comment while imagining my voice, don't panic. That's just a side effect of the testing.
Posted by: BlueRuby2k10
So my question is this: How the hell can this game be considered canon if you're always taking so many shots. The whole ODST squad would have been killed off in all of their own levels before long.
You may say that gameplay =/= canon. That's partially correct, but Campaign gameplay is made for two reasons: to be enjoyable and satisfying, and to REPRESENT the context of the canon and universe you're taking part in.
That said, the Campaign of ODST is automatically rendered absurd and unrealistic because of this. Opinions?
To address the first topic I have to address the second topic.
SECOND TOPIC
This leads to the natural conclusion that it's really up to the player/reader to decide what's right or wrong. With the argument I've presented in my first post, it's clear that with the novel's reasoning, Buck and his squad would have perished in no time.
So, what's your pick?
The conclusion that you come to is a bit ridiculous. You approach gameplay as not 100% canon, and yet you base the enemies that you fight in game as canon. That's the problem here. Cutscenes are for the most part canon, not 100% canon because of graphical limitations and misrepresentations of certain things like the fire rate of weapons and small things like that.
But here is the fact, the ODST team survived, what they had to face up against was small units in a near abandoned city.
Who they had to fight specifically is not represented with gameplay, the amount of enemies you have to fight in gameplay is not canon. So if there was a book about ODST, it would have to describe situations that ODST's could survive, just like how The Flood is not the same as the gameplay of CE.
Now on to the first subject;
The shots you take in game is not representative of canon, I wouldn't really describe any difficulty level as canon, I might consider some as closer than others to canon, but none of them would I describe as canon.
Also in game you can not take as good cover as you can in real life, the idea you are proposing that "I can't take cover in game without dying, therefore they can not either in a canon situation" is ridiculous. ODST's can swing their gun over the top and fire, other troops present can give you covering fire, the dark of the night would actually be helpful to them. They could travel from apartment to apartment even though the doors might be closed in game.
Also does it matter if the game is realistic? Only the story has to be for the most part, and that's where we draw the line on campaign discussion. Events not gameplay described actions.