One cone to splatter em all!!
Posted by: DrBunsenHoneydew
(The following represents my own personal opinions. Urk probably has his own arguments for what we expose and why.)
The other thing to keep in mind is that developing a game is both terrifying and boring. Games naturally change a lot during development. Imagine the most drastic and upsetting nerf you've seen in a released game. That's a daily/weekly occurrence during development. Designers change things, swap them back, totally reconfigure them. Features are cut, added back in, postponed. If we exposed all that, it would feel like we were jerking you around.
To be clear, the fact that all these changes happen isn't a sign of bad development, it's a sign of awesomeness. If you're not making a game that's ambitious and challenging and a little scary, what's the point? :)
At the same time, imagine the hundreds of recording attempts that go into your favorite song. No matter how much you like that song, you really don't want to sit and listen to every single take, every dropped microphone or missed chord. It's fun to have some insight into the process, which is why we do behind the scenes and making-of videos, but the minutiae aren't really that interesting.
Thanks for the crystal clear analogy. It makes perfect sense. For instance I would like to see a butt load of cool stuff but pushing it into the game isn't going to enhance the experience cause it's my personal influence. Look at the diversity of forge maps and the different comments. Variety is the spice of life :).
Thnx DeBunsenHoneydew for following the thread if I might ask what what role do you play in the Bungie team? Just curious.
BTW. Is there any data on when we can expect this game to go on the shelves?
ciao
[Edited on 09.24.2011 3:50 AM PDT]