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This topic has moved here: Subject: Should new IP development be more transparent to players?
  • Subject: Should new IP development be more transparent to players?
Subject: Should new IP development be more transparent to players?


Posted by: x Foman123 x
I'd rather leave game development to the experts in game development.


You'd think that, but the way games have been made over the last 5 or so years I'm starting to think the people who make the games don't even play them.

  • 09.24.2011 2:39 PM PDT

"The Moving Finger writes; and, having writ,
Moves on: nor all thy Piety nor Wit,
Shall lure it back to cancel half a Line,
Nor all thy Tears wash out a Word of it."
-Omar Khayyám-

If you go back through the previous games Bungie has developed that were successful(Marathon, Halo, Myth) you would find they all had similar traits: Kickass story, realistic characters, intense gameplay, and a VERY kickass multiplayer experience. Bungie is king when it comes to creating a great, fantastic, supercalafragilisticexpialladocious multiplayer experience. So for you to say "Multiplayer, multiplayer, multiplayer, confident that it's the right way to go because all the little junkies seem to be loving it, but completely ignorant of the more noble and creative possibilities that lie in enabling, and ennobling, people rather than shutting them down with more and more easily available Team Slayer." You, good sir, demoralize the very people whom built Bungie, the community. You are one voice against many good sir, and god have mercy on you when the Community abandons you on the metaphorical ship called "Destiny" to journey to strange new worlds and civilizations. To quote "The weight of your heresy will stay your feet and you will be left behind." Dear sir I wish you good day and peace for soon there will be none for you.

-Director-

  • 09.24.2011 5:31 PM PDT

yea

  • 09.24.2011 5:40 PM PDT

Whisper Game Studios - shhhh, it's a public secret.
Webcam MVP
Sarsion.net
Bnet PM Policy

[*Please note that anything in my posts is likely to be filled with sarcasm, and should be taken with a pinch of salt. I tend to help people, usually*]


Posted by: Reptilian Rob

Posted by: DrBunsenHoneydew
The other thing to keep in mind is that developing a game is both terrifying and boring.

Sounds like a lack of passion.

If you feel it's "terrifying" and "boring", a new job search may be in order. In any job, the challenge of something that is ever changing and ever growing should be met with both joy and pleasure. Not to mention that the product will be shared by millions, so that should be a huge motivator not something "terrifying" or "boring."

And to reiterate, if you truly feel that way it's not a sign of awesome. But rather a sign of dwindling passion.
You've clearly never worked on a game in your life.

  • 09.25.2011 7:41 PM PDT

Key


Posted by: SonicJohn

Posted by: Reptilian Rob

Posted by: DrBunsenHoneydew
The other thing to keep in mind is that developing a game is both terrifying and boring.

Sounds like a lack of passion.

If you feel it's "terrifying" and "boring", a new job search may be in order. In any job, the challenge of something that is ever changing and ever growing should be met with both joy and pleasure. Not to mention that the product will be shared by millions, so that should be a huge motivator not something "terrifying" or "boring."

And to reiterate, if you truly feel that way it's not a sign of awesome. But rather a sign of dwindling passion.
You've clearly never worked on a game in your life.
SJ: I'm still waiting for Pie Collect: The Game as a full 60 dollar 360 game. :P Just add an FPS aspect and you'll get good sales. ;)

[Edited on 09.25.2011 7:43 PM PDT]

  • 09.25.2011 7:43 PM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

I hope to god the progress your making by observing how we play is telling you this much.

Join-in-progress areas of play so that casuals aren't being dicked over.

Customs.

If you can give it to FF, you can do it for customs.
This Friends only crap....doesn't fly.

As for quit bans...
I could really care less except for this.
If I'm in a casual playlist, WHAT THE HELL is this quit ban doing here?
Keep it to the competitive playlist and give the people who don't really care a place to do their thing without interfering with those who care too much.

I for one, could care less if someone gets replaced mid game.
Nor do I care if I join a losing game in progress.

If the matchmaking wasn't so stupid to begin with. Quitting wouldn't even be a problem.

So, whatever you do, don't repeat this god awful matchmaking system.

[Edited on 09.25.2011 7:57 PM PDT]

  • 09.25.2011 7:48 PM PDT
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  • Fabled Mythic Member
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Posted by: DrBunsenHoneydew
You guys have actually already had a huge impact on the new IP. We've done tons of work studying how people played Reach and that information has informed what we do next. It's not a simple or linear process, but every time you played Reach (or Halo 3, for that matter), you were contributing to our new project.
So you're saying that if we didn't play/enjoy Reach this new game's not for us?

  • 09.25.2011 8:11 PM PDT

Online ID: GriffGraff15


Posted by: Telec
The concept of wiki-project is an intriguing one. Bungie are the experts in the production of a game - making the engine, the logic, the environment, all that. But it would be very interesting to see what might happen if that production ability were harnessed by a crowd-brain. After all, I'd have thought that any of us is just as qualified as they are to say what we enjoy in a game.

I think Bungie should share what they want when they want about their new IP (and I like surprises anyway), but I really want to see a developer try to make a "Wiki-project game". I wonder how it would turn out.

  • 09.26.2011 5:54 AM PDT

I spend too much time here.. too much time indeed.

I tweet?

Actually it could go either way depending on what the data they've collected says. Though always being completely unhappy with anything as you are, chances are you won't be happy with the new game either.
Posted by: Skibur
Posted by: DrBunsenHoneydew
You guys have actually already had a huge impact on the new IP. We've done tons of work studying how people played Reach and that information has informed what we do next. It's not a simple or linear process, but every time you played Reach (or Halo 3, for that matter), you were contributing to our new project.
So you're saying that if we didn't play/enjoy Reach this new game's not for us?


[Edited on 09.26.2011 6:01 AM PDT]

  • 09.26.2011 6:00 AM PDT

HALO 2 FOREVER - M.I.A.

Yes i have a Twitter and yes i voice my opinion.


Posted by: DrBunsenHoneydew
You guys have actually already had a huge impact on the new IP. We've done tons of work studying how people played Reach and that information has informed what we do next. It's not a simple or linear process, but every time you played Reach (or Halo 3, for that matter), you were contributing to our new project.
If i was contributing then i want what i contributed to since i was contributing to something i did not know i was contributing to in the first place i would like to know what the contribution was that i contributed to and the item that is being contributed to as well.


YES IT DOES MAKE SENSE SO DEAL WITH IT!!!!!!

  • 09.26.2011 9:37 AM PDT

Posted by: SonicJohn

Posted by: Reptilian Rob

Posted by: DrBunsenHoneydew
The other thing to keep in mind is that developing a game is both terrifying and boring.

Sounds like a lack of passion.

If you feel it's "terrifying" and "boring", a new job search may be in order. In any job, the challenge of something that is ever changing and ever growing should be met with both joy and pleasure. Not to mention that the product will be shared by millions, so that should be a huge motivator not something "terrifying" or "boring."

And to reiterate, if you truly feel that way it's not a sign of awesome. But rather a sign of dwindling passion.

You've clearly never worked on a game in your life.


Leave the masters to their work. Terror and boredom are each motivating factors in their own way. Take it from Beaker.

  • 09.26.2011 9:43 AM PDT

Posted by: Reptilian Rob
Posted by: DrBunsenHoneydew
The other thing to keep in mind is that developing a game is both terrifying and boring.

Sounds like a lack of passion.

If you feel it's "terrifying" and "boring", a new job search may be in order. In any job, the challenge of something that is ever changing and ever growing should be met with both joy and pleasure. Not to mention that the product will be shared by millions, so that should be a huge motivator not something "terrifying" or "boring."

And to reiterate, if you truly feel that way it's not a sign of awesome. But rather a sign of dwindling passion.

Or perhaps he simply meant that it would be boring to outsiders to watch.

  • 09.26.2011 9:49 AM PDT
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Posted by: Hylebos
Or perhaps he simply meant that it would be boring to outsiders to watch.


This. Not everything makes a good spectator sport. Game development is an awesome job and hobby.

  • 09.26.2011 9:59 AM PDT

Creative Extremist

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YouTube

In order to sell as many copies of the game and as quickly as possible to get the next game out and rinse and repeat you have to appeal to mass mob of people. The only problem with that is you cannot please everyone, even though the objective of the game industry is to make the most money. There comes a tipping point where the free market of AAA can become a monopoly and is draining away what made these games in the first place- exactly why there is little innovation and creativity matched with the big price budget. Throw as much money at the talent all you want, but money does not create the ideas. AAA is like the Hollywood of game biz, the best is supposed to reign here, and in some cases does. "Bungie making Halo games for years on end is unfathomable" exactly, under a stellar creative management it is possible to meet the dollar expectations as well as pursuing innovative games.

There are some real heroes who see this in the game biz, the ones who got free to play in the convenience model to work, the studios who support modding and indie games under their belts, and people in power who recognize the commitment of motivated people in a community in the name of a passionate hobby, of course that doesn't and shouldn't affect the game studios official business, but the fact that it can on another level influence and help make the studio foster a stronger following while providing to the community adding to the financial backing to do so. Ensemble studios, Fasa, Turtle Rock, etc. shining examples of creative risk takers that could make stuff happen, but it looks like the wallets had doubts even on a track record, shame a recurring cycle.

The only way to get better is to listen to criticism. Self motivation is and always will be the most important form of motivation. Driving with your eyes on the rear view mirror is exhausting. Point being Bungie is going to do their own thing as always, and the community as well, in all different directions always not accountable for each other, and communism is a fraud the idea of appealing to everyone's desires. Good design is free inspiration to those smart and humble enough to collect every fragment of it in visual arts and then piece it together into something much more extravagant. People do it anyway and there is no reason to fight it, dumb people will learn or they don't. The smart people will innovate something that the people with the money never saw coming and blow us all out of the water. Of course we want good games the next generation is a generation of contrast that laughs at hypocrisy and moves games forward.

/rant

^_^

  • 09.26.2011 10:29 AM PDT

In Bungie We Trust. I am confident that Bungie's new IP will finally be the Halo killer that every game always claims it will be, that is assuming it is the same genre. That would be a real case of irony and even as a huge Halo fan I would be very happy because I am also a Bungie fan.

  • 09.26.2011 9:38 PM PDT

Et Eärello Endorenna utúlien.
Sinome maruvan ar Hildinyar.
tenn' Ambar-metta!


Posted by: DrBunsenHoneydew
You guys have actually already had a huge impact on the new IP. We've done tons of work studying how people played Reach and that information has informed what we do next. It's not a simple or linear process, but every time you played Reach (or Halo 3, for that matter), you were contributing to our new project.


Bungie's always one step ahead of us! That's why Bungie is Bungie.

  • 09.26.2011 9:53 PM PDT

Et Eärello Endorenna utúlien.
Sinome maruvan ar Hildinyar.
tenn' Ambar-metta!


Posted by: DrBunsenHoneydew
Posted by: Hylebos
Or perhaps he simply meant that it would be boring to outsiders to watch.


This. Not everything makes a good spectator sport. Game development is an awesome job and hobby.



I'm on my way to become a Game designer and I want to work in Bungie! ;D

  • 09.26.2011 9:55 PM PDT

Per Audacia Ad Astra!


Posted by: DrBunsenHoneydew
Posted by: PureDarkness
Posted by: ABungieFan

But in theory wouldn't a game built around player specifications be more desirable to players?

no because then every game would just be a realistic fps based in ww2


... If we tried to average everyone's expectations, the result would be decent but meh.


Well, very interesting analysis about Fanbase expectations. If you observe carefully your colleague from Respawn Entertainment Vince Zampella and Adam West (wich sharing the same kind of contract with their publisher EA like you Bungie-Activision) for their next franchise they have a different point of view

This comment is very important :

"We've kind of been underground a little bit by design because we don't have that much exciting to talk about. But we are getting there," Zampella said. "We recently relaunched the Respawn website. We have our forums on there, so we are starting to engage the community and get the fans excited. That will eventually fold into once we start talking about the game and what the features are we will have a dialogue with the fan base to see what they want and what they don't."

So they will discuss with fans, is it a good thing or not ? Does it mean their i.p will be better ? Community/Devellopers are they smart to make right choice for having a balanced game ?

Actually Respawn's policy is the opposite of Bungie's it's more like this "We make the Game YOU want to play !"

  • 09.27.2011 7:47 PM PDT