- Rokit
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- Exalted Mythic Member
- gamertag: Rokitz
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Want to know more about me? Check out my Community Joes interview.
Trying something once will increace your chances of success, because you tried it. Try someting twice, and your chances increase yet again - seeing as you've done it. Try something a few thousand times, and your chances of success is exponentially increased; this increase would likely provide success every time
Posted by: Skibur
Posted by: ABungieFan
The money I have should last long enough to pay employees all the way through the launch for our first game and I'm hoping that game brings in some money.This is worrying...
Have you looked into how much you should pay/people would be expected to be paid? Do you know how long it's going to take to develop a game? Do you know how many people you will need?
Do you think your first game is going to make a profit?
These are some daunting questions, but you need to seriously work all this out, and much more, before you start.
This. Skibs knows a little about this sort of thing.
While you have the obvious variable, money, you seem to be forgetting the most important of all, time. Since you're looking for employee's, as Apoc said, look for a programming and art student. If you can, make it a project instead of a company at first.
Game companies rarely make their big hits their first few times out of the gate. Personlly, if I were in your shoes, I would save the majority of the money for distribution. Mainly because the hardest part is getting your name out.
You obviously have the drive and the dream. Just make sure you plan carefully, spend wisely, and make a game that you enjoy - a game you would be more than willing to pay for.
May personal rule of game making: Don't look to cut a profit, look to have fun.