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Ad Astra Per Aspera
Experienced In Life's Little Drama
Honestly, if you are serious about this, I would first start talking to people that know how to run a small business. Game companies start and fail so often because most fail to grasp the business side. Sure, having some game ideas, programmers, and artists helps, but if you have no concept of business, the company will fall fast.
Things I'm talking about it how you are going to pay your employees, health benefits, retirement options, costs to run the company, risk assessments, etc. It would also help to think about getting a marketing manager or an agent that will promote your game, though you won't need that until well into the game design.
Best of luck to you!