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  • Subject: November will signal death.
Subject: November will signal death.

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If you have kept up with population statistics, you have seen that for the past year according to Major Nelson's Blog that Halo: Reach has been number three in the population leaderboards on Xbox Live. (Halo: Reach was only number one on the population leaderboards on Xbox Live for a small time after release.)

Why am I showing this? Am I trying to say Halo: Reach's population is failing since it is not number one? Well, first of all, it's a fact that every other major Halo game (Halo games that had significance in the Halo franchise of games such as Halo 2 and Halo 3) released remained in the number one spot on the Xbox Live population leaderboards at least two years after release. Second, Halo: Reach is not only being "beaten" by two other games, but one of the said games was released a year prior to Halo: Reach's release. So, technically, I would be correct if I said that Halo: Reach is a failure in terms of population.

I'm not discussing what's happening now, but what will happen in the weeks to come.

As of now (at least since the week of August 29th), the population statistics of Xbox Live are unknown (at least to my knowledge by viewing Major Nelson's "LIVE Activity for week of" blog posts), but since Gears of War 3 released not so long ago, it is almost guaranteed that the population leaderboards have moved around a bit. Halo: Reach could still be number three, or possibly even lower for all we know (again, according to the blog posts by Major Nelson). Despite the new title update that we were given last week (which was not made to specifically bring back users to the game, but to improve and make the game itself more fun for the current players), I am highly doubtful that Halo: Reach's population increased, and I'm sure many others are as well.

November signals the release of some of the most controversial games of this year. There's Skyrim, Modern Warfare® 3 (those two alone are significant), and others that will be released in this time. However, November 8th is the most significant day of November in this circumstance. As you know, two Call of Duty® branded games are beating Halo: Reach in UUs, one of which, again, is one year older than Halo: Reach. This does not show well for the future.

November 8th is the release of Modern Warfare® 3. It's predecessor, Modern Warfare® 2, is currently beating Halo: Reach in terms of population two years after release. Can you imagine what will happen in terms of population statistics? This game will most definitely be number one on the population leaderboards on Xbox Live. This event can drop Halo: Reach as low as number four or five.

This, along with other releases, will signal Halo: Reach's death in terms of popularity. There's a pretty big possibility that Halo: Reach will drop significantly in terms of population. Games like Skyrim may not be as significant as Modern Warfare® 3, but it will certainly take away from Halo: Reach's population, and "water it down".

Don't think this can happen? Two Call of Duty® games are beating Halo: Reach on the Xbox Live population leaderboards. There's no doubt that a third can also accomplish this feat. If Halo 3 could drop to number two after being number one for more than two years straight from a significant Call of Duty® release such as Modern Warfare® 2, there's no doubt that the same thing could occur with Halo: Reach, but on a much worse scale considering the statistics we have now.

I named this topic "November will signal death." because it will be the death of Halo: Reach in terms of high popularity due to significant game releases. Although, November 15h may help revive the Halo: Reach population with Halo: CEA, but honestly, who is buying Halo: CEA that doesn't already own Halo: Reach? (Yes, this may be considered an "opinion", but I'm sure many of you can classify it as a logical one.)

Summary: Due to significant game releases, Halo: Reach's population will "die" and be at new, never-before-seen lows.

Note: In before "tl;dr"; in before "I don't care and I'm an ignorant bastard"; in before the original poster cannot "in before".

Edit: A few of you misunderstood me and took the "death" literal. Please refer to third to last paragraph.

Edit #2: This is why I don't create topics like this. I try my hardest not to include opinion, yet the ignorant bastards of the Halo: Reach forum -blam!- on any logic you use in your argument/discussion. There's no winning. This forum is full of trolling, arrogance, and complaining. I guess after a year from release and a brand new hub for Halo discussion this still hasn't changed. All of this is the reason this forum has made a disgrace of the Bungie.net community and forums. Yet if I post a topic like this in the halo.xbox.com forums, it will be removed since anything that is even close to starting controversy is apparently not allowed, which gets in the way of good, healthy discussion. This topic wasn't even meant for people to ridicule me for my "opinion" (which is vaguely mentioned in the original post, if mentioned at all). It was meant to prove something using logic. I created a logical, theoretical observation over the future population of Halo: Reach. Apparently you have all been able to turn this into something else, something that strays away from what I'm trying to say in the original post. And for that, you are all idiots.

[Edited on 09.26.2011 5:17 PM PDT]

  • 09.26.2011 11:27 AM PDT

inb4chinacalls

  • 09.26.2011 11:31 AM PDT

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It'll drop, yes, but there will still be a significant number of people still playing Reach.

  • 09.26.2011 11:31 AM PDT

wait.. wait wait.... wait.....

so, some where in november every single person who plays reach is going to stop playing reach?

the population may drasticly fall in november reach won't die, hell, some n64 games are still alive.

  • 09.26.2011 11:32 AM PDT
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Doubtful. The players who are left are the fans. I'll stop playing because of Skyrim and Arkham City. However when I want to play multiplayer, I'll opt for Reach, not MW3 or BF3.

  • 09.26.2011 11:33 AM PDT
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Inb4youtypedinb4wrong

In any case yes it's going to be a crazy, wacko holiday season with plenty of big games dropping. Will that have an affect on the population? Absolutely, but some of the games are going to be more hype than anything and people will start to drift back in.

That's how it usually is anyway with most games.

  • 09.26.2011 11:34 AM PDT

Remember Elk

tl;dr


They changed to much and people didn't like it.

But cod changes nothing and sells the same thing over and over, the one thing keeping people playing the prestiges and that it is popular, people feel forced to buy it as they got friends who will.

  • 09.26.2011 11:39 AM PDT

There are two significant factors that you are not looking at in terms of the Reach population numbers in November. First; the release of modern warfare three will draw numbers from the modern warfare 2 AND black ops population numbers where the effects will be felt more than in the Reach population numbers (much like how now in reach the population is fractured due to too many playlists) Second the release of CE:A will bolster the total number of players in the Reach servers due to the essentially stand alone expansion pack.

  • 09.26.2011 11:46 AM PDT

I'm not blind, I have eyes in front of my head...


Posted by: con_extreme
wait.. wait wait.... wait.....

so, some where in november every single person who plays reach is going to stop playing reach?

the population may drasticly fall in november reach won't die, hell, some n64 games are still alive.


If Goldeneye had a MM system...

  • 09.26.2011 11:48 AM PDT
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first off, halo reach will never die, not until xbox 360 live service goes down, that's just a simple fact.

second, halo reach core design was not to bring in new players, it was to give the old players, the guys who enjoyed the halo series a great finisher, it succeeds in that regard alot more than you think.

third, modern warfare 2 "success" is because kids will always wanna "play" soldier, thats the entire COD success, kids will be idiots, judging a games life by it's population will always fail because of trends.

  • 09.26.2011 11:51 AM PDT

ATTENTION MODERATORS. My latest ban (14-day ban from Qbix89) is not legitimate, take a look for yourself. Please review this before considering me a "repeat offender". Thank you.

Posted by: Sparticus v20
There are two significant factors that you are not looking at in terms of the Reach population numbers in November. First; the release of modern warfare three will draw numbers from the modern warfare 2 AND black ops population numbers where the effects will be felt more than in the Reach population numbers (much like how now in reach the population is fractured due to too many playlists) Second the release of CE:A will bolster the total number of players in the Reach servers due to the essentially stand alone expansion pack.
True.

But, again, Halo: CEA doesn't guarantee the reviving of the Halo: Reach population. Halo: CEA is based off a remade game with the addition of only the Halo: Reach multiplayer experience with 7 extra maps included. For a "real Halo game", at this point, we would see some ad campaigns lurking somewhere. This game isn't every anticipated, and I'm very positive that it won't sell a significant amount of copies, so keep that in mind.

  • 09.26.2011 11:52 AM PDT

ATTENTION MODERATORS. My latest ban (14-day ban from Qbix89) is not legitimate, take a look for yourself. Please review this before considering me a "repeat offender". Thank you.

Posted by: Atom Alchemist
first off, halo reach will never die, not until xbox 360 live service goes down, that's just a simple fact.
People aren't completely understanding what I am saying.

I named this topic "November will signal death." because it will be the death of Halo: Reach in terms of high popularity due to significant game releases.Halo: Reach won't be considered a "big runner" in terms of population. That's what I'm getting at.

The rest of your post was an opinion.

[Edited on 09.26.2011 11:55 AM PDT]

  • 09.26.2011 11:54 AM PDT
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Posted by: SH4D0W0733
tl;dr


They changed to much and people didn't like it.

But cod changes nothing and sells the same thing over and over, the one thing keeping people playing the prestiges and that it is popular, people feel forced to buy it as they got friends who will.


CoD has changed big time, it used to be more skill based. But all CoD games after Cod 4 has been casualiesed, resulting in any brainless idiot can get free and easy kills.
Reach still has a larger skill gap then CoD games and thats why so few play Reach based on that the online community is mostly casuals now a days that want simple gameplay and playermatches.

  • 09.26.2011 11:56 AM PDT


Posted by: Atom Alchemist
first off, halo reach will never die, not until xbox 360 live service goes down, that's just a simple fact.

second, halo reach core design was not to bring in new players, it was to give the old players, the guys who enjoyed the halo series a great finisher, it succeeds in that regard alot more than you think.

third, modern warfare 2 "success" is because kids will always wanna "play" soldier, thats the entire COD success, kids will be idiots, judging a games life by it's population will always fail because of trends.


Incorrect have you ever played singularity online? Try sitting there waiting for about 8 hours to find a game. The number 2 player says he waits sometime 8 hours sometimes a few days.

  • 09.26.2011 11:58 AM PDT


Posted by: Suikoden
Posted by: SH4D0W0733
tl;dr


They changed to much and people didn't like it.

But cod changes nothing and sells the same thing over and over, the one thing keeping people playing the prestiges and that it is popular, people feel forced to buy it as they got friends who will.


CoD has changed big time, it used to be more skill based. But all CoD games after Cod 4 has been casualiesed, resulting in any brainless idiot can get free and easy kills.
Reach still has a larger skill gap then CoD games and thats why so few play Reach based on that the online community is mostly casuals now a days that want simple gameplay and playermatches.


No it doesn't have a larger skill gap.

  • 09.26.2011 11:59 AM PDT

http://www.bungie.net/fanclub/rho/Group/GroupHome.aspx

Actually when 343 destroys bloom a lot of players will most likely come back and try it out and most likely enjoy it so i think its gonna be going up if anything

  • 09.26.2011 12:01 PM PDT

ATTENTION MODERATORS. My latest ban (14-day ban from Qbix89) is not legitimate, take a look for yourself. Please review this before considering me a "repeat offender". Thank you.

Posted by: Suikoden
Reach still has a larger skill gap then CoD games
I could go on forever on why that is not true.
Posted by: Suikoden
Reach still has a larger skill gap then CoD games and thats why so few play Reach based on that the online community is mostly casuals now a days that want simple gameplay and playermatches.
Halo: Reach, if you look at the way it was made, was actually made for casuals. The removal of a skill-based ranking system, the addition of Armor Abilities. The list goes on. Bungie set a bigger player margin when making Halo: Reach, and it backfired drastically.

I, personally, quit Halo: Reach because it did not properly cater to my hardcore playing style. I played hours upon hours, day after day, only to feel disappointed and unaccomplished after each and every game.

Bungie's player margin was set to both competitive and casual playing styles, but ended up backfiring on both.

  • 09.26.2011 12:02 PM PDT
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wtf does singularity online has to do with ANYTHING i said???
Posted by: AK FROST

Posted by: Atom Alchemist
first off, halo reach will never die, not until xbox 360 live service goes down, that's just a simple fact.

second, halo reach core design was not to bring in new players, it was to give the old players, the guys who enjoyed the halo series a great finisher, it succeeds in that regard alot more than you think.

third, modern warfare 2 "success" is because kids will always wanna "play" soldier, thats the entire COD success, kids will be idiots, judging a games life by it's population will always fail because of trends.


Incorrect have you ever played singularity online? Try sitting there waiting for about 8 hours to find a game. The number 2 player says he waits sometime 8 hours sometimes a few days.

  • 09.26.2011 12:05 PM PDT


Posted by: Atom Alchemist
wtf does singularity online has to do with ANYTHING i said???

You implied that when reach no longer has players to fill the games, it will be taken offline. His argument is that Singularity does not have these players, yet still has MM lobbies.

Poorly worded, mind you...

[Edited on 09.26.2011 12:09 PM PDT]

  • 09.26.2011 12:09 PM PDT


Posted by: Atom Alchemist
wtf does singularity online has to do with ANYTHING i said???
Posted by: AK FROST

Posted by: Atom Alchemist
first off, halo reach will never die, not until xbox 360 live service goes down, that's just a simple fact.

second, halo reach core design was not to bring in new players, it was to give the old players, the guys who enjoyed the halo series a great finisher, it succeeds in that regard alot more than you think.

third, modern warfare 2 "success" is because kids will always wanna "play" soldier, thats the entire COD success, kids will be idiots, judging a games life by it's population will always fail because of trends.


Incorrect have you ever played singularity online? Try sitting there waiting for about 8 hours to find a game. The number 2 player says he waits sometime 8 hours sometimes a few days.


You said Halo will never die. There are many games that just aren't that great but some people may try it out. Like Homefront( seemed ok at first but too many issues to play). Halo veterans at least the most that I know disliked the pos from the start.
COD is succesful because they had their idea of a game and people liked it. They stuck with it and kept the population. Something that Halo Reach didn't and the population stats stick by me on that statement. Where is your factual evidence to back up your claims.

[Edited on 09.26.2011 12:11 PM PDT]

  • 09.26.2011 12:10 PM PDT


Posted by: BravoZulu

Posted by: Atom Alchemist
wtf does singularity online has to do with ANYTHING i said???

You implied that when reach no longer has players to fill the games, it will be taken offline. His argument is that Singularity does not have these players, yet still has MM lobbies.

Poorly worded, mind you...


Opinion. Any person with some sort of intelligence, could comprehend what I said.

  • 09.26.2011 12:11 PM PDT
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Posted by: Atom Alchemist
wtf does singularity online has to do with ANYTHING i said???
Posted by: AK FROST

Posted by: Atom Alchemist
first off, halo reach will never die, not until xbox 360 live service goes down, that's just a simple fact.

second, halo reach core design was not to bring in new players, it was to give the old players, the guys who enjoyed the halo series a great finisher, it succeeds in that regard alot more than you think.

third, modern warfare 2 "success" is because kids will always wanna "play" soldier, thats the entire COD success, kids will be idiots, judging a games life by it's population will always fail because of trends.


Incorrect have you ever played singularity online? Try sitting there waiting for about 8 hours to find a game. The number 2 player says he waits sometime 8 hours sometimes a few days.


He was telling the story of a guy with less a life than us.

  • 09.26.2011 12:14 PM PDT


Posted by: NeoCow

Posted by: Atom Alchemist
wtf does singularity online has to do with ANYTHING i said???
Posted by: AK FROST

Posted by: Atom Alchemist
first off, halo reach will never die, not until xbox 360 live service goes down, that's just a simple fact.

second, halo reach core design was not to bring in new players, it was to give the old players, the guys who enjoyed the halo series a great finisher, it succeeds in that regard alot more than you think.

third, modern warfare 2 "success" is because kids will always wanna "play" soldier, thats the entire COD success, kids will be idiots, judging a games life by it's population will always fail because of trends.


Incorrect have you ever played singularity online? Try sitting there waiting for about 8 hours to find a game. The number 2 player says he waits sometime 8 hours sometimes a few days.


He was telling the story of a guy with less a life than us.


Indeed I was like" Hey how long do you normally wait for a game online". He then told me 8 hours. And I went back to playing campaign.

  • 09.26.2011 12:15 PM PDT