Halo: Reach Forum
This topic has moved here: Subject: November will signal death.
  • Subject: November will signal death.
Subject: November will signal death.

Posted by: AK FROST
Opinion. Any person with some sort of intelligence, could comprehend what I said.

True. But you forget the common BNet user is ADD-compliant.

  • 09.26.2011 12:16 PM PDT


Posted by: BravoZulu
Posted by: AK FROST
Opinion. Any person with some sort of intelligence, could comprehend what I said.

True. But you forget the common BNet user is ADD-compliant.


Indeed.

  • 09.26.2011 12:16 PM PDT

You have presented your ideas in a logical way with evidence to suggest that it may happen. Reading over it as much as I would like to see Reach go up in population I know it won't and I have to agree...

  • 09.26.2011 12:17 PM PDT


Posted by: Spartan1995324
You have presented your ideas in a logical way with evidence to suggest that it may happen. Reading over it as much as I would like to see Reach go up in population I know it won't and I have to agree...


I like the intelligence with this one.

  • 09.26.2011 12:19 PM PDT

Yes, really

Question:

Who cares? The only people still playing are people who play on a regular basis. All these new games will do is increase the average skill of players, because people who 'play as much will leave, which makes it more fun for me.

  • 09.26.2011 12:20 PM PDT

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Posted by: napleonBlwnaprt
Who cares?
Posted by: Forum
in before "I don't care and I'm an ignorant bastard"

  • 09.26.2011 12:22 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Forum
was actually made for casuals.

the addition of Armor Abilities.

Lord... -.-

  • 09.26.2011 12:30 PM PDT
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  • Intrepid Legendary Member

When the game is over, the king and pawn go into the same box

There's a lot of good competition this year between Battlefield, GoW, and CoD (as far as FPS are concerned).

Unfortunately, no one can say for 100% (with evidence) why Reach is behind MW2 and Blops. I think the CoD franchise has slowly gained ground on Halo's fanbase over the years with each new release. MW2 was a massive hit, and pretty much closed that gap. Any sequel based upon that game is sure to have a good following.

What would be interesting to know, is if people left Reach for these games, or is it that some players that liked Halo are now older, and don't play as much... or if Reach was just a disappointment for some fans. I think the answer is not so straight forward. It may be a combination of many things.

It will be interesting to see if the TU has any effect on population, just out of pure curiosity.Personally, I think the ship has sailed. The TU may only benefit those that are still playing, and not those that have moved on. I guess we'll find out soon enough.

  • 09.26.2011 12:36 PM PDT

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Posted by: Darkside Eric
Posted by: Forum
was actually made for casuals.

the addition of Armor Abilities.

Lord... -.-
Armor Abilities present an aspect of gameplay that the casual player would find fun and amusing.

What they don't know is that Armor Abilities have poisoned good Halo maps. Halo: Reach maps have to be made with Armor Abilities in mind, such as Jet Pack and even Sprint.

Did equipment have to be taken into account with Halo 3 maps? No.

  • 09.26.2011 12:38 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Forum
Posted by: Darkside Eric
Posted by: Forum
was actually made for casuals.

the addition of Armor Abilities.

Lord... -.-
Armor Abilities present an aspect of gameplay that the casual player would find fun and amusing.

What they don't know is that Armor Abilities have poisoned good Halo maps. Halo: Reach maps have to be made with Armor Abilities in mind, such as Jet Pack and even Sprint.

Did equipment have to be taken into account with Halo 3 maps? No.


You are very narrow minded to think that Armor Abilities are only meant for casual audiences, which is the argument you are presenting.

And no, Armor Abilities haven't poisoned anything. You're right, the maps need to be made with the Abilities in mind, they're a gameplay mechanic... that's supposed to happen. Problem is, the maps weren't designed with them in mind. Jet Pack and maps like The Cage are proof of that.

And yes, Equipment was taken into account because of where they were placed and their re~spawn time. Placing a piece of Equipment randomly on a map is not how it's done.

And Equipment doesn't act in the same way as Armor Abilities... it wasn't supposed to.

[Edited on 09.26.2011 12:48 PM PDT]

  • 09.26.2011 12:46 PM PDT


Posted by: Darkside Eric

Posted by: Forum
Posted by: Darkside Eric
Posted by: Forum
was actually made for casuals.

the addition of Armor Abilities.

Lord... -.-
Armor Abilities present an aspect of gameplay that the casual player would find fun and amusing.

What they don't know is that Armor Abilities have poisoned good Halo maps. Halo: Reach maps have to be made with Armor Abilities in mind, such as Jet Pack and even Sprint.

Did equipment have to be taken into account with Halo 3 maps? No.


You are very narrow minded to think that Armor Abilities are only meant for casual audiences, which is the argument you are presenting.

And no, Armor Abilities haven't poisoned anything. You're right, the maps need to be made with the Abilities in mind, they're a gameplay mechanic... that's supposed to happen. Problem is, the maps weren't designed with them in mind. Jet Pack and maps like The Cage are proof of that.

And yes, Equipment was taken into account because of where they were placed and their re~spawn time. Placing a piece of Equipment randomly on a map is not how it's done.

And Equipment doesn't act in the same way as Armor Abilities... it wasn't supposed to.


Agreed, if the maps hadn't taken Equipment into account then the argument "Equipment is for casuals" would have presented itself in Halo 3.

  • 09.26.2011 12:49 PM PDT
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Posted by: RC Clone
Nope. SouthPole isn't a person. He's the avatar of the force of tryhards everywhere. He stalks the web looking for retards to set straight. He can not be stopped by mere bans or thread locks for he shall rise anew.

I actually agree with Eric for the maps part.

But the AA for casuals, I don't.

AAs were not made for the casual audience.

They were made for the casual HALO audience.

  • 09.26.2011 12:49 PM PDT


Posted by: UberHumphrey
inb4chinacalls


This.

Also remember that all of the COD kids are going to go play the new COD, further splitting that community not to mention BF3 is coming out which will likely siphon from COD. I picture this:

1. MW3
2. Black Ops
3. GOW3
4. BF3
5. Halo Reach

However, Reach will continue to increase with HaloCEA counting towards Reach's multiplayer (it uses the Multiplayer for christs sake).

  • 09.26.2011 12:50 PM PDT

Posted by: SouthPoIe
They were made for the casual HALO audience.

I think that was generally assumed by everyone.

  • 09.26.2011 12:51 PM PDT

JOIN my clan ONYX we play firefight doubles and if you like Doubles then join. Message me for Details

yesterday almost hit 100,000 and people still going to play halo reach after halo 4 comes so

  • 09.26.2011 12:52 PM PDT
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  • Fabled Legendary Member

I understand nothing because my life is a conspiracy.

You forgot Battlefield 3. Also, 343i's Anniversary gametype will ruin Reach.

[Edited on 09.26.2011 12:58 PM PDT]

  • 09.26.2011 12:57 PM PDT

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Posted by: Darkside Eric

Posted by: Forum
Posted by: Darkside Eric
Posted by: Forum
was actually made for casuals.

the addition of Armor Abilities.

Lord... -.-
Armor Abilities present an aspect of gameplay that the casual player would find fun and amusing.

What they don't know is that Armor Abilities have poisoned good Halo maps. Halo: Reach maps have to be made with Armor Abilities in mind, such as Jet Pack and even Sprint.

Did equipment have to be taken into account with Halo 3 maps? No.


You are very narrow minded to think that Armor Abilities are only meant for casual audiences, which is the argument you are presenting.

And no, Armor Abilities haven't poisoned anything. You're right, the maps need to be made with the Abilities in mind, they're a gameplay mechanic... that's supposed to happen. Problem is, the maps weren't designed with them in mind. Jet Pack and maps like The Cage are proof of that.

And yes, Equipment was taken into account because of where they were placed and their re~spawn time. Placing a piece of Equipment randomly on a map is not how it's done.

And Equipment doesn't act in the same way as Armor Abilities... it wasn't supposed to.
Please note that I'm not referring to Forge maps, but all maps in general.

Halo 3 maps were indeed not made with equipment in mind, at least as a high priority. Equipment was a nice addition, but was never a necessity to the core gameplay to behave normally.

With Halo: Reach's Armor Abilities, Bungie added a whole new layer to the core experience, something that is very, very risky. Maps have to be made with this feature in mind. If not, gameplay would be abnormal.

Sure, you can say adding another addition to the core experience isn't necessarily a bad thing, but it's certainly not a good thing. Bungie took risks by adding things such as bloom and Armor Abilities. They changed the core gameplay drastically from other Halo games.

Why would I say that Armor Abilities cater more-so to casual players? Because they do not take these factors into account. Jet Pack and Sprint may seem like fun additions, but when you look at how they affect gameplay, you'll notice that it's significant.

Sorry, but I personally like my Halo experience to remain humble to its origins. The transition from Halo 2 to Halo 3 was a good one, and Halo: Reach broke this pattern.

  • 09.26.2011 12:58 PM PDT
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Posted by: RC Clone
Nope. SouthPole isn't a person. He's the avatar of the force of tryhards everywhere. He stalks the web looking for retards to set straight. He can not be stopped by mere bans or thread locks for he shall rise anew.


Posted by: BravoZulu
Posted by: SouthPoIe
They were made for the casual HALO audience.

I think that was generally assumed by everyone.


Common sense isn't common around here.

  • 09.26.2011 12:59 PM PDT

CoD population has always been larger. Reach still works.

  • 09.26.2011 12:59 PM PDT

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Posted by: tonyparker1996
people still going to play halo reach after halo 4 comes so
lol I don't think so.

...or maybe Halo 3's population will move onto Halo 4. Who knows?

  • 09.26.2011 1:01 PM PDT

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Posted by: SouthPoIe
Posted by: BravoZulu
Posted by: SouthPoIe
They were made for the casual HALO audience.

I think that was generally assumed by everyone.

Common sense isn't common around here.
If they were made by the so-called "casual Halo audience", then I'm assuming that the competitive Halo audience can play without these abilities, which is a completely false accusation.

...and since you state Armor Abilities were made for the casual Halo audience, yet they must be used for the core gameplay to behave normally, then you are saying that the game's gameplay is for the casual Halo audience.

  • 09.26.2011 1:06 PM PDT


Posted by: AK FROST

Posted by: Spartan1995324
You have presented your ideas in a logical way with evidence to suggest that it may happen. Reading over it as much as I would like to see Reach go up in population I know it won't and I have to agree...


I like the intelligence with this one.


lol

  • 09.26.2011 1:13 PM PDT
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Posted by: RC Clone
Nope. SouthPole isn't a person. He's the avatar of the force of tryhards everywhere. He stalks the web looking for retards to set straight. He can not be stopped by mere bans or thread locks for he shall rise anew.


Posted by: Forum
If they were made by the so-called "casual Halo audience", then I'm assuming that the competitive Halo audience can play without these abilities, which is a completely false accusation.

...and since you state Armor Abilities were made for the casual Halo audience, yet they must be used for the core gameplay to behave normally, then you are saying that the game's gameplay is for the casual Halo audience.


I'm sorry, what?
AAs were made for the casual Halo audience.

By core gameplay, do you mean Halo's gameplay or Reach's?

Take out the bull-blam!-, and Reach plays like a Halo game.
The maps play well without AAs.

Reach's gameplay was made for the casual Halo audience.
Reach is basically a casual Halo.
Slow movement
low jump height
Bloom
AAs
Ranking System
etc.

  • 09.26.2011 1:15 PM PDT

I think what South Pole is getting at is that if you take out all the "gimmicky" things the game plays like a straight up shooter, similar to Halo 3. Honestly I don't care what happens to Reach anymore. I just want SOMETHING that will bring me back to xbox. I've only been using it for -blam!- Zombies for the past 5 months...

  • 09.26.2011 1:21 PM PDT

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Posted by: SouthPoIe
By core gameplay, do you mean Halo's gameplay or Reach's?
Reach's.

Posted by: SouthPoIe
Take out the bull-blam!-, and Reach plays like a Halo game.
The maps play well without AAs.
No.

If that was true, then why do maps have certain spaces that better accommodate for things such as Jet Pack and Sprint (i.e., high places that players with Jet Pack are encouraged to get to, and long alleyways for players with Sprint to get to).

All maps were designed with Armor Abilities in mind.

Posted by: SouthPoIe
Reach's gameplay was made for the casual Halo audience.
...um... ya. That's what I just said.

All the things you listed below that were all significant changes to the core game experience of Halo (by Halo, I hope you know I mean Halo 2 and Halo 3, and even Halo 1).

  • 09.26.2011 1:22 PM PDT