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Posted by: Darkside Eric
Posted by: Forum
Posted by: Darkside Eric
Posted by: Forum
was actually made for casuals.
the addition of Armor Abilities.
Lord... -.-Armor Abilities present an aspect of gameplay that the casual player would find fun and amusing.
What they don't know is that Armor Abilities have poisoned good Halo maps. Halo: Reach maps have to be made with Armor Abilities in mind, such as Jet Pack and even Sprint.
Did equipment have to be taken into account with Halo 3 maps? No.
You are very narrow minded to think that Armor Abilities are only meant for casual audiences, which is the argument you are presenting.
And no, Armor Abilities haven't poisoned anything. You're right, the maps need to be made with the Abilities in mind, they're a gameplay mechanic... that's supposed to happen. Problem is, the maps weren't designed with them in mind. Jet Pack and maps like The Cage are proof of that.
And yes, Equipment was taken into account because of where they were placed and their re~spawn time. Placing a piece of Equipment randomly on a map is not how it's done.
And Equipment doesn't act in the same way as Armor Abilities... it wasn't supposed to.Please note that I'm not referring to Forge maps, but all maps in general.
Halo 3 maps were indeed not made with equipment in mind, at least as a high priority. Equipment was a nice addition, but was never a necessity to the core gameplay to behave normally.
With Halo: Reach's Armor Abilities, Bungie added a whole new layer to the core experience, something that is very, very risky. Maps have to be made with this feature in mind. If not, gameplay would be abnormal.
Sure, you can say adding another addition to the core experience isn't necessarily a bad thing, but it's certainly not a good thing. Bungie took risks by adding things such as bloom and Armor Abilities. They changed the core gameplay drastically from other Halo games.
Why would I say that Armor Abilities cater more-so to casual players? Because they do not take these factors into account. Jet Pack and Sprint may seem like fun additions, but when you look at how they affect gameplay, you'll notice that it's significant.
Sorry, but I personally like my Halo experience to remain humble to its origins. The transition from Halo 2 to Halo 3 was a good one, and Halo: Reach broke this pattern.