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Subject: Leaving Cert Q's [Edit moved from flood]
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Posted by: Screamo
riot is to halo as batman is to gotham city


Posted by: Trytikan

Posted by: spartain ken 15

Posted by: JonnyOThan
What area are you interested in? If it's programming I might be able to give you some pointers, but I don't know much about the formal education requirements for other disciplines.

You might as well just post your questions here. Bungie employees lurk on these forums quite a bit, and if one happens through they'll probably answer whatever they can.


Do you recommend going to a technical school to get into the video game industry or go to a formal year university?

Becuase many universities lack good video game courses.

I think universities should hire game developers to teach courses like that. Maybe hire the ones who were fired and/or quit.


Why would you want to be taught by someone who can't hold a job in their profession?

  • 09.29.2011 9:52 PM PDT

The odds you live in the same area as me are slim, but if anyone from the BC region sees this, this program seems like a good option.

I haven't really looked into that much, but it seems like a good school with a good reputation.

  • 09.29.2011 10:04 PM PDT

Halo3Planet, the place for all things Halo 3..

Need help finding skulls, make sure to go here.

Posted by: Squadly
Why would you want to be taught by someone who can't hold a job in their profession?


Those who can, do. Those who can't, teach.

  • 09.29.2011 11:14 PM PDT

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Posted by: jmh9072
Posted by: dazarobbo
Posted by: JonnyOThan
If it's programming I might be able to give you some pointers
***

amidoinitrite?
Damn it, I was just about to point that out.
the amount of funny in this thread is double now

There's actually quite a lot in a game.
Writing, story, character design, level design, UI design, game design, marketing, concept art, 3d models, 2d sprites, programming, server code, testing, texturing, rigging, animation, cinematics

Normal classes like english and drawing will help you out and aren't related to game development, but can be applied in that field.

[Edited on 09.29.2011 11:58 PM PDT]

  • 09.29.2011 11:46 PM PDT


Posted by: dazarobbo
Posted by: JonnyOThan
If it's programming I might be able to give you some pointers
***

amidoinitrite?

This made me actually laugh out loud.

To contribute to this thread though, as a first year Software Engineering student, I gotta say, programming is more difficult than you might think it is, requires a lot of patience as well. Also Google is your friend.

  • 09.30.2011 3:32 AM PDT
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Posted by: dazarobbo
Posted by: JonnyOThan
If it's programming I might be able to give you some pointers
***

amidoinitrite?
Okay, so what if he wants to learn Java, wiseguy? :-p

  • 09.30.2011 3:58 AM PDT

Sorry for the long delay..

Posted by: aku
I'd personally be interested in your thoughts on that. Among other things, I'm wondering if there are well accepted alternatives to four year university.
College degrees are good "standards," but you'll notice that all of our job postings say something along the lines of "or equivalent experience." If you can demonstrate that you put as much effort into learning game programming as a side project as someone who attended college, I'd say you've got a good shot.

Also, I've been wondering if "UI/UX designer" is an employable skillset. I see so many games with such terrible UI that I wonder if it's mostly handled by people who are more used to handling other things. It seems like something that a person with coding skills, a grasp of art concepts, and some basic psychology knowledge would excel at. Hm, probably. If this is your bag, I'd re-design the UI for a couple games you feel need improvements and put that in a portfolio. Be sure to concisely communicate what was wrong and how your design fixes it. Even better if you can mock up a functioning version of the new design (flash, etc).

Posted by: RogueAssassin27
What colleges and courses are best for a job in programming?
Any solid computer science school is a good place to be. Game programmers also need a healthy dose of math.


Posted by: spartain ken 15
Do you recommend going to a technical school to get into the video game industry or go to a formal year university?

Becuase many universities lack good video game courses.
I don't think it's necessary to go to a video-game specific college. Most large schools will probably have a game programming club or something like that, which is a good place to meet like-minded people and get support for your hobby projects.


Posted by: Elem3nt 117
I have a question, would you recommend getting a Masters in Computer Science for someone who wants to enter the gaming industry?

Also I have 3 main interests: AI, Graphics and Simulation. What would be the best one to focus on; especially for someone interested in building game engines.
AI and graphics are some of the more specialized areas of game programming - masters degrees are very helpful in those fields. Also it depends on what size of a studio you want to work for. The smaller the studio, the more generalized you need to be. A bigger studio needs people that are incredibly good at just one thing.

  • 10.10.2011 4:59 PM PDT

Key

You didn't respond to the OP when he responded to your inquery about what he wanted to know. :(


Posted by: cracomano
@JonnyOThan Yeah, programming would be what im looking at, Any pointers would be perfect :)

  • 10.10.2011 5:04 PM PDT
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I <3 you too Bungie

What about production? :D

  • 10.10.2011 5:09 PM PDT

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Posted by: CrazzySnipe55
You didn't respond to the OP when he responded to your inquery about what he wanted to know. :(


Posted by: cracomano
@JonnyOThan Yeah, programming would be what im looking at, Any pointers would be perfect :)
comment your code.

u will save kittens

[Edited on 10.10.2011 5:34 PM PDT]

  • 10.10.2011 5:34 PM PDT

Key


Posted by: Iggyhopper

Posted by: CrazzySnipe55
You didn't respond to the OP when he responded to your inquery about what he wanted to know. :(


Posted by: cracomano
@JonnyOThan Yeah, programming would be what im looking at, Any pointers would be perfect :)
comment your code.

u will save kittens
I swear to god if that actually means something...

  • 10.10.2011 5:35 PM PDT


Posted by: CrazzySnipe55
You didn't respond to the OP when he responded to your inquery about what he wanted to know. :(
Sorry, he didn't ask a specific question so I hoped the answers to the others would be good enough :)

My general advice is to start as early as possible. You're never too young to start programming. The people who really succeed are self-motivated to learn new stuff. You can even put hobby projects on your resume, with a link to download/demo video etc. It's the programmer equivalent of an art portfolio.

Anyway, if you're looking for a place to start, check out XNA - it's really powerful, relatively easy to learn, has a great community - and it's free!

Posted by: Jujubes
What about production? :D
Can't speak from experience but I happened to watch this the other day and it does a pretty good job explaining the role. I was also really impressed by Matt Priestly's gdc presentation.

[Edited on 10.10.2011 6:37 PM PDT]

  • 10.10.2011 6:30 PM PDT

Key


Posted by: JonnyOThanMakes sense. I was just making sure the OP was happy/satisfied since he asked originally is all. No ill will meant. I think it's really cool that guys like you and Honeydew will go into the forums and actually give really helpful responses to people who ask questions about getting into the field/business or the business itself.

Dis rite hurrs wai bungees da besst.

  • 10.10.2011 6:37 PM PDT
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I <3 you too Bungie

Thanks! Hadn't seen the PAX piece. Read Priestley's .ppt about 3 times. Even sent it around to a couple people.

  • 10.10.2011 6:40 PM PDT

I remember when I used this space to put cool looking links to my chapters back in the day. I don't even know why I'm using it now. Why are you even reading this? You must be interested in me. Still reading?

I am naturally gifted at math, it just clicks for me. One problem, I can't stand it. I'm interested in how a healthy dose of math would be a good idea? Something with programming? I have little to no knowledge when it comes to programming without a guide.

  • 10.10.2011 7:04 PM PDT
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too bad we can't have a little over everything right? it's hard to narrow yourself down quickly when your not sure exactly what you want to do. i guess only time will tell.

my uncle once described it as a kid with ADD trying to order from mcdonalds and not being able to choose what he wants.

  • 10.10.2011 7:38 PM PDT
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Posted by: American Recoil
I'm interested in how a healthy dose of math would be a good idea?
I think you just need to be good enough at it for it not be an obstacle while writing efficient code. If it comes naturally to you than that's probably good enough.

  • 10.10.2011 7:58 PM PDT

i c u thar c' ing my signiture

Yours in _Kai_

How about Environmental Art/design? My girlfriend really wants to work for you.... pretty much Bungie, Infinity Ward, Dice, and Valve are what she talks about the most.... I don't know about you but I'll stick with my Marine Animal Veterinary courses.

  • 10.10.2011 8:11 PM PDT

Why not stop by my File Share while you're here?

~Long Live Halo 2
Only regret is I didn't play more of it.

If you haven't noticed by now, I'm sort of a jerk.

Funnily enough, I'm taking two maths this year. (Algebra 2/Trig Honors and Geometry Honors). I'm not too fond of the subject though.
Posted by: JonnyOThan
Game programmers also need a healthy dose of math.

  • 10.10.2011 8:18 PM PDT
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Within each steel-bound coffin of a cell, / Buried alive;
But rather mourne the apathetic throng / The cowed, and the meek -
Who see the world’s great anguish and its wrong / And dare not speak.

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Posted by: JonnyOThan
Hm, probably. If this is your bag, I'd re-design the UI for a couple games you feel need improvements and put that in a portfolio. Be sure to concisely communicate what was wrong and how your design fixes it. Even better if you can mock up a functioning version of the new design (flash, etc).
Now I really am glad I asked; that's a great idea. I was trying to think of way to show UI examples and could only really come up with websites/basic programs, but neither seemed complex enough to be proper videogame examples. Now I have a solid place to start. Thanks.

  • 10.10.2011 11:28 PM PDT

Posted by: Negative 9
Posted by: American Recoil
I'm interested in how a healthy dose of math would be a good idea?
I think you just need to be good enough at it for it not be an obstacle while writing efficient code. If it comes naturally to you than that's probably good enough.
I'd argue that Mathematics isn't a necessity for being a good programmer. For specific areas of programming, yes, but generally, no.

Being able to think logically, unambiguously, critically, and analytically is far more important (before you even touch a keyboard).

  • 10.10.2011 11:58 PM PDT

Posted by: JonnyOThan
I happened to watch this the other day and it does a pretty good job explaining the role.


That was awesome. Fun to watch and gave me some more insight on how things can work at a studio. Cool.

[Edited on 10.11.2011 12:02 AM PDT]

  • 10.11.2011 12:00 AM PDT

Five years older and wiser
The fires are burning, I'm fire, never tire
Slay warriors in the forests, and on hire

Posted by: dazarobbo
Posted by: Negative 9
Posted by: American Recoil
I'm interested in how a healthy dose of math would be a good idea?
I think you just need to be good enough at it for it not be an obstacle while writing efficient code. If it comes naturally to you than that's probably good enough.
I'd argue that Mathematics isn't a necessity for being a good programmer. For specific areas of programming, yes, but generally, no.

Being able to think logically, unambiguously, critically, and analytically is far more important (before you even touch a keyboard).

I agree, I can spend days before a project just with a notepad and pencil, designing and abstracting the system. Without doing that, and going straight in, you already have doomed yourself.

But I will say Maths is important. I'm good at Maths, but I lack the advanced knowledge in it. Which I always regret. I guess whats important (and applies to programming too) is knowing what you need to use, learning how to use it, and using it.

  • 10.11.2011 5:10 AM PDT

Halo Waypoint Superintendent // Forger // Junior Games & Web Developer.

Halo4ger.com - Founder/Admin.

@DerFlatulator

Reaching Perfection || Blueprint -- Action Sack Lead

Would you recommend being most developed in C++, or another language? I am interested in games programming, more so scripting than the lower end engine and tools programming. Would a strong knowledge of languages such as BASIC, Python, Lua, etc be better than C++ in that regard?

Also, I'm not sure if you can answer this, or if you actually know the answer, but has 343i patched the Megalo engine altogether, or are they running 'hacks' over the top of the engine to accomplish things like bleed-through, which is proving to have some major bugs...

  • 10.11.2011 5:26 AM PDT

Halo Waypoint Superintendent // Forger // Junior Games & Web Developer.

Halo4ger.com - Founder/Admin.

@DerFlatulator

Reaching Perfection || Blueprint -- Action Sack Lead


Posted by: dazarobbo
Posted by: Negative 9
Posted by: American Recoil
I'm interested in how a healthy dose of math would be a good idea?
I think you just need to be good enough at it for it not be an obstacle while writing efficient code. If it comes naturally to you than that's probably good enough.
I'd argue that Mathematics isn't a necessity for being a good programmer. For specific areas of programming, yes, but generally, no.

Being able to think logically, unambiguously, critically, and analytically is far more important (before you even touch a keyboard).
Try AI programming without a good maths knowledge... I dare you. :)

  • 10.11.2011 5:29 AM PDT

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