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Subject: Leaving Cert Q's [Edit moved from flood]

Wake me, when you need me.

*sigh*


So many feeble minded teenagers wanting to enter the industry simply because video games is one of their hobbies. What they do not realize is how stressful the developer life can be at times. It's not all fun & games. I always laugh at young kids that say "i want to make video games after I graduate" when they have no direction at all. They want to do it simply because video games r kewl. They're naive when it comes to how much work is actually put into games.

Sorry for the mini-rant, I'm just a bit irritated right now.

Choose your career wisely, kids.

[Edited on 10.11.2011 6:00 AM PDT]

  • 10.11.2011 5:57 AM PDT

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Posted by: A Citizen
*sigh*


So many feeble minded teenagers wanting to enter the industry simply because video games is one of their hobbies. What they do not realize is how stressful the developer life can be at times. It's not all fun & games. I always laugh at young kids that say "i want to make video games after I graduate" when they have no direction at all. They want to do it simply because video games r kewl. They're naive when it comes to how much work is actually put into games.

Sorry for the mini-rant, I'm just a bit irritated right now.

Choose your career wisely, kids.


I'd imagine it to be a kind of dream job. The same can be said for any kind of job really. Kids want to be Astronauts and Scientists yet they don't know how much effort needs to be put into it for them to actually succeed. It's just what it's title makes itself out to be. A *dream* job.

:)

  • 10.11.2011 6:17 AM PDT
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Dick Valentine<3

I've been studying general fields in Information Technology and Multimedia and currently have an apprenticeship for a small time movie developer.

I'm still weary on what fields there are to go to?

I'll be fairly qualified and enthusiastic to go somewhere into that field, but I haven't found the right position I could gun for, and I want to have more of an idea, without wasting time.

  • 10.11.2011 6:40 AM PDT

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Posted by: Killed by Pasta
This is COMPLETELY from reading experience from suggestions in the past, but I do believe that experience in the field > education.
This is a fairly generic truth in almost any job. Experience counts far more than education.

My suggestion would be to work up a portfolio of material to which you are advertising yourself.
If it's concept art, sketches etc
modelling, 3D models you've created that are "cleanly" built.
programming, programs that perform video game like functions, or maybe even a game.

  • 10.11.2011 9:29 AM PDT

I acknowledge my user name is stupid. However, I promise I'm not.

Disclaimer: The latter is a lie.

Poor Johnny, you got a lot of questions to answer now, eh?

  • 10.11.2011 9:39 AM PDT


Posted by: dazarobbo
I'd argue that Mathematics isn't a necessity for being a good programmer. For specific areas of programming, yes, but generally, no.

Being able to think logically, unambiguously, critically, and analytically is far more important (before you even touch a keyboard).
That's true for programming in general. I guess I'm coming at this from the simulation-based game genres where almost everything has *something* to do with 3d space. At some point something has to get drawn on the screen.

A generalist game programmer should be competent in basic trigonometry (sin, cos, tan) and vector math (dot product, cross product, matrix transforms).

Posted by: Der Flatulator6
Would you recommend being most developed in C++, or another language? I am interested in games programming, more so scripting than the lower end engine and tools programming. Would a strong knowledge of languages such as BASIC, Python, Lua, etc be better than C++ in that regard?
Once you understand one imperative language you can pick up other ones fairly easily. If you're not going to dive in to C++, I'd recommend Java or C#. But this is if you want to be a programmer. Typically Lua, Python, etc. are used by designers, not programmers. A lot of our development tools (i.e. map editors, data editors, internal websites, etc) are written in C#.

Also, I'm not sure if you can answer this, or if you actually know the answer, but has 343i patched the Megalo engine altogether, or are they running 'hacks' over the top of the engine to accomplish things like bleed-through, which is proving to have some major bugs...I don't know anything about how 343 has implemented their changes.

Posted by: A Citizen
*sigh*

So many feeble minded teenagers wanting to enter the industry simply because video games is one of their hobbies.
The cool thing about game programming is that it doesn't take much investment to try it out. It's kinda like painting or writing. Very unlike wanting to be an astronaut.

  • 10.11.2011 1:32 PM PDT
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I <3 you too Bungie

Why are producers so commonly regarded as black sheep? It's the same where I work now (web). Lots of people don't even want producers--they think they can control their own tasks and how they relate to other people. Half of my job is convincing people that they need coordination help so that they stop spending 4 hours a day on non-technical tasks.

  • 10.11.2011 1:55 PM PDT

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Posted by: JonnyOThan
Posted by: Der Flatulator6
Would you recommend being most developed in C++, or another language? I am interested in games programming, more so scripting than the lower end engine and tools programming. Would a strong knowledge of languages such as BASIC, Python, Lua, etc be better than C++ in that regard?
Once you understand one imperative language you can pick up other ones fairly easily. If you're not going to dive in to C++, I'd recommend Java or C#. But this is if you want to be a programmer. Typically Lua, Python, etc. are used by designers, not programmers. A lot of our development tools (i.e. map editors, data editors, internal websites, etc) are written in C#.
Well I started with dummy Visual Basic, and progressed to C# to try and build some simple games using XNA. I've been doing web-related stuff lately though, I lean't semi-advanced CSS in a matter of days, so I get where you're coming from. I think I might try Java next, I know the basics already, but I want to get better.

Also, I'm not sure if you can answer this, or if you actually know the answer, but has 343i patched the Megalo engine altogether, or are they running 'hacks' over the top of the engine to accomplish things like bleed-through, which is proving to have some major bugs...I don't know anything about how 343 has implemented their changes.
Damn, I thought you of all people would know about what they could do with Megalo... lol. Is it even possible to sync a Megalo script variable with (to AND from) the players health?

Thanks.

  • 10.12.2011 1:10 AM PDT


Posted by: JonnyOThan

Can't speak from experience but I happened to watch this the other day and it does a pretty good job explaining the role.

Have you hugged your producer today?

  • 10.12.2011 7:22 AM PDT


Posted by: Der Flatulator6
Damn, I thought you of all people would know about what they could do with Megalo... lol. Is it even possible to sync a Megalo script variable with (to AND from) the players health?
Thanks.
Yes, it's possible to do that...but it would be a terrible way to implement these kinds of changes if you're going to do a TU anyway.

  • 10.12.2011 9:30 AM PDT

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Any tips for a career in getting into a modeling or design/story design role for a game devolper?

I have experence with 3d max, maya, blender, etc, but when me and about 30 of my classmates started to work on making a game, I somehow fell into a leadership/story design role. (We just finished the script)

[Edited on 10.12.2011 12:35 PM PDT]

  • 10.12.2011 12:26 PM PDT

I'd like to say that I'm very appreciative for you answering these questions. I know that they're time consuming.

However, I was wandering what the entrance into the game industry via a director/producer/writer standpoint is as it seems that it would be considerably more difficult to "get in to" than other proffesions e.g. networking solutions or general coding. I like to think of such things as areas that I excel in and as I rapidly approach my time to select colleges and vocational areas, I defiantly wouldn't rule out entering the game field from a more "production" angle.

However, as I scour the internet for information, I've been finding it hard to find any information on courses of action as in taking specific classes or good colleges, even how to work your way up the ladder to your occupation of choice within a game studio. I wish that they'd do something such as an "Entry to Becoming a Game Maker" keynote or some alternative at GDC or the DICE Summit.

Anyway, would you happen to know any good guides, pamphlets, or articles on such knowledge or care to share any personal experiences?

  • 10.12.2011 5:07 PM PDT

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Posted by: JonnyOThan

Posted by: Der Flatulator6
Damn, I thought you of all people would know about what they could do with Megalo... lol. Is it even possible to sync a Megalo script variable with (to AND from) the players health?
Thanks.
Yes, it's possible to do that...but it would be a terrible way to implement these kinds of changes if you're going to do a TU anyway.
I know it would be, but as far as I can think, its the only possible explanation as to why the HUD health would de-sync. That or a logical error, such as assuming (incorrectly) that any melee will do exactly as much damage as your total shield points, as it appears to be slightly more (about health points / 8 + shield points, or possibly variable depending on where you hit them and how you hit them... Can you confirm that?

Edit, sorry I'm going off-topic.

[Edited on 10.12.2011 6:27 PM PDT]

  • 10.12.2011 6:24 PM PDT

As far as a formal education in programming goes, if that's the path you choose OP, I highly recommend you go to a "regular" university rather than a game-specific one. Some top-tier universities like RPI, Georgia Tech, UCLA, RIT, and Penn State offer programming degrees with a specialization in video game design. Even the ones that don't offer you the specific game degree give you a lot more in the way of opportunities, like research, internships, and industry connections. A programming degree from a university will equip you with the tools to pursue a number of CS-related career and future education paths, including video game design.

I grew up in Florida, and we've got a nice collection of schools like Full Sail. I'm going to say this as nicely as possible: they suck. Okay, that wasn't nice, but it's the truth. If a CS degree is in your future, get it at a university.

There's nothing like some individual projects, though, to demonstrate your talent and potential.

  • 10.12.2011 6:41 PM PDT

"You dead yet? No? You will be!"

"How you like them pears? Guess what I mean by pears."

"I'm gonna rip off his partridge and kick him in the pear tree!"

This thread has just encouraged me to work harder on learning the languages I want to learn (C++, C#, Java, HTML, CSS, PHP). :)

[Edited on 10.12.2011 7:52 PM PDT]

  • 10.12.2011 6:56 PM PDT

What about applying for a writing position? Should I write a script, a decent sized short story, or another demonstration of my writing ability? What type of style is Bungie looking for?

  • 10.19.2011 7:39 AM PDT

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