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hey bringing up the topic of the physics of objects in the "structure" menu in halo: reach. I have recently created a test for making an interactive door and chose to use normal physics to allow the wall to fall when an object moves/explodes under it. but the wall will not move like is suggested and should happen. annoyingly the wall would only fall when the forge character would release the object. for more info I have placed the map in my file share for a hard copy/clearer look into this subject the files labelled "Door Test"