Halo 1 & 2 for PC
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  • Subject: Coldsnap is here for Custom Edition!
Subject: Coldsnap is here for Custom Edition!
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I've been around these parts for almost eight years now...wow! Maybe I should be concerned about that...

Well, for those of you into Custom Edition, it is here! Tiamat's new map, coldsnap, is finally here!

It's at the top of the page!

This map comes with many of the vehicles that hugeass had; the longsword, pelican, and jet all make a comeback. As well, there is a new vehicle called the mythos and the pelicans can pick up scorpions, ghosts, and warthogs!

If you don't have Custom Edition, download it! It's free if you have a valid Halo PC cd key! It allows you to download and play user created maps, many of which are very fun and original, and contain features not seen in Halo 1 or 2!

Halo: Custom Edition Download from Fileplanet

  • 04.15.2006 1:28 PM PDT

OMG
Master Chief w/o his Helmet!


Stosh <3's me vicariously... at least someone does...

It's an amazing map

You can change the time of day in the options menue
The LS's have new custom missiles and mushroom clouds
The "Mythos" vehicles could be a level in it's own
The snipers are cool
You spawn with c4
the map is literally almost 6 square miles
there's also jets, It's just an amazing map let me leave it at that.

edit: direct link

[Edited on 4/15/2006]

  • 04.15.2006 7:05 PM PDT

OMG
Master Chief w/o his Helmet!


Stosh <3's me vicariously... at least someone does...

Coldsnap
By Tiamat

A large ice plateau surrounded on three sides by mountains, with a large crevasse going through the center.

All game types play normal except CTF.
In CTF each team starts in their base, safe from all enemies where you pick a vehicle and then leave the hanger

Red team:
Hogs start in area just below starting region. To leave base in hog go into one of the two vehicle teleports on the other side of the raised part

Longswords start on raised platforms at the end of the starting point area. To leave in a longsword fly through the hanger on the opposite side of the base as the longsword, the longsword is initially facing that direction.

Jets start behind longswords, you can either walk all the way there or take the teleport at the corners of the lower platform. To leave in a jet fly, either fly strait into the tube in front of them or fly into the longsword exits

Blue team:
Hogs start in the area just below your starting location. To leave in a hog go into one of the three hog teleports or take the mythos exit

Jets start in the middle platform. To leave in jet fly strait into the tube in front of you or fly over and out the mythos exit

Mythos starts in a raised platform on the far side of the base. To leave in the mythos just walk strait forward

Scorpions start behind mythos. To leave in scorpions drive out the mythos exit strait ahead


Also note that in blue base the small structure in the center of each side will teleport you to the other side of blue base if you go into the middle of it (up the little ramp).


The pelicans and ghosts are located out in the battlefield in the two corners not occupied by red and blue team.

To pick up a vehicle in the pelican drive the vehicle to the center of the landing pad and empty it of all passengers. Then the pelican pilot press the flashlight button while hovering over the same pad. To release the vehicle either press flashlight again or have another player enter the vehicle, you can drop a vehicle off anywhere but you can only pick it up at a landing pad.

You can only pick up hogs ghosts and scorpions

Special thanx to all those who tested but again there’s to many of you and I have a horrible memory but I did manage to write down the people who actually submitted content

Terrain by fenrir, bases structures and sturture integration by tiamat, scripts by tiamat, except one by steelix B (falling in pit death) the mech moddelled by fenrir, guass hog by SteelizxB, sniper moddeled by tweek, then mutilated with my skin :P , everything else moddeled by me and/or bungie all content only take from halo1 not halo2., skins (the few that there are) done by me (Tiamat) as well, and special thanx goes out to KiLLa, but for what will remain a mystry :O, and ZexGX for makeing a mushroom cloud which i exstensivly modded and he still preferes his original :P

  • 04.15.2006 7:26 PM PDT
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I've been around these parts for almost eight years now...wow! Maybe I should be concerned about that...

See, I'm not the only one!

  • 04.15.2006 9:48 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

I have downloaded it and do like it. However there are a few things i do not like and here they are:

1) pelican is way to hard to control now.

2) when driving near the center of the map the cliffs tend to pop up out of no where and when you try to stop u just end up flipping or skidding off the cliff.

3) hogs and tanks go to fast to have good stearing control over them and you tend to flip...a lot.

4) now when u stand at the computers in the long sword you do not disarm your weapon

5) jets are ok but i dont get why they don't have something couvering your cockpit

6) when in the ghost it has a horable turning rate

other than this the map is cool

[Edited on 4/15/2006]

  • 04.15.2006 11:52 PM PDT
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I've been around these parts for almost eight years now...wow! Maybe I should be concerned about that...

The pelicans are always to hard to control :(...and I agree with 2 and 3, but I'm usually in a jet or mythos, so I don't worry much about that. And the jets have bullet proof glass covering the cockpit. And the ghost definetly is tough to turn, but I think that's supposed to balance it out now that it fires fuel rod shots.

  • 04.16.2006 9:17 AM PDT