Halo: Reach Forum
This topic has moved here: Subject: In the Lab: Precision Automatic Weapon
  • Subject: In the Lab: Precision Automatic Weapon
Subject: In the Lab: Precision Automatic Weapon

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Ryus Shoryuken

Posted by: CoIonel Rage

Posted by: ParagonRenegade

Posted by: CoIonel Rage
No. Also, the DMRs zoom is only at 1.3x.


Wut

The AR was made to be a CQC weapon, don't pull it our of its range.

This will make it less useless, more skillful & a balanced starter weapon, with precision rifles on the map.


The AR is useful in its niche at shorter mid range. Try not holding RT down.


I have over 7000 kills with the AR. It is a terrible weapon that only works against opponents who lack both thumbs and higher cognitive faculties.


I don't know why people bother second guessing me.

  • 10.08.2011 8:11 PM PDT

What are you people talking about? The AR is useful...

When you and your opponent must reload at the same time.

  • 10.08.2011 8:20 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: ANCIENTZOIDIAN
What are you people talking about? The AR is useful...

When you and your opponent must reload at the same time.


The AR is probably more useful as a toaster than it is a gun.

  • 10.08.2011 8:22 PM PDT

Regardless, I've toasted quite a few unshielded opponents as they've reloaded rather than switched.

  • 10.08.2011 8:24 PM PDT

Posted by: CultMiester4000
I'm not really an Apple person (Bananas forever) but damn, that's kinda sad.


Posted by: Darkside Eric

Posted by: ANCIENTZOIDIAN
What are you people talking about? The AR is useful...

When you and your opponent must reload at the same time.


The AR is probably more useful as a toaster than it is a gun.


*Envisions gun that shoots waffles at enemies*

  • 10.08.2011 8:24 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: ParagonRenegade

Posted by: Darkside Eric

Posted by: ANCIENTZOIDIAN
What are you people talking about? The AR is useful...

When you and your opponent must reload at the same time.


The AR is probably more useful as a toaster than it is a gun.


*Envisions gun that shoots waffles at enemies*


With or without butter and syrup?

  • 10.08.2011 8:27 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: ANCIENTZOIDIAN
Regardless, I've toasted quite a few unshielded opponents as they've reloaded rather than switched.


That's fine and dandy.

I'd like every gun that I can put my hands on to kill from start to finish with bullets to spare.

  • 10.08.2011 8:28 PM PDT

Generalizations.
Helping idiots hate other idiots since people have existed.

Most of Halo: Reach matchmaking action happens at close-medium range
That is why you get a close range weapon (the AR) and a medium range weapon (the pistol) to start with.

I like to think that's a pretty simple explanation.

  • 10.08.2011 8:32 PM PDT

Eh, the AR isn't so great but you're over exaggerating, I get it, it helps get your point across but it can kill people just fine. Within its range. The problem is its range isn't enough.

  • 10.08.2011 8:34 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: oaklandp8ntbalr
Most of Halo: Reach matchmaking action happens at close-medium range
That is why you get a close range weapon (the AR) and a medium range weapon (the pistol) to start with.

I like to think that's a pretty simple explanation.


Except the DMR dominates the AR in close range.

As does the Magnum now.

So why am I using an AR?

  • 10.08.2011 8:37 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: ANCIENTZOIDIAN
Eh, the AR isn't so great but you're over exaggerating, I get it, it helps get your point across but it can kill people just fine. Within its range. The problem is its range isn't enough.


That's kind of the point I'm making.

And the reason for the suggested replacement.

The only actual problem this weapon creates is now the UNSC have yet another precision weapon, while the Covenant have only one.

  • 10.08.2011 8:38 PM PDT

Member of team Master Theory.

17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.

Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.

Spread really screws with the idea of it being both precise and automatic though. You could be aiming for the chest and get random headshots as the shields pop.

Needs to be more consistent - the only way to have an automatic precision weapon would be to go the route of the focus rifle but give it a headshot bonus against ushielded targets. No random spread to interfere with player accuracy.

  • 10.08.2011 8:41 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: MATCLAN
Spread really screws with the idea of it being both precise and automatic though. You could be aiming for the chest and get random headshots as the shields pop.

Needs to be more consistent - the only way to have an automatic precision weapon would be to go the route of the focus rifle but give it a headshot bonus against ushielded targets. No random spread to interfere with player accuracy.


Except if the reticle is small enough then spread isn't a problem at all, and being as there is recoil rather than bloom, no shots would actually be very (if at all) random.

Remember, recoil, not bloom.

  • 10.08.2011 8:46 PM PDT

Member of team Master Theory.

17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.

Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.


Posted by: Darkside Eric

Posted by: MATCLAN
Spread really screws with the idea of it being both precise and automatic though. You could be aiming for the chest and get random headshots as the shields pop.

Needs to be more consistent - the only way to have an automatic precision weapon would be to go the route of the focus rifle but give it a headshot bonus against ushielded targets. No random spread to interfere with player accuracy.


Except if the reticle is small enough then spread isn't a problem at all, and being as there is recoil rather than bloom, no shots would actually be very (if at all) random.

Remember, recoil, not bloom.


I don't see the point in making a perfectly accurate bullet weapon when you could just use a beam weapon. The framework is already there - there's no need to re-invent the wheel when you could improve an existing concept.

  • 10.08.2011 8:51 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: MATCLAN

Posted by: Darkside Eric

Posted by: MATCLAN
Spread really screws with the idea of it being both precise and automatic though. You could be aiming for the chest and get random headshots as the shields pop.

Needs to be more consistent - the only way to have an automatic precision weapon would be to go the route of the focus rifle but give it a headshot bonus against ushielded targets. No random spread to interfere with player accuracy.


Except if the reticle is small enough then spread isn't a problem at all, and being as there is recoil rather than bloom, no shots would actually be very (if at all) random.

Remember, recoil, not bloom.


I don't see the point in making a perfectly accurate bullet weapon when you could just use a beam weapon. The framework is already there - there's no need to re-invent the wheel when you could improve an existing concept.


Except you aren't reinventing the wheel with this at all.

While I have not played it, many people have made this connection:

The weapon I presented sounds/feels/prototypes much like the ODST Silenced SMG.

  • 10.08.2011 8:58 PM PDT

Member of team Master Theory.

17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.

Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.

Silenced SMG was great. But giving it headshot bonuses would be terrible because it still had notable spread alongside the recoil. Removing the spread essentially gives you a recoiling beam weapon.

I don't understand why everything has to be new and flashy all the time. Build on the solid base that's already there, don't creat new things until you're happy that all improvements to current mechanics have been made.
Keep adding new, new, new all the time without full on changing the genre of the game and you may as well make a new franchise.

  • 10.08.2011 9:06 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: MATCLAN
Build on the solid base that's already there, don't creat new things until you're happy that all improvements to current mechanics have been made.


But that's what I'm doing.

We have the Silenced SMG as a base.

We're now building on how to turn it into a viable replacement for an AR that gets crapped on by pretty much everything.

  • 10.08.2011 9:11 PM PDT

The AR is fine the way it is. People only think it (and every other non-headshot capable weapons) sucks because it can't land headshots. It needs to deplete the shields and health while the DMR and magnum need to just deplete the shields.
Go play a match with headshots turned off and you'll see that the AR is much better in fights.

  • 10.08.2011 9:26 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Neo Kaiser 0
Go play a match with headshots turned off and you'll see that the AR is much better in fights.


Problem is... that's not how matchmaking works.

  • 10.08.2011 9:46 PM PDT


Posted by: Darkside Eric

Posted by: Neo Kaiser 0
Go play a match with headshots turned off and you'll see that the AR is much better in fights.


Problem is... that's not how matchmaking works.


There is custom matchmaking...

  • 10.08.2011 9:55 PM PDT
  • gamertag: Rakive
  • user homepage:

You must confront your inabilities
You must adjust to your capabilities

So basically the smg from odst without a silencer. Oh and if its 14 to kill shields and 3 for the headshot that would be 17 correct? So how could you get two kills a clip if the clip you want is 30. I thought that 17+17 is 34 which means every kill you have to reload to get another.

  • 10.08.2011 9:58 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Rakive
So basically the smg from odst without a silencer. Oh and if its 14 to kill shields and 3 for the headshot that would be 17 correct? So how could you get two kills a clip if the clip you want is 30. I thought that 17+17 is 34 which means every kill you have to reload to get another.


Original post had 10 for Shields, 10 for Health.

I only edited those, nothing else.

  • 10.08.2011 9:59 PM PDT

I think the AR should receive a slight buff to damage and have bloom greatly reduced (but not entirely eliminated). Make it more of an assault rifle rather than a bullet hose.

[Edited on 10.08.2011 10:31 PM PDT]

  • 10.08.2011 10:30 PM PDT

Wayne Jarvis, Attorney at Law; I have a responsibility to tell you that there is no candy in this office.


Posted by: Darkside Eric

Posted by: Horse Repairman
Wow.
This thread...
Just no. This is not Call of Duty. People like the OP are what is killing Halo.


Are you stupid?
No, I just understand how Halo works. It wouldn't even be worth anybody's effort to try to explain to you why a headshot-capable Assault Rifle is a terrible idea because you clearly lack the discipline to learn how Halo works, and you just want to change it so you can finally succeed.

  • 10.08.2011 11:17 PM PDT
  • gamertag: Poy357
  • user homepage:

My suggestion, take away bonus headshot damage.

I don't know why did you even include that in the first place.

  • 10.08.2011 11:50 PM PDT