Halo: Reach Forum
This topic has moved here: Subject: Does Zero Bloom increase the skill gap?
  • Subject: Does Zero Bloom increase the skill gap?
Subject: Does Zero Bloom increase the skill gap?

Why not stop by my File Share while you're here?

~Long Live Halo 2
Only regret is I didn't play more of it.

If you haven't noticed by now, I'm sort of a jerk.

Spamming > Pacing.
Posted by: SRQ baller24
yeah, if you don't know how to pace...

The only times I lost were when I missed.

  • 10.15.2011 9:14 AM PDT


Posted by: SRQ baller24
A video my friend sent me that I thought could be relevant to this thread

note: this is 1% onyx gameplay

All I saw was a faulty mechanic in that video, and someone coming out on top anyway.

  • 10.15.2011 9:14 AM PDT


Posted by: SRQ baller24

Posted by: st3althsniper22
Nope. Pacing got beaten by spamming most of the time, it was too effective. Remove bloom, and you actually have to aim to land a shot and not get lucky.
Posted by: SRQ baller24

Posted by: HALO 1 IS SOLID
bigger skill gap = less fun for the worse players so they stop playing, average players then quit because they are now the worst players and die a lot. outcome we end up with a small boring halo community of elites, fair, yes, boring and repetative, yes.

no, it actually doesn't. It actually took skill to pace your shots correctly and know when to spam, and when not to spam.

imo, 75-85% bloom is the way to go.

yeah, if you don't know how to pace...

The only times I lost were when I missed.

QFT

I learned this from negative experience, actually. I got tired of pacing and became a spammer. I got merked up when I started playing experienced players. They'd fully pace - letting every shot reduce in bloom. By outstrafing me, they'd give themselves the time they needed to put 5 shots exactly where they needed to be. I didn't stand a chance until I finally learned to adapt and pace again.

  • 10.15.2011 9:15 AM PDT


Posted by: st3althsniper22
Spamming > Pacing.
Posted by: SRQ baller24
yeah, if you don't know how to pace...

The only times I lost were when I missed.

lmao,

-he drained their shields first with a grenade
-he wasn't fighting someone who was pacing him back with a dmr
-they were elites

  • 10.15.2011 9:18 AM PDT


Posted by: ehcilC maJ

Posted by: SRQ baller24

Posted by: st3althsniper22
Nope. Pacing got beaten by spamming most of the time, it was too effective. Remove bloom, and you actually have to aim to land a shot and not get lucky.
Posted by: SRQ baller24

Posted by: HALO 1 IS SOLID
bigger skill gap = less fun for the worse players so they stop playing, average players then quit because they are now the worst players and die a lot. outcome we end up with a small boring halo community of elites, fair, yes, boring and repetative, yes.

no, it actually doesn't. It actually took skill to pace your shots correctly and know when to spam, and when not to spam.

imo, 75-85% bloom is the way to go.

yeah, if you don't know how to pace...

The only times I lost were when I missed.

QFT

I learned this from negative experience, actually. I got tired of pacing and became a spammer. I got merked up when I started playing experienced players. They'd fully pace - letting every shot reduce in bloom. By outstrafing me, they'd give themselves the time they needed to put 5 shots exactly where they needed to be. I didn't stand a chance until I finally learned to adapt and pace again.

A lot of people don't know that there is a certain cadence where
-if you fire just above it, bloom goes crazy
-if you are just below it, basically no bloom at all

this cadence is more effective for the needle rifle, but is still very effective for the DMR.

[Edited on 10.15.2011 9:24 AM PDT]

  • 10.15.2011 9:20 AM PDT

SIGNATURE


Posted by: SRQ baller24

no, it actually doesn't. It actually took skill to pace your shots correctly and know when to spam, and when not to spam.

imo, 75-85% bloom is the way to go.
Except it is flawed because sometimes spammers beat pacers by luck. Without bloom, the person with better aim always wins.

  • 10.15.2011 11:44 AM PDT

Bloom seemed to be about who had host.

You could easily spam if you had host.

  • 10.15.2011 11:49 AM PDT
  •  | 
  • Exalted Mythic Member
  • gamertag: Mysten
  • user homepage:

Infection in Halo 3 isn't zombie killing; it's ethnic cleansing. Have you ever noticed that these "zombies" are just black Spartans?

Not in the slightest. Unless you consider, "I saw you first" to be the epitome of skill.

I remember when I used to play games other than Halo for that.

  • 10.15.2011 12:05 PM PDT

Posted by: martrdom95
They rushed reach for the profit they built up hipe and screwed us over end of story


My Live Stream!!

Posted by: Gangster No1
Anyone who claims the AR takes skill ought to shoot himself in the head. Preferably with the AR because they'll most likely miss with any other weapon.


Posted by: con_extreme
without the magnum as a starting weapon yes.

  • 10.15.2011 12:06 PM PDT

Name's John. I'm a 21-year-old firefighter/EMT from lolhio who doubles as a die-hard Halo fan. I've been enjoying the franchise since 2001. My favorite iteration of Halo would have to be Halo 2 simply because I never got to experience the joy of a full-on Halo: CE LAN.


If you have any other questions, feel free to ask.

Oh yeah, and boot Zome.

Let me see, which takes more skill: having to aim to get kills or not having to aim to get kills? That's a toughie. I dunno. You decide.

  • 10.15.2011 12:15 PM PDT

Yes.

Movement is still holding back individual skill though and causing a "first to see/first to kill" effect. I really wish 343 would give us an 115% movement option. 120 is too fast, 110 isn't fast enough.

Also, the magnum needs to be a pickup. The randomness of the spread is worse than the halo 3 br.

  • 10.15.2011 12:22 PM PDT

Posted by: Tom T
Prolonged exposure to this forum is bad for your health.


Posted by: aBIueBooksheIf
because I like pen­is.

source


Posted by: jerbearzzz
Yes.

Movement is still holding back individual skill though and causing a "first to see/first to kill" effect.

  • 10.15.2011 12:26 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Chief Bigwig
Posted by: HALO 1 IS SOLID
average players then quit because they are now the worst players and die a lot. outcome we end up with a small boring halo community of elites, fair, yes, boring and repetative, yes.
Slippery slope argument.


It is a slippery slope argument, yes.

But there are grains of truth in it.

There are instances of ratios where the higher the difficulty was raised, the lower the population got.

  • 10.15.2011 12:28 PM PDT

Welcome to the internet. Joy dies here.

I'd say yes, to an extent. Removal of bloom just extends the useful range of the DMR so it's more on the level of sniping and further from the AR. Tracking targets at greater range requires better precision control (or lower sensitivity) and a much larger sphere of situational awareness. That said, I think it also reduces the skill gap as far as using the needle rifle and the magnum go, and reduces the value of power weapon control and the skill gap involved in countering many of the various power weapons. CQC in particular.

Overall, I'd say the skill gap has increased, but only because this game is dominated by the DMR.

  • 10.15.2011 12:41 PM PDT

~ Videogames are my favorite videogames ~


Posted by: WhackyGordon
I'd say yes, to an extent. Removal of bloom just extends the useful range of the DMR so it's more on the level of sniping and further from the AR. Tracking targets at greater range requires better precision control (or lower sensitivity) and a much larger sphere of situational awareness. That said, I think it also reduces the skill gap as far as using the needle rifle and the magnum go, and reduces the value of power weapon control and the skill gap involved in countering many of the various power weapons. CQC in particular.

Overall, I'd say the skill gap has increased, but only because this game is dominated by the DMR.


I don't see how range has anything to do with it. I killed people just fine at long to extreme ranges with the DMR plenty before.
Only missed because of my own errors.

  • 10.15.2011 12:50 PM PDT

Welcome to the internet. Joy dies here.

Posted by: WolfSpirit
I don't see how range has anything to do with it. I killed people just fine at long to extreme ranges with the DMR plenty before.
Only missed because of my own errors.

Well, with bloom longer range means more time between shots if you want maintain accuracy, and that's more time for your target to find cover. Might not make much of a difference on hemorrhage, but there are plenty of maps where it does.

  • 10.15.2011 12:55 PM PDT
  • gamertag: [none]
  • user homepage:


Posted by: ArchNinja64
Not really, nothing muched has changed, except allowing for more spamming.

lol

  • 10.15.2011 1:26 PM PDT

Hi.

Obviously...?

  • 10.15.2011 1:26 PM PDT
  • gamertag: Zuflux
  • user homepage:

No... WAY!

Yes and no. People will always find some gun, and some tactic to use that levels it, albeit unfairly.

  • 10.15.2011 1:43 PM PDT
  • gamertag: [none]
  • user homepage:

DerpRoids: It's what happened to 90% of the Reach forums.

My stats yo.


Posted by: ArchNinja64
Not really, nothing muched has changed, except allowing for more spamming.


Retard.

OT: Yes it does.

  • 10.15.2011 1:46 PM PDT

SIGNATURE


Posted by: Say Ons

Posted by: ArchNinja64
Not really, nothing muched has changed, except allowing for more spamming.

lol

  • 10.15.2011 9:35 PM PDT

Reach is 100% perfect, and the single most competitive game since Candyland. Anyone who dares question the godly powers of Bungie is obviously just bad at Halo.

Yes it does. Sure, not worrying about RoF is easy, but pacing is easy too, and at least with ZB, things aren't random. Bottom line:

Easy and consistent > Easy and inconsistent

And don't even say that bloom isn't random. There are only two reasons for a person to say that: stubbornness and ignorance.

[Edited on 10.15.2011 10:05 PM PDT]

  • 10.15.2011 10:03 PM PDT

Flash Kicks beat Armor Lock.

TheLab.

I haven't even played it yet and I already know the answer is yes.

  • 10.15.2011 10:04 PM PDT

SIGNATURE


Posted by: SYN Burning Sky
Yes it does. Sure, not worrying about RoF is easy, but pacing is easy too, and at least with ZB, things aren't random. Bottom line:

Easy and consistent > Easy and inconsistent

And don't even say that bloom isn't random. There are only two reasons for a person to say that: stubbornness and ignorance.
This is dfisch5 and I approve of this message

  • 10.16.2011 2:39 PM PDT