- Vandahl
- |
- Honorable Member
"Let our enemies know that havoc calls, and with it's song comes their end."
MAP: Bloodlust
Gametype(optional): Bloodlust Infection
You're probably wondering what exactly my title is talking about...
Well, it is about a new map variant that I've created in Forge mode that relates to the Infection gametype.
Bloodlust is an 'A-Symmetrical' map where players are presented in a world(to the most part) that has succumbed to a zombie apocalypse. Supports 5-16 players.
Humans
The Humans are given one stronghold that is their final stand against the dead. This holdout has both many offensive and defensive qualities ranging from Mounted Turrets (If played with the proper Gametype) to great walls and teleporters.
I attempted to give Humans the slight upperhand while not completely nerfing the zombies. I think that I finally came up with a good balance of available options to push players out of the base.
Infected
The Infected start out in a partially collapsed cave.
The cave was originally a highway off-ramp that has now been destroyed.
I tried to give this part of the map some major detail so that players can actually feel what had happened. But most likely will require some imagination lol.
:)
In Between?
These two worlds are met with a bridge that connects the cave to the stronghold. The bridge has lots of debris and other objects to slow down the dead. But overall, nothing too major to stop them in their tracks.
The bridge also has service tunnels that the infected or humans can use to get to the other side with protection and speed. While being out of the open at the same time.
I wanted to push some action on the bridge but from what I noticed in test runs that the surface of the bridge was damn near suicide for humans.
Unless they moved through the service tunnels which provided a lot of protection with limited space but can easily still be overrun with a couple zombies.
Here's a picture of the bridge from aerial view.
The reason I posted this map on the forums is because I want to hear the communities experiences they had with this map. I put a lot of time into this and I just want to share it with you all.
Please vote! Comment below if you have questions or comments!
Thanks for reading, take care! :)
P.S. There are a few elements that change in this map, just keep a close eye on the little things. ;)