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The Arbiter levels have always been my least favorites, mainly due to the fact that most of them are flood oriented, and they are darn hard on Legendary with certain skull combos. In particular is the elevator of doom, where you have no few places to run and fewer places to hide. I finally think I may have found a decent way to get past it with Black Eye going.
The descent of the elevator is surrounded by the pods of infection spores that are removed from their cradles on occassion and placed on the platform. The other structures are the key. There are flat spots that the flood jump from when they are not climbing walls, in tiers of three. The key to making it past this area of the map with Black Eye active is once the initial platform is clear, to immediately head for the edge of the platform and jump down to the lowest of the three ledges. Once there, you will be out of harms way for a bit.
The next step is to go even lower! There is a set of spawn points for the flood. If you move towards the center of the lowest ledge you will see below you two vertical rises of block, with a pathway between them. Jump down onto the top of the block rise, then off to the base of the spawn cave. Once there you are almost safe. You gotta have an energy sword with you since you are in a flood spawn point and iwll have more than six visitors and you need to dust them asap to conserve your sheilds as there is nothing to melee for health for quite a while. The elevator will descend below you and you can snipe the remaining flood on the platform. Once it is clear you can jump down, it looks like a leap of death, but as long as you dont miss you are fine, even iwth no shields and that annoying beeping going off, the jump will not kill you.
Been doing a skull run lately, active are: Sputnik, Catch, Envy, GBP, Black Eye. Cairo was amazingly easy with this combo as I have found some new long range shooting spots that keep your hide from getting tanned as bad, plus just more patient. Outskirts is always one of my faves, and this combo works great until ghosts start showing up, then it is a matter of having sniper/beam rifle as your weapons to take the fuel tanks out from waaaaaaaaaaaaay away. Metropolis was dicey, all those darn ghosts, but I got some lucky shots in. Rather than trying to blow up incoming ghosts, just blow them off the bridge. Oh, and by the way, the light poles, lane gates and truck bodies can be melee'd for health, so when your aim sucked like mine did and enough ghosts get through, you still can recharge shields. I never knew those could be melee'd, probably the last to know.
Have fun!
[Edited on 10.15.2011 7:00 PM PDT]