By the power of truth, I, while living, have conquered the universe.
Posted by: Sliding Ghost
Posted by: ajw34307
Posted by: Mark V guy
Halo 3 is the best campaign ever!!!!
Meh, it's nothing compared to CE, 2 or ODST. Halo 3 was a pretty piss-poor "conclusion", and there were so many cringey moments.
"To war..."
And why isnt Reach in the poll?
It's not worthy of the title of Halo. Worst campaign ever. Of all time...This.
CE and 2 were the glory days.
ODST was the true return to CE (AR esque start but with scope and bigger magazine, Pistol was fast, had scope, and had recoil instead of stupid bloom, allies were actually useful and fun to fight with (unlike Noble Team), lots of epic moments that weren't overdone/miniscule).
And Kikowani Station Mission Start was like Two Betrayals.
H3 was the beginning of the end and Reach was the end. Both signified the end of Bungie's open world style gameplay (CE's Halo, H2's Delta Halo, Metropolis, Outskirts, ODST's Mombassa Streets). H3 and Reach became like all those other shooters:
Go here, do this. Go there, do that.
No you can't go over there. Just follow this path and no one gets hurt. No don't look at that. Just stay on the -blam!- path.
Beautifully put.
CE, 2 and ODST encouraged you to explore the environment you were in, you felt immersed in the world you were in because it was there in front of you and free to explore. Halo 3 and Reach were all about the things you saw OUTSIDE the playing area, this is a pretty major thing, we (as the player) are completely seperated from the actual battle going on and are restricted to a single area we have to clear out in order to press a switch.
But in CE, 2 and ODST you were constantly on the move for your objectives with freedom of choice and direction. A perfect example would be the second mission of CE, you have a clear objective, find the Marines who have just landed on the Ring to regroup a fighting force. Ont he way, you're treated to massive skirmishes but they do not impede exploration and it really feels like an open world environment.
Same thing with Uplift Reserve and Mombasa Streets. These are true Halo levels, these are what make the campaign so replayable and fun, there's always something to do or something you might have missed on the various paths you can go. But in H3 and Reach, it's very much a secular experience where you're put on a path and have to follow it through to accomplish a boring objective that just involves pushing a switch...