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This topic has moved here: Subject: HALO: Reach Current Beta PURE system
  • Subject: HALO: Reach Current Beta PURE system
Subject: HALO: Reach Current Beta PURE system

Give me a gun and I'll get it done.

Well, I think this is the right spot for this...

As we all know, there is currently a reach beta playlist in which the armor abilities/gametypes are trying to be perfected. I've put some thought into this, read the numerous issues people have with each ability and think I have come up with a system to fix it.

Comment are quite appreciated.

This is of current just a fix/adjustment proposal for all the armor abilities.

From the top: (in no particular order :P)

Sprint:
Is fine just as it is. It should be set as initial equip. to leave room for drop shield. (I.E. if nothing is selected when you die, you re-spawn with sprint.)

Armor Lock:
The current beta version works great. If you get stuck and lock, you lock the 'nade inside armor lock and is still kills you. Thank heavens.

Jetpack:
Good. 'Nuff said.

Invisibility:
There have been hundreds of complaints about snipers using this, and how noobish it is. But what about all of us tactical users who use it to escape and infiltrate? I spent about a month thinking about this, and have found the best solution: 7-10 seconds of PURE Halo 3 type invisibility, with no motion tracker jamming. BUT, when you turned it on, you would always be on the motion tracker, even when not moving. This cuts down camping, an still lets you escape. probably about 30 seconds recharge.

Hologram:
Obviously too weak. The best idea I've heard is the hologram shouldn't flicker/die when fired upon and makes no noise when used.

Drop Shield
I want to see this in more gametypes, hence the reason I said spring should be an initial equip.
Also, I miss the original bubble shield...but that may be just me.

I hope this system can be used to improve the current halo experience.

Regards,

Starflyt

P.S. I am also a fan of the current damage bleed-through in the shield. Could be just me, though.

  • 10.18.2011 2:39 PM PDT

Halo Reach forum bud, so close

  • 10.18.2011 2:41 PM PDT

Vengeance only leads to an ongoing cycle of hatred.

Reach forum.

  • 10.18.2011 2:43 PM PDT