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This topic has moved here: Poll [25 votes]: Which game should I get?
  • Poll [25 votes]: Which game should I get?
Subject: Which game should I get?
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Poll: Which game should I get?  [closed]
ODST:  48%
(12 Votes)
Reach:  52%
(13 Votes)
Total Votes: 25

I've been thinking about retiring from my Halo 2 work (and eventually Halo 3) and I've had AI collection in mind for one of the 2 listed games. Which one should I get?

ODST appeals to me because of levels like Mombasa Streets (something to keep me entertained endlessly). And Reach has levels like PoA (which has potential for such a collection).

  • 10.20.2011 7:21 PM PDT

Reach isn't worth it, stay on halo 3.

  • 10.20.2011 8:50 PM PDT
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Ok then what about ODST?

[Edited on 10.21.2011 1:07 AM PDT]

  • 10.21.2011 1:07 AM PDT
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Sometimes, I dream about cheese.

ODST for sure, its a great game to play when you decide to give the manor titles a break or a while. its my 2nd favourite HALO game (H2 being my best one ofcourse) C.E 3rd and H3 4th. 40% ODST, 40% H2 and 20% H2? whats not to like! perfect blend IMO, it certainly did make up for H3's ultimately disappointing campaign

[Edited on 10.21.2011 4:50 PM PDT]

  • 10.21.2011 4:24 AM PDT
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Posted by: path1k
ODST for sure, its a great game to play when you decide to give the manor titles a break or a while.
Thanks for your opinion! I'm leaning on ODST every day!

Posted by: path1k
H3's ultimately disappointing campaign
You really should improvise. Have you tried making Half Flood? An army of Hornets? Have you seen Brute Chieftains jump the distance of a football field? Have you seen Hunters fly? Tank Forms? There's lot of stuff that you can do with the campaign.

  • 10.21.2011 6:00 AM PDT

The WorkPLace

Posted by: FALSE R3ALITYx
And Cobravert is absolutely correct.

Posted by: Der Todesengel
"In the beginning God created the heavens and the earth and Cobra."
- Der

As a predominately campaign player I have to say I honestly did not care for either game. Of the 2, ODST's campaign is just rather boring (imo), especially after you have come from playing a substantial amount of Halo 2 and Halo 3 campaigns. It just does not have the epic nature that they do. Firefight, if played with others is very laggy.

Reach's campaign still was sub par in comparison to H2 & H3 as well. Sure the first time through Legendary solo is rough, but once you figure stuff out it really isn't too difficult. Noob combo Elites, done.
I just never connected with either game and am cautiously optimistic that Halo 4 will give me back what I have been missing in campaign play.

Of the 2, Reach does give you more options / bang for your buck. But, you could probably buy either used today at reduced prices and have both.

  • 10.21.2011 7:11 AM PDT
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Posted by: Cobravert
As a predominately campaign player I have to say I honestly did not care for either game. Of the 2, ODST's campaign is just rather boring (imo), especially after you have come from playing a substantial amount of Halo 2 and Halo 3 campaigns. It just does not have the epic nature that they do.

Firefight, if played with others is very laggy.

Reach's campaign still was sub par in comparison to H2 & H3 as well. Sure the first time through Legendary solo is rough, but once you figure stuff out it really isn't too difficult. Noob combo Elites, done.
I just never connected with either game and am cautiously optimistic that Halo 4 will give me back what I have been missing in campaign play.

Of the 2, Reach does give you more options / bang for your buck. But, you could probably buy either used today at reduced prices and have both.
Well epic does not necessarily constitute a Halo game. I also consider fairness to be an important aspect, which CE had, H2 was lacking but it was still doable, and H3 had a bit too much but it was still a pleasant experience. Well I'm mostly a campaign player so lag would not bother me.

I don't really intend on getting either for their difficulties. I'm more interested on the AI infantry encounters. I want to go with only 1 because I'm getting close to retiring from Halo glitching (and then there's school to deal with).

  • 10.21.2011 8:38 AM PDT

"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."

ODST focuses more on campaign, and the AI is probably more likely to interest you. Reach was still a great game, but it doesn't hold a candle to H3. If you wanted a significantly different experience, go with ODST.

  • 10.21.2011 3:16 PM PDT

I run Skirmish!!!

ODST, this game actually had character development reach did not. If you want to get attached to characters, enjoy a good storyline and have a change of pace for halo, get ODST. reach blows

  • 10.21.2011 4:14 PM PDT
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Sometimes, I dream about cheese.

Posted by: Sliding Ghost
Posted by: path1k
H3's ultimately disappointing campaign
You really should improvise. Have you tried making Half Flood? An army of Hornets? Have you seen Brute Chieftains jump the distance of a football field? Have you seen Hunters fly? Tank Forms? There's lot of stuff that you can do with the campaign.
in that case i'll give 3's campaign another chance, i read in the halo wiki if you get the last brute cheiftan on the ark to follow you back into the room where the camo brutes where, he will cease trying to kill you and instead start praising one of those purple hologroms and howl like a wolf lol. http://halo.wikia.com/wiki/The_Ark_(level)#Miscellaneous

  • 10.21.2011 4:49 PM PDT
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I think I'll be going with ODST then. Anyone supporting Reach want to step up?

Posted by: path1k
in that case i'll give 3's campaign another chance, i read in the halo wiki if you get the last brute cheiftan on the ark to follow you back into the room where the camo brutes where, he will cease trying to kill you and instead start praising one of those purple hologroms and howl like a wolf lol. http://halo.wikia.com/wiki/The_Ark_(level)#Miscellaneous
You're going to want to start with The Covenant then because that's a treasure-load of fun. Getting sword Elites in Halo 2 was moderately easy due to Thunderstorm and abundance of the sword, but in Halo 3, you just need to take down Arby's shield when he's fighting. He'll take out a sword after which you can kill him, giving it to an Elite.

But if you want to do this, turn on Mythic and Thunderstorm, stick an Elite, take his sword and then give it back to him when he switches to plasma rifle. You can get about 5 checkpoints by going into the room before triggering the Hunters which will make it easy to get sword Elites without them dying.

On the other hand, you can get 20 something marines on Tsavo Highway (and they have scripting so it will feel like a real mission) so that could be your starting point. But The Storm AA Megabattle might be better because most enemies go to the AA gun by default.

As for the Chieftain, it's possible to get down to him before triggering the Jump Pack Brutes but I don't really know how or if it's patched or not. If you start from Rally Point Bravo, you can get Arbiter down there (killing him before activating the cutscene) with a sword after which you can use deployable covers to block him so he'll usually kill the Chieftain, Stalker Brutes, and Jackals (this works on Legendary as well).

  • 10.21.2011 10:29 PM PDT

Get both. ODST has a kick-ass campaign but if you ignore the broken elements, then reach has a fun multiplayer

  • 10.22.2011 12:39 AM PDT
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Posted by: AwesumDiggster
Get both. ODST has a kick-ass campaign but if you ignore the broken elements, then reach has a fun multiplayer
I don't have online privileges and I'm not interested by forge activity (downloading forge maps on the other hand is something I'm looking forward to if I get it).

So what about custom games?

  • 10.22.2011 1:03 AM PDT
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Sometimes, I dream about cheese.


Posted by: Sliding Ghost

Posted by: AwesumDiggster
Get both. ODST has a kick-ass campaign but if you ignore the broken elements, then reach has a fun multiplayer
I don't have online privileges and I'm not interested by forge activity (downloading forge maps on the other hand is something I'm looking forward to if I get it).

So what about custom games?
no XBL? than you HAVE to get ODST because reach was built for online play, without XBL you'll get bored of that -blam!- in a week or less. ODST is still good without XBL.

  • 10.22.2011 3:17 AM PDT

By the power of truth, I, while living, have conquered the universe.

Reach's campaign is abysmal... In fact it's difficult to know where to start here because my complaints about the campaign involves just about every single thing in it. So let's start with the so-called "story".

There are no words to express how awful (what can laughably be called) the story was, there wasn't even an actual plot until the end of The Package - and even that was designed as a way to shoehorn Halsey, Cortana, Keyes and some Forerunner BS in order to make the battle of Reach look more important than it actually was just to bring the story full circle (which is what Halo 3 achieved, this was NOT supposed to be the aim of Reach). We never even learned what that "latchkey" artefact was or what it did... And before anyone says that it held the coordinates to Halo, Cortana already had those when she analysed the rock at Sigma Octanus IV.

Then there were the sterile, one-dimensional characters... The only straight-thinking person in the Reach campaign is Halsey, and she only appears twice with very little dialogue - yet retains more of a character than Noble Six himself from the her brief appearances. I didn't care about any of Noble Team, I was never given a reason to. We didn't know who they were, other than a group of Spartan-IIIs who should have been dead with a Spartan-II who was a carbon copy of Kurt from Ghosts of Onyx (and thus, the only "good" character, but Bungie did away with him not even half way through the game).

See, the biggest mistake Bungie made here is telling us that we're going to experience a much more human story. Bullshyte, this statement is immediately rendered invalid by the fact the main characters are Spartans. They are NOT emotionally-driven characters, if they wanted a human story then they'd have done a better jb by having the story follow the plight of some Marines/ODSTs with Buck.

So if anyone else found themselves thinking things like, "huuuh," or, "lolwhaaat," when you're seeing how illogically people like Carter act (telling Emile to stay by an empty door when the Field Marshall who has data on SWORD Base runs away instead of ordering him to pursue), you really shouldn't blame yourself or think you're stupid.

No, it was Bungie who dun goofed. Don't worry, my lovelies, I'm here to share your pain...

The space combat wasn't particularly great either... Honestly I was thinking initially, "how can you go wrong with that in Halo?" but Bungie managed to do it somehow with a process involving:

- Sitting around...
- Shooting some Banshees.
- Sitting around...
- Shooting a little more
- Listen to the pilots whine about being shot
- Shooting a little more
- Call it a day.

Long Night of Solace was completely illogical. All we did was shoot at Serpahs and then blow up a Super Carrier with a slipspace drive because apparently there was not a SINGLE nuke on the UNSC "fortress world". Yeah, that's really good writing right there. And apparently 60% of the UNSC Fleet was out taking the poodle for a walk...

Then there was the horrific level design which basically focused on you going from Point A to B in order to press a switch and progress to the next area to repeat the process with some Covenant in the middle. Gone are the days when you were going somewhere for a reason, not just any reason, but an inventive one. Like in Halo CE when your destination was always a set thing (be it saving scattered Marines, finding a hidden map room or boarding a Covenant ship to get Keyes' neural implants) and it always had significance to the plot. In Reach? Not at all...

So no, Reach most definitely did not have a great campaign at all. It was flawed in so many ways it just isn't funny, truly it's the Phantom Menace of Halo.

Oh, I forgot to whine about Nightfall - perhaps the worst mission in Halo, right up there with The Library and Cortana. So it's basically a faux attempt to recreate the circumstances and tension of The Truth and Reconciliation from CE, and it fails miserably.

Honestly, any level that can be completed in 4 minutes by simply running past everything is clearly flawed. The stealth aspect lasts about 5 seconds and then it just goes back to regular shooting, it's so mind-numbingly boring I have no way to formulate my displeasure into words.

Get ODST, it's infinitely better, you are spoiled for choice and it's a lot more entertaining.

  • 10.22.2011 3:43 AM PDT

"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."


Posted by: ajw34307
Reach's campaign is abysmal... In fact it's difficult to know where to start here because my complaints about the campaign involves just about every single thing in it. So let's start with the so-called "story".

There are no words to express how awful (what can laughably be called) the story was, there wasn't even an actual plot until the end of The Package - and even that was designed as a way to shoehorn Halsey, Cortana, Keyes and some Forerunner BS in order to make the battle of Reach look more important than it actually was just to bring the story full circle (which is what Halo 3 achieved, this was NOT supposed to be the aim of Reach). We never even learned what that "latchkey" artefact was or what it did... And before anyone says that it held the coordinates to Halo, Cortana already had those when she analysed the rock at Sigma Octanus IV.

Then there were the sterile, one-dimensional characters... The only straight-thinking person in the Reach campaign is Halsey, and she only appears twice with very little dialogue - yet retains more of a character than Noble Six himself from the her brief appearances. I didn't care about any of Noble Team, I was never given a reason to. We didn't know who they were, other than a group of Spartan-IIIs who should have been dead with a Spartan-II who was a carbon copy of Kurt from Ghosts of Onyx (and thus, the only "good" character, but Bungie did away with him not even half way through the game).

See, the biggest mistake Bungie made here is telling us that we're going to experience a much more human story. Bullshyte, this statement is immediately rendered invalid by the fact the main characters are Spartans. They are NOT emotionally-driven characters, if they wanted a human story then they'd have done a better jb by having the story follow the plight of some Marines/ODSTs with Buck.

So if anyone else found themselves thinking things like, "huuuh," or, "lolwhaaat," when you're seeing how illogically people like Carter act (telling Emile to stay by an empty door when the Field Marshall who has data on SWORD Base runs away instead of ordering him to pursue), you really shouldn't blame yourself or think you're stupid.

No, it was Bungie who dun goofed. Don't worry, my lovelies, I'm here to share your pain...

The space combat wasn't particularly great either... Honestly I was thinking initially, "how can you go wrong with that in Halo?" but Bungie managed to do it somehow with a process involving:

- Sitting around...
- Shooting some Banshees.
- Sitting around...
- Shooting a little more
- Listen to the pilots whine about being shot
- Shooting a little more
- Call it a day.

Long Night of Solace was completely illogical. All we did was shoot at Serpahs and then blow up a Super Carrier with a slipspace drive because apparently there was not a SINGLE nuke on the UNSC "fortress world". Yeah, that's really good writing right there. And apparently 60% of the UNSC Fleet was out taking the poodle for a walk...

Then there was the horrific level design which basically focused on you going from Point A to B in order to press a switch and progress to the next area to repeat the process with some Covenant in the middle. Gone are the days when you were going somewhere for a reason, not just any reason, but an inventive one. Like in Halo CE when your destination was always a set thing (be it saving scattered Marines, finding a hidden map room or boarding a Covenant ship to get Keyes' neural implants) and it always had significance to the plot. In Reach? Not at all...

So no, Reach most definitely did not have a great campaign at all. It was flawed in so many ways it just isn't funny, truly it's the Phantom Menace of Halo.

Oh, I forgot to whine about Nightfall - perhaps the worst mission in Halo, right up there with The Library and Cortana. So it's basically a faux attempt to recreate the circumstances and tension of The Truth and Reconciliation from CE, and it fails miserably.

Honestly, any level that can be completed in 4 minutes by simply running past everything is clearly flawed. The stealth aspect lasts about 5 seconds and then it just goes back to regular shooting, it's so mind-numbingly boring I have no way to formulate my displeasure into words.

Get ODST, it's infinitely better, you are spoiled for choice and it's a lot more entertaining.


He's absolutely correct. I didn't hate Reach nearly as much as he did, but pretty much everything he said is correct. Who thinks that Eric Nylund's novel "The Fall of Reach" would have made an amazing campaign?

  • 10.22.2011 5:21 AM PDT
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Posted by: path1k

no XBL? than you HAVE to get ODST because reach was built for online play, without XBL you'll get bored of that -blam!- in a week or less. ODST is still good without XBL.
I'll be going with ODST then.

Posted by: ajw34307
Get ODST, it's infinitely better, you are spoiled for choice and it's a lot more entertaining.
Very well said. My choice is final.

Posted by: swvjdirector

I didn't hate Reach nearly as much as he did, but pretty much everything he said is correct.

Who thinks that Eric Nylund's novel "The Fall of Reach" would have made an amazing campaign?
Same here and I agree.

It certainly would have.

ODST - introduced team concept, we see from each one's perspective but it's player centered, ODST AI was decent, enemy AI was slight improvement from Halo 3

Reach - failure of a team, we never see from their perspective, we don't play as the soldier depicted in Lone Wolf's cutscene (who is shown as being able to fend off several Elites) and even then, it's not about fall of the player. It's about the fall of Reach. Shoddy acting and script, friendly AI were dimwitted, enemy AI is overrated and op, finally, Reach tries too hard to be like CE.

So what would have gone well with Reach?

Some concepts I came up with (maybe you guys can do better):

-play as Noble Six, instead of a team, there is a triumvirate.

-no Noble Team (Jorge is an exception), play as Noble Six and Jun, separate campaign missions.

Noble Six = UNSC's combat bred assassin
Jun = ONI operative

During Nightfall, we play as Jun instead of Six. Think about it. Noble Six sprints at the Elite, tackles him and performs a brutal assassination. We get to see the true meaning of hyper-lethal.

  • 10.22.2011 6:21 AM PDT
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Posted by: II gaped II
ODST, this game actually had character development reach did not. If you want to get attached to characters, enjoy a good storyline and have a change of pace for halo, get ODST. reach blows

  • 10.22.2011 7:23 AM PDT


Posted by: Sliding Ghost
I think I'll be going with ODST then. Anyone supporting Reach want to step up?

*raises hand*

ODST doesn't have many glitches at all. It has slow movement speed and jumping. The AI (from what I tried) are very stubborn and are hard to manipulate. I would say Reach. Not because it's all great, but because you can do so much more than ODST.
Also Mombasa Streets has no marines.
No marines = no mega collection.

[Edited on 10.22.2011 9:47 AM PDT]

  • 10.22.2011 9:41 AM PDT

By the power of truth, I, while living, have conquered the universe.


Posted by: InvasionImminent

Posted by: Sliding Ghost
I think I'll be going with ODST then. Anyone supporting Reach want to step up?

*raises hand*

ODST doesn't have many glitches at all. It has slow movement speed and jumping. The AI (from what I tried) are very stubborn and are hard to manipulate. I would say Reach. Not because it's all great, but because you can do so much more than ODST.
Also Mombasa Streets has no marines.
No marines = no mega collection.


You'd be surprised at the amount of glitches that ODST has. There's one which enables you to "resurrect" the dead Elites in Mombasa Streets.

  • 10.22.2011 4:27 PM PDT

[quote]Posted by: ajw34307
quote]

QFT. Nothing you said that wasn't true.


[Edited on 10.22.2011 5:17 PM PDT]

  • 10.22.2011 5:15 PM PDT
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Posted by: ajw34307

Posted by: InvasionImminent

Posted by: Sliding Ghost
I think I'll be going with ODST then. Anyone supporting Reach want to step up?

*raises hand*

ODST doesn't have many glitches at all. It has slow movement speed and jumping. The AI (from what I tried) are very stubborn and are hard to manipulate. I would say Reach. Not because it's all great, but because you can do so much more than ODST.
Also Mombasa Streets has no marines.
No marines = no mega collection.


You'd be surprised at the amount of glitches that ODST has. There's one which enables you to "resurrect" the dead Elites in Mombasa Streets.
I've heard of that. That's also on Halo 3's last level except with Tank Forms.

  • 10.24.2011 12:24 AM PDT

Games I like:,
Half-Minute Hero
MBU
Portal
Halo 3 is the best Halo ever
Maps I like: Turf, Avalanche, Pylon, Sandbox, Breakpoint and many more.


Posted by: ajw34307
Reach's campaign is abysmal... In fact it's difficult to know where to start here because my complaints about the campaign involves just about every single thing in it. So let's start with the so-called "story".

There are no words to express how awful (what can laughably be called) the story was, there wasn't even an actual plot until the end of The Package - and even that was designed as a way to shoehorn Halsey, Cortana, Keyes and some Forerunner BS in order to make the battle of Reach look more important than it actually was just to bring the story full circle (which is what Halo 3 achieved, this was NOT supposed to be the aim of Reach). We never even learned what that "latchkey" artefact was or what it did... And before anyone says that it held the coordinates to Halo, Cortana already had those when she analysed the rock at Sigma Octanus IV.

Then there were the sterile, one-dimensional characters... The only straight-thinking person in the Reach campaign is Halsey, and she only appears twice with very little dialogue - yet retains more of a character than Noble Six himself from the her brief appearances. I didn't care about any of Noble Team, I was never given a reason to. We didn't know who they were, other than a group of Spartan-IIIs who should have been dead with a Spartan-II who was a carbon copy of Kurt from Ghosts of Onyx (and thus, the only "good" character, but Bungie did away with him not even half way through the game).

See, the biggest mistake Bungie made here is telling us that we're going to experience a much more human story. Bullshyte, this statement is immediately rendered invalid by the fact the main characters are Spartans. They are NOT emotionally-driven characters, if they wanted a human story then they'd have done a better jb by having the story follow the plight of some Marines/ODSTs with Buck.

So if anyone else found themselves thinking things like, "huuuh," or, "lolwhaaat," when you're seeing how illogically people like Carter act (telling Emile to stay by an empty door when the Field Marshall who has data on SWORD Base runs away instead of ordering him to pursue), you really shouldn't blame yourself or think you're stupid.

No, it was Bungie who dun goofed. Don't worry, my lovelies, I'm here to share your pain...

The space combat wasn't particularly great either... Honestly I was thinking initially, "how can you go wrong with that in Halo?" but Bungie managed to do it somehow with a process involving:

- Sitting around...
- Shooting some Banshees.
- Sitting around...
- Shooting a little more
- Listen to the pilots whine about being shot
- Shooting a little more
- Call it a day.

Long Night of Solace was completely illogical. All we did was shoot at Serpahs and then blow up a Super Carrier with a slipspace drive because apparently there was not a SINGLE nuke on the UNSC "fortress world". Yeah, that's really good writing right there. And apparently 60% of the UNSC Fleet was out taking the poodle for a walk...

Then there was the horrific level design which basically focused on you going from Point A to B in order to press a switch and progress to the next area to repeat the process with some Covenant in the middle. Gone are the days when you were going somewhere for a reason, not just any reason, but an inventive one. Like in Halo CE when your destination was always a set thing (be it saving scattered Marines, finding a hidden map room or boarding a Covenant ship to get Keyes' neural implants) and it always had significance to the plot. In Reach? Not at all...

So no, Reach most definitely did not have a great campaign at all. It was flawed in so many ways it just isn't funny, truly it's the Phantom Menace of Halo.

Oh, I forgot to whine about Nightfall - perhaps the worst mission in Halo, right up there with The Library and Cortana. So it's basically a faux attempt to recreate the circumstances and tension of The Truth and Reconciliation from CE, and it fails miserably.

Honestly, any level that can be completed in 4 minutes by simply running past everything is clearly flawed. The stealth aspect lasts about 5 seconds and then it just goes back to regular shooting, it's so mind-numbingly boring I have no way to formulate my displeasure into words.

Get ODST, it's infinitely better, you are spoiled for choice and it's a lot more entertaining.

this is why I added him to my friend's list.

But yes, it is true. Reach's campaign offers no intricate plot like Halo 2 did (Truth backstabs the Elites in a silly attempt to keep the turh about the Humans hidden). Although Bungie says "Bringing the Elites back in is a joy for most employees" (Something like that), In truth, although they are fancied up with cool armor, the basic Ai in them is screwed. Concussion rifle spam anyone? The levels are repetitive (Especially POA) and boring, Winter Contigency is a the true meaning of "Tard" level in Halo as Bungie thought it would be cool sending you to fight little Covenant and think that these "Spartans" (Who are equipped with Armor Lock even though they are invincible) are your friends. Don't get me started on New Alexandria (Lets just say Kat wants you dead).

Get ODST. In the final level in ODST, you feel more invaded by the Covenant then in the entire Reach campaign. The scoped SMG is awesome to :D

  • 10.24.2011 12:57 AM PDT

go with odst, comes with halo 3 multiplayer and all dlc maps (except cold storage) so u will have alot of fun with it.

  • 10.24.2011 1:51 AM PDT
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Posted by: Multijirachi

this is why I added him to my friend's list.

But yes, it is true. Reach's campaign offers no intricate plot like Halo 2 did (Truth backstabs the Elites in a silly attempt to keep the turh about the Humans hidden). Although Bungie says "Bringing the Elites back in is a joy for most employees" (Something like that), In truth, although they are fancied up with cool armor, the basic Ai in them is screwed. Concussion rifle spam anyone? The levels are repetitive (Especially POA) and boring, Winter Contigency is a the true meaning of "Tard" level in Halo as Bungie thought it would be cool sending you to fight little Covenant and think that these "Spartans" (Who are equipped with Armor Lock even though they are invincible) are your friends. Don't get me started on New Alexandria (Lets just say Kat wants you dead).

Get ODST. In the final level in ODST, you feel more invaded by the Covenant then in the entire Reach campaign. The scoped SMG is awesome to :D
He does make a good point.

Indeed, the plot is lacking in substance. IWHBYD is just like half the fun. True, the Elites are unfair. I shouldn't have to resort to long range weapons to take them out. I should be able to charge up to them and give them a whack without them giving me a whack before I even get to do anything. I can easily get evade the concussion rifle blasts, with Sprint and without. But what's the point if they're going to instant melee kill me when I reach them? Even when I catch them off guard, they don't get surprised. They just give me a whack.

I like the trilogy Elites because their melee animation isn't absurdly fast. And the odd thing is, Reach Elites suck at close range combat. This is ridiculous. H2 Elites would try to melee an enemy at this position. And this is even worse. Of course, this is in Halo 3 as well, but these are Elites. They shouldn't be this easy to fight up close. CE Elites had a bigger melee range. Why remove that? It's been in all 3 games of the trilogy. H3 Elites have a big melee range so it's difficult to get behind them.

Tell me more about PoA. I'm interested in that one regardless.

Winter Contingency never appealed to me.

Yeah, what's the point of having armor lock and instant kill shot on former allies if they're invincible?! I can understand the former but the latter is just frustrating. I can understand if Johnson or Arby one shot me, but at least I can give them a non-projectile weapon.

Alright, I won't ask about that.

I'm thinking about it. I really want to try that scoped SMG and magnum.

  • 10.24.2011 1:53 AM PDT