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Subject: Question About the Cole Protocol

So you've jumped to a random point and fought off Covenant pursuers. Now what? Your navigational data has been wiped, so aren't you stranded?

  • 10.22.2011 6:39 AM PDT
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You should have some slight idea of where the nearest colony is. Put everybody into cryo sleep and start jumping.

  • 10.22.2011 6:58 AM PDT

Basically.

The downside of the Cole Protocol is to sacrifice yourself for a greater good. And maybe hope for some luck, but it basically was a one way ticket...

  • 10.22.2011 7:10 AM PDT

I think they usually purged all the nav data at the last minute possible unless they were jumping into a large battle like that at Reach. I mean, there is always the chance you might win against the Covenant ships or manage to escape them. You probably purge all of the normal data and information that might lead back to UNSC space, but I think nav data would probably be the last to go, and then you purge it if it's certain the Covenant are boarding or you're about to be destroyed. That's what I'd assume anyway, and I think I remember a couple times where it wasn't purged during the battle or whatever sort of skirmish the UNSC had and they immediately proceeded to a UNSC colony (through randomized vectors and routes of course).

  • 10.22.2011 7:46 AM PDT
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Do not waste your tears, I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men.

Posted by: goldhawk
We should know better, because we are better.

I always thought that someone on the crew memorized the important locations or at least has a general idea of where to go so that they can get back.

  • 10.22.2011 8:57 AM PDT
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97X


Posted by: Xd00999
I always thought that someone on the crew memorized the important locations or at least has a general idea of where to go so that they can get back.


This makes sense, because the memory files had been wiped and the covenat wouldn't get the info from a captured marine because they never took PRISONERS!

  • 10.22.2011 9:03 AM PDT

"I may not be perfect, but always been true."


Posted by: RC117

Posted by: Xd00999
I always thought that someone on the crew memorized the important locations or at least has a general idea of where to go so that they can get back.


This makes sense, because the memory files had been wiped and the covenat wouldn't get the info from a captured marine because they never took PRISONERS!


Keyes and Johnson want to have a word with you >.>

  • 10.22.2011 9:06 AM PDT
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"Alex 248 reporting Captain" :)

  • 10.22.2011 9:25 AM PDT


Posted by: RKOSNAKE

Posted by: RC117

Posted by: Xd00999
I always thought that someone on the crew memorized the important locations or at least has a general idea of where to go so that they can get back.


This makes sense, because the memory files had been wiped and the covenat wouldn't get the info from a captured marine because they never took PRISONERS!


Keyes and Johnson want to have a word with you >.>


So would Miranda, the marines trapped with Johnson, the ones with Jacob Keyes, and the marines imprisoned on High Charity. I think it's been pretty much proven by this point time that the "Covenant don't take prisoners" claim is bogus. I can't say how long anyone normally lasts in captivity, but it's fairly evident that the Covenant have taken prisoners since the beginning.

  • 10.22.2011 11:33 AM PDT

XxXD3LuuX3 X luuC1d17YXxX


Posted by: OrderedComa

Posted by: RKOSNAKE

Posted by: RC117

Posted by: Xd00999
I always thought that someone on the crew memorized the important locations or at least has a general idea of where to go so that they can get back.


This makes sense, because the memory files had been wiped and the covenat wouldn't get the info from a captured marine because they never took PRISONERS!


Keyes and Johnson want to have a word with you >.>


So would Miranda, the marines trapped with Johnson, the ones with Jacob Keyes, and the marines imprisoned on High Charity. I think it's been pretty much proven by this point time that the "Covenant don't take prisoners" claim is bogus. I can't say how long anyone normally lasts in captivity, but it's fairly evident that the Covenant have taken prisoners since the beginning.


They take them for interogation, not in mercy.

  • 10.22.2011 11:37 AM PDT

It's a bit like being blindfolded and told to spin around a couple of times. I would imagine that it would be pretty hard to navigate.

  • 10.22.2011 11:43 AM PDT
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I was always under the impression that if you needed to resort to the Cole Protocol then there was no survival. You were already dead in essence with no way out. Of course there is no way of knowing for sure how things will end up, but to be saved from utterly hopeless situations would be incredibly unlikely and therefore probably did not happen very often, if at all. So act to address what is the most likely outcome. (Scenario's like no engine power or weapons, and being outnumbered)

There could be a pre-planned course from the ship's current location to a section of space in the middle of nowhere, that is not deleted. Captains may be required to learn the star positions in this special region and then navigate from there. However if the Covenant stumbled across this course data and went there they would not think anything of it, because it is in the middle of nowhere. They would not know the stars that indicate the position of Human space. It would just be a random course to nowhere to them. Of course there is no evidence for this, but it is one way in which such a system could work I think.

  • 10.22.2011 8:49 PM PDT
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I am...whimsical today.

If navigational data were wiped, could communications still be sent?

Could the stranded ship send a distress signal to a known relay, to be transmitted navigational data so that a rendezvous could be organised?

  • 10.22.2011 9:03 PM PDT


Posted by: Makko Mace

Posted by: OrderedComa

Posted by: RKOSNAKE

Posted by: RC117

Posted by: Xd00999
I always thought that someone on the crew memorized the important locations or at least has a general idea of where to go so that they can get back.


This makes sense, because the memory files had been wiped and the covenat wouldn't get the info from a captured marine because they never took PRISONERS!


Keyes and Johnson want to have a word with you >.>


So would Miranda, the marines trapped with Johnson, the ones with Jacob Keyes, and the marines imprisoned on High Charity. I think it's been pretty much proven by this point time that the "Covenant don't take prisoners" claim is bogus. I can't say how long anyone normally lasts in captivity, but it's fairly evident that the Covenant have taken prisoners since the beginning.


They take them for interogation, not in mercy.
i thought RC177 was being sarcastic when he said that

  • 10.22.2011 10:22 PM PDT

Posted by:ScubaToaster
Posted by: HipiO7
This man, this man right here put it so eloquently that I actually cancelled my own 2000+ word long post.
/slow clap for respect


:)
The person who said participating is important, not winning, obviously never won anything.

The logical solution would be before getting wiped, the navigational officer would require to memorize the coordinates for a colony to jump too.

After the random slipspace jump, of course. If not the UNSC would have lost a lot of ships this way, and it would have been a major issue.

  • 10.23.2011 7:01 AM PDT

Don't worry, you're still your mom's favorite Bnet member.

Yes, yes you are stranded. The Cole Protocol is a one way ticket for the greater good.

  • 10.23.2011 7:55 AM PDT
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If you need to use the Cole Protocol, you are dead anyways. That's the mind-frame it was designed to, so if you managed to survive you are basically screwed.

Actually, most space combat takes place near a planet controlled by the UNSC. If you survived the battle(i.e. won) then all you have to do is head to the planet you were defending.

  • 10.23.2011 5:54 PM PDT

Theres a problem with the cole protocol anyway, if my thought experiments are correct. As in, after enough covie encounters, it starts to have the opposite effect than intended ;)

I have to think about it some more though.

  • 10.23.2011 6:36 PM PDT
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Posted by: Fatal Factor
Theres a problem with the cole protocol anyway, if my thought experiments are correct. As in, after enough covie encounters, it starts to have the opposite effect than intended ;)

I have to think about it some more though.


NAV Data can be restored, and those that survive fights can just stay at the local planet until the everything is up and running again.

  • 10.23.2011 6:42 PM PDT
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I am...whimsical today.

Posted by: Fatal Factor
Theres a problem with the cole protocol anyway, if my thought experiments are correct. As in, after enough covie encounters, it starts to have the opposite effect than intended ;)

I have to think about it some more though.
As in, look at which directions ships never jump to, in order to find out where the protected areas are?

As I remember it, is not all navdata wiped first, then a random jump is plotted? In theory a ship could be heading straight for Earth, but with the almost infinite number of possible jump configurations, it'd be a vanishingly small probability.
As it is, even in the case a ship were heading for Earth, it would be much more likely for it to drop out of slipspace before arriving, or perhaps even blowing past the system and dropping out somewhere on the other side.

  • 10.23.2011 7:04 PM PDT

Don't worry, you're still your mom's favorite Bnet member.

Posted by: Guscon
In theory a ship could be heading straight for Earth, but with the almost infinite number of possible jump configurations, it'd be a vanishingly small probability.
Even 1/4 of a degree difference in coordinate jump could land the covies on the other side of the galaxy

  • 10.23.2011 8:08 PM PDT

Im pretty sure TFOR says the cole protocol dictates a random jump away AWAY from earth and any colony on penalty of death, so you can take that as any random vector NOT including the 180 by 180 degree arc in a 3D coordinate system which would take you closer to a nearby human world. So i believe that over the course of many encounters, a statistical analysis of the exit vectors of human ships would yield a probable direction of human space when you extrapolate them backwards. Send probes in that direction until you encounter more ships. Rinse and repeat, the statistical model improves with every encounter. Eventually youd find 'hot spots' in the extrapolated data which would correlate to inner colonies and in the end, earth. So yeah i think i just broke the cole protocol, sorry. Unless ive missed something, one day im gonna get pen and paper out to draw it and think about it properly.

I realised this a few years ago, was gonna spring it on the community some day but i suppose the cat is out of the bag now.


Posted by: Guscon
Posted by: Fatal Factor
Theres a problem with the cole protocol anyway, if my thought experiments are correct. As in, after enough covie encounters, it starts to have the opposite effect than intended ;)

I have to think about it some more though.
As in, look at which directions ships never jump to, in order to find out where the protected areas are?

As I remember it, is not all navdata wiped first, then a random jump is plotted? In theory a ship could be heading straight for Earth, but with the almost infinite number of possible jump configurations, it'd be a vanishingly small probability.
As it is, even in the case a ship were heading for Earth, it would be much more likely for it to drop out of slipspace before arriving, or perhaps even blowing past the system and dropping out somewhere on the other side.

  • 10.24.2011 10:24 PM PDT

Cool link for the cool people.

  • 10.25.2011 1:03 AM PDT
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Always figured that they wiped the drives when there was no hope of winning or escape.

Otherwise they are stuck and lost with no way of getting home after every little skirmish with the Covenant. That is just entirely too impractical to be enforced.

[Edited on 10.25.2011 2:09 AM PDT]

  • 10.25.2011 2:08 AM PDT


Posted by: Makko Mace

Posted by: OrderedComa

Posted by: RKOSNAKE

Posted by: RC117

Posted by: Xd00999
I always thought that someone on the crew memorized the important locations or at least has a general idea of where to go so that they can get back.


This makes sense, because the memory files had been wiped and the covenat wouldn't get the info from a captured marine because they never took PRISONERS!


Keyes and Johnson want to have a word with you >.>


So would Miranda, the marines trapped with Johnson, the ones with Jacob Keyes, and the marines imprisoned on High Charity. I think it's been pretty much proven by this point time that the "Covenant don't take prisoners" claim is bogus. I can't say how long anyone normally lasts in captivity, but it's fairly evident that the Covenant have taken prisoners since the beginning.


They take them for interogation, not in mercy.


I didn't say they took prisoners out of any sort of care or anything like that. I was just saying that the claim that the Covenant never takes any prisoners ever is a load of bollocks.

  • 10.25.2011 1:06 PM PDT

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