Bungie Universe
This topic has moved here: Subject: Water Fights
  • Subject: Water Fights
Subject: Water Fights
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

One cool expansion Idea:
Water. Sure, we all know that in Halo you can drive the warthog under the way-cool looking water for miles... but what about boats or swimming or water in Halo 2 (or 3?) think about it guys, it adds a whole new aspect to game play. So my question is this... what would you do if you could make ships, floats, rafts, anything, as well as use water in Multiplayer? how would you incorporate it into the game?

does anyone agree with me that this is a [color=blue] cool [/color] idea?

[color=green] PEACE [/color] [color=yellowgreen] OUT [/color]

  • 05.13.2004 4:46 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

i put this response in your post so you wouldnt feel bad about anybody responding to your idea.

  • 05.13.2004 4:49 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Well since Halo 2 is set on Earth there must be something like submersible battleship carriers. However I think the Master Chief is too heavy to swim. He does better truddling along the sea floor. When I think of D-Day beach-deployment craft, the Pelican immediately replaces it, so no point for sea transports.

  • 05.13.2004 4:51 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Interesting thought... how would plasma fare underwater? I don't think it would do to well. Shotgun would be next to useless. You'd need speargun weaponry, torpedoes instead of rockets.

Dang... that would be a whole new game and the covenant would be at severe disadvantage.

  • 05.13.2004 4:51 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Does he breath?

  • 05.13.2004 4:57 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Combat in water would need specially designed vehicles and/or specially designed weapons. It'd be a serious waste of coding unless it was a very important part of the game. They shouldn't do it just to for coolness factors. However, the increased capacity to have amphibean or truly aquatic assaults would be fanatastic, it could add a lot to the game for example if the back end of Zanzibar's fort was open and you could take a water vehicle around the island for a sneak attack.

  • 05.13.2004 5:16 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

This would be cool but i wouldn't want an endless expanse of water mabey an island here a group of rocks far out here and a reef there would do the trick

  • 05.13.2004 5:20 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Sir, what is that?

I don't know..Wait!!!

AHH!!! ICEBERG!!!!!!

NO!! I DON'T WANT TO DIE!!!

AHH!!!! SELF DIALOGUE!!!!!

  • 05.13.2004 5:21 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

What the hell are you talking about?

  • 05.13.2004 5:22 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

there could be a 1 man sumbmarine. like a banshee with no wings or an inclosed ghost. it could fire mini torpedos. :)

  • 05.13.2004 5:31 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

What actually happens to a gohst when it goes over/into water?
I know what happens to a warthog but what about the gohst?

  • 05.13.2004 5:33 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

via modding i have driven ghosts on silent cartographer, and after going a certain ways into the ocean, the ghost "freezes up".

  • 05.13.2004 5:42 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

how ghost in silent cartographer

  • 05.13.2004 5:45 PM PDT