- last post: 01.01.0001 12:00 AM PDT
Posted by: Nitronia
Okay, voice actors? What are you going to use voice actors for?
well story, that's a bit easy to work out!!!
What about the limitations of the Halo engine?
that's why he's doing this.
A ranking system? Buddylist? A gamelobby?
what for god sake this post is new!!!
Halo 2 Project for Custom Editionhe's not making it for CE, well i'm not sure but i think it's more of a add-on, like CE
i answered these mainly because they are obvious.
you were very rude about that!!!!!!!!!!!!!!
Sorry for the double post. But to clear a few things up...and I'm deeply sorry if any of this offends anyone, please realize it was meant as a gentle rebuttal, not as a flame.
Voice Actors: He means how exactly you will get voice actors to play the cutscenes and the various bits and pieces of dialogue in the real game.
Limitations of the Engine: Er...nitronia? Do you know exactly what he's talking about? He's talking about the physical restrictions of the H1PC engine that the H1CE is based on. Example: The banshee in H2PC has a barrel-roll ability...how will that be implemented?
Rankings, Etc: How new the post is shouldn't have any impact on the planned direction. And again, according to the H1PC/CE engine, that stuff is wishful thinking.
CE?: Yeah, its made for CE. Before you sign up for this project, Nitronia, I would knowing what CE is to begin with. Besides, if he doesn't make it for CE, what would he make it for? There would be no other way for the mod to run.
...yeah. Again, sorry to be such a wet blanket, but think about it. You've got individual AI for each of your enemies. Elites act completely differently from Grunts, both of whom act completely differently from Flood. Add on the other creatures Bungie put into their game...brutes, specop elites, prophets, those bug thingys that I cant name off the top of my head...each with its own AI. Add on the Donkey Kong's (people who have played through H2 will know what I'm mentioning) own individual AI and programming. Then you've got other things like dual wielding. In this case, the H1PC engine simply can't simulate actual dual wielding. There's no way to. The mods in H2CE trick the player into thinking it's two guns, but the engine itself views it as a single weapon.
[Edited on 4/21/2006]