Halo 1 & 2 for PC
This topic has moved here: Subject: This Is Why Gearbox Should Never Be Allowed To Do A Port Again
  • Subject: This Is Why Gearbox Should Never Be Allowed To Do A Port Again
Subject: This Is Why Gearbox Should Never Be Allowed To Do A Port Again
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http://media.putfile.com/Why-Gearbox-Deserves-To-Go-Out-of-Bu siness
LOL GEARBOX LOL

(I made this vid BTW)

[Edited on 4/22/2006]

  • 04.22.2006 5:12 PM PDT
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ROFLMAO! I can't express gearbox's amazing job with port enough(sp?)!!!!! Halo pc is the ABSOLUTE WORST OPTIMIZED GAME EVER, and that video shows that perfectly. I mean, most people with mid-range computers, including me, can't even play a match on prisoner/damnation WITH everything on lowest settings because of all the lag, and it's not like those maps are the most complex ones. It's actually kind of funny really, how a map as SIMPLE as damnation can barely run. So yes, gearbox's "port" is the worst made piece of
-blam!- ever created, especially if you compare it with the original game.

  • 04.22.2006 5:24 PM PDT

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OMG that was freaking hilarous!

  • 04.22.2006 6:06 PM PDT
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It's a pain..yes but if you learn to lead your shots and melees and listen for a damage register (beeping sounds) it's not something that affects gameplay all that much for me.

  • 04.22.2006 6:17 PM PDT
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Posted by: Fatso
It's a pain..yes but if you learn to lead your shots and melees and listen for a damage register (beeping sounds) it's not something that affects gameplay all that much for me.


Yes, but you shouldn't have to lead your shots, your shots should go where you aim.

  • 04.22.2006 6:45 PM PDT
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lolz

  • 04.22.2006 6:48 PM PDT
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I've been around these parts for almost eight years now...wow! Maybe I should be concerned about that...

Haha! Yeah, Halo PC isn't the best port I've ever seen...but Custom Edition is soo much fun that you have to forgive em sort of. :)

  • 04.22.2006 7:16 PM PDT
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Yes, but he was going in a line that was completely straight, he wasn't going from left to right and right to left. Those should have counted, but still, after like 5 meeles he should have just used the rest of his clip to kill the guy, or maybe just shot one in his head with the AR.

  • 04.22.2006 8:30 PM PDT
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lol this happens to me all the time you melee them to the back over and over and they wont go down. you hear the steel against flesh sound and the beeping for a hit but they wont go down.

  • 04.22.2006 8:55 PM PDT
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I hate it when that happens.

*Then I notice i have grenades...*

  • 04.22.2006 9:01 PM PDT
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...then i notice i have amo...as you do 98% of the time in a game...

  • 04.22.2006 9:07 PM PDT
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omg

  • 04.22.2006 9:35 PM PDT
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Holy crap. LOL!

Thank God Gearbox isn't working on H2PC!

  • 04.23.2006 12:46 PM PDT
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Holy crap. LOL!

Thank God Gearbox isn't working on H2PC!


lol, I agree. Go play Halo 2 live for about a month and then PC( use a controller if you can to see the difference better), I did it, took me a while to get used to PC again.

  • 04.23.2006 1:08 PM PDT

Posted by: Nessy

The bungie.net community is the halo PC community that is renowned for being unbelieveably sucky.

Link doesn't work anymore :(

  • 04.24.2006 11:54 AM PDT
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Yeah I noticed. It's funny though. It shows Johnny Orcface following a red guy meleeing him in the back like a dozen times and he doesn't die, but Johnny ends up dying because of all the red guys shooting him.

  • 04.24.2006 11:58 AM PDT

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I watched it at work with the sound low. I wanted to watch again at home with the sound on, but the link is not working.

I wasn't sure if you were making contact when you meleed him, since the sound was down. Don't you have to melee the head, not across the back, for it to work? Even a single melee to the head does not kill unless you jump into it.

Given that he's moving away from you, his foward motion should take away from the force of your blows, (if he was coming at you, his motion would add to the force). I don't know if it's a netcode issue or just the feeling that your melees should have done more.

  • 04.24.2006 10:07 PM PDT
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Yes, I am a hypocrite, and I'm sorry. I really do mean well, but I'm not running on all cylinders.

Everytime someone buys a copy of Halo 2 Vista, a puppy dies.

SILENCED AGAIN HUH?

I wonder which M$ dipsh1t yanked this one. You can't live in denial forever, Bungie.

  • 04.24.2006 11:11 PM PDT
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oh god just stop assuming bungie or microsoft had it deleted. if anyone had it deleted its gearbox....

n357, youd probably have a better reputation around here if you stopped piping in that everything that happens shows corruption of bungie's employees. nobody here appreciates it.

  • 04.24.2006 11:45 PM PDT
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Yes, I am a hypocrite, and I'm sorry. I really do mean well, but I'm not running on all cylinders.

Everytime someone buys a copy of Halo 2 Vista, a puppy dies.

You're wrong. If reading what I write here damages you, consider therapy. Bungie is most certainly as corrupt as Microsoft, and I'm not going anywhere until forced.

  • 04.25.2006 1:34 AM PDT
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I watched it at work with the sound low. I wanted to watch again at home with the sound on, but the link is not working.

I wasn't sure if you were making contact when you meleed him, since the sound was down. Don't you have to melee the head, not across the back, for it to work? Even a single melee to the head does not kill unless you jump into it.

Given that he's moving away from you, his foward motion should take away from the force of your blows, (if he was coming at you, his motion would add to the force). I don't know if it's a netcode issue or just the feeling that your melees should have done more.

Of course it was the melee was making contact. When you melee people they shift a little before they die, and that's what happened here, except the red guy didn't die.

I don't understand where you got that impression, but a single melee to the back kills. It takes several melees to take someone down in the front but in the back all you need is a single whack to take him or her down. A melee to the head does not kill, even to the front, unless it is done in the back. Even if he was moving forward from him, Halo is not known for its realistic physics. You can melee someone in the back if they have an overshield and that kills them. If he was moving backwards at him, he would still die, either way. A melee to the back kills.

The thing is that the game should have counted his kill the dozens of times he meleed the guy in the back, since it's a one-hit kill, but instead, the game let the guy live because of the screwed up netcode Gearbox did a fine job on. It's quite retarded. Halo PC is built unlike most online first person shooters where if you shoot someone in the head, you actually have to shoot them in the head. But in Halo PC, you have to aim ahead (pardon the pun) or lead your shot to get a headshot. Although I've gotten used to leading my shots and enjoy Halo PC, I can't help but think that players shouldn't have to lead their shots. It's a shame. It could have been so much better.

Still though, at least it's not as ridiculous as on Halo 2 on Xbox Live, where everything is dumbed down for you so it takes no skill at all to get kills.

  • 04.25.2006 3:45 AM PDT
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Actually, no, just because the guy shifted does NOT mean that the melee hit, it means that it looked like the melee hit on your computer. If the guy doesn't fall over, the melee didn't hit. I've shot people at medium distance while dodging with a sniper rifle and I occasionally see them 'flinch' (like when they get shot) but take no damage (easy to see, cause of the shieldburst effect that happens). Its the same with rockets, banshees and hogs. The rocket may explode on your PC, but it didn't at server central.

  • 04.25.2006 8:41 AM PDT