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This topic has moved here: Subject: why do flood make enemies weaker (not including pure forms)
  • Subject: why do flood make enemies weaker (not including pure forms)
Subject: why do flood make enemies weaker (not including pure forms)

I was thinking why if the flood infected and mutated people why didn't it make the enemies in the games stronger then like in the books. in the books flood are described as almost unstoppable but in the games a m45b which can be argued as the weakest weapon in the game can suffice. can someone explain?


[Edited on 10.27.2011 10:50 AM PDT]

  • 10.27.2011 10:48 AM PDT
Subject: why do flood make enemies weaker

By the power of truth, I, while living, have conquered the universe.

Gameplay =/= canon

/thread

  • 10.27.2011 10:50 AM PDT

i know that but why did bungie make them weaker

  • 10.27.2011 10:52 AM PDT

Bungie didn't make them weaker. The books made them stronger.

  • 10.27.2011 10:57 AM PDT

sorry I meant in game I found it much easier to kill flood forms
than their originals (it could of just been me)

  • 10.27.2011 11:07 AM PDT


Posted by: SUBJECT901
sorry I meant in game I found it much easier to kill flood forms
than their originals (it could of just been me)


halo CE is a more 'proper' flood strength.

They take a good bit of beating, and punching is nearly useless.

Unlike two/three where a single punch can shatter them.

  • 10.27.2011 11:18 AM PDT
Subject: why do flood make enemies weaker (not including pure forms)

Posted by: SUBJECT901
sorry I meant in game I found it much easier to kill flood forms
than their originals (it could of just been me)

A large part of that is the loss of power armor and less careful weapon use. In Halo 1 and especially Halo 2, the infected form is typically more durable than the original once you account for the near-total loss of armour, and they're obviously much more physically strong.

Unlike two/three where a single punch can shatter them.
I'm guessing it's been a while since you've play Halo 2. Halo 2's Flood are insanely durable, to the point where fighting them with anything that doesn't instakill them is often totally impractical on high difficulties.

[Edited on 10.27.2011 11:21 AM PDT]

  • 10.27.2011 11:19 AM PDT

thanks it must be just me than as I suck at games yet flood gate was one of/the only missions in halo 3 (haven't played halo in a long time) I've completed on legendary also I haven't played halo 2 since I haven't got the original Xbox (I wish they'de add it to arcade like ce but I guess the added ce for nostalgic value

yeah well form me i find flood really easy (maybe because of there exposed cores or easy to break limbs) but i guess its my fault

[Edited on 10.27.2011 11:28 AM PDT]

  • 10.27.2011 11:23 AM PDT


Posted by: sdnomdE
Unlike two/three where a single punch can shatter them.
I'm guessing it's been a while since you've play Halo 2. Halo 2's Flood are insanely durable, to the point where fighting them with anything that doesn't instakill them is often totally impractical on high difficulties.


It has been a while, but I distinctly remember running through the library with duel pistols, easily downing flood forms with 'headshots'. I'm pretty sure I could melee them to pieces as well.

  • 10.27.2011 11:28 AM PDT

By the power of truth, I, while living, have conquered the universe.


Posted by: Cmdr DaeFaron

Posted by: sdnomdE
Unlike two/three where a single punch can shatter them.
I'm guessing it's been a while since you've play Halo 2. Halo 2's Flood are insanely durable, to the point where fighting them with anything that doesn't instakill them is often totally impractical on high difficulties.


It has been a while, but I distinctly remember running through the library with duel pistols, easily downing flood forms with 'headshots'. I'm pretty sure I could melee them to pieces as well.


Not on Legendary you weren't, I tried this the other day and failed completely. Rocket Launchers, Energy Swords, Shotguns and Fuel Rods are the best things to rely on for the Flood on Legendary in H2, everything else is worthless.

  • 10.27.2011 11:41 AM PDT

Posted by: SUBJECT901
haven't played halo 2 since I haven't got the original Xbox

It's got some emulation issues, in particular a campaign ghost image glitch, but Halo 2 can be played on a 360.

It has been a while, but I distinctly remember running through the library with duel pistols, easily downing flood forms with 'headshots'. I'm pretty sure I could melee them to pieces as well.
By "The Library," are you referring to QZ? Anyway, yeah, dual pistols will take them out, since you're getting headshot instakills. Melees are worthless, unless you're weilding a sword.

Smashing Flood left and right with regular melees is really a Halo 3 thing.

[Edited on 10.27.2011 11:42 AM PDT]

  • 10.27.2011 11:42 AM PDT

In regards to novels and "canon". I will pick and choose which ones to support as I damn well please. Cryptum and Glasslands are irrelevant as far as I'm concerned.

Don't like that? Boo hoo.

Sure they're "canon" but that doesn't mean I have to support them, their existence, or the continued careers of their respective writers.

Here's how I look at it:

Halo CE - Longest time to create a combat form, most durable, bodies cannot disintegrate.
Halo 2 - Shorter time to create combat form, not quite as durable as the body can be totally destroyed now.
Halo 3 - Fastest time between infection and combat form creation (literally seconds), least durable but fastest spread of parasite.

So the combat forms in Halo CE were tough, but it would take a while to create them, whereas Halo 3 the Flood could spread fast and take alot of ground with rapid infections.

  • 10.27.2011 12:13 PM PDT


Posted by: ajw34307

Posted by: Cmdr DaeFaron

Posted by: sdnomdE
Unlike two/three where a single punch can shatter them.
I'm guessing it's been a while since you've play Halo 2. Halo 2's Flood are insanely durable, to the point where fighting them with anything that doesn't instakill them is often totally impractical on high difficulties.


It has been a while, but I distinctly remember running through the library with duel pistols, easily downing flood forms with 'headshots'. I'm pretty sure I could melee them to pieces as well.


Not on Legendary you weren't, I tried this the other day and failed completely. Rocket Launchers, Energy Swords, Shotguns and Fuel Rods are the best things to rely on for the Flood on Legendary in H2, everything else is worthless.


I refuse to play halo 2 on legendary due to the auto-iron skull on.

And yes, I meant the halo 2 library levels (cause it actually was in a library).

  • 10.27.2011 12:29 PM PDT

correct me if im wrong but im sure that a melee straight to the infection form would have a chance to insta kill except on tanks where it had a stun and also for the halo 3 flood weaker to in part make up for it the had the pure forms a form for every purpose

[Edited on 10.27.2011 12:43 PM PDT]

  • 10.27.2011 12:42 PM PDT
Subject: why do flood make enemies weaker


Posted by: ajw34307
Gameplay =/= canon

/thread


Gameplay is a representation of the canon.

  • 10.27.2011 12:54 PM PDT

Game play is a representation of the canon.

even so game play has factors such as balance, fairness, ai coding,limited resources time and technology, general things like immortal objects eg: rocket hits tree in halo tree is fine. rocket hits tree in real life tree explodes falling down clearing a path and sending shrapnel everywhere,and stamina

  • 10.27.2011 1:01 PM PDT


Posted by: Cmdr DaeFaron

Posted by: SUBJECT901
sorry I meant in game I found it much easier to kill flood forms
than their originals (it could of just been me)


halo CE is a more 'proper' flood strength.

They take a good bit of beating, and punching is nearly useless.

Unlike two/three where a single punch can shatter them.

Stole my reasoning... But yeah

  • 10.27.2011 1:14 PM PDT


Posted by: SUBJECT901
i know that but why did bungie make them weaker


Because they used swarm tactics with large numbers. If they had a canonical strength in game, you'd almost never win.

  • 10.27.2011 1:23 PM PDT


Posted by: ROBERTO jh

Posted by: SUBJECT901
i know that but why did bungie make them weaker


Because they used swarm tactics with large numbers. If they had a canonical strength in game, you'd almost never win.


That makes no sense because that is exactly what would happen in a novel of the game.

Again, Gameplay is meant to represent canon. If not, the entire Campaign would be made up of cutscenes, because the Campaign's gameplay is not the peak of a game's long-term entertainment.

  • 10.27.2011 1:25 PM PDT


Posted by: Ruby of the Blue

Posted by: ROBERTO jh

Posted by: SUBJECT901
i know that but why did bungie make them weaker


Because they used swarm tactics with large numbers. If they had a canonical strength in game, you'd almost never win.


That makes no sense because that is exactly what would happen in a novel of the game.

Again, Gameplay is meant to represent canon. If not, the entire Campaign would be made up of cutscenes, because the Campaign's gameplay is not the peak of a game's long-term entertainment.


Now please recognize I'm not kidding when I ask this, but...seriously?

  • 10.27.2011 1:29 PM PDT
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Posted by: DecepticonCobra

We are all going to get banned aren't we?


Posted by: Ruby of the Blue

Posted by: ROBERTO jh

Posted by: SUBJECT901
i know that but why did bungie make them weaker


Because they used swarm tactics with large numbers. If they had a canonical strength in game, you'd almost never win.


That makes no sense because that is exactly what would happen in a novel of the game.

Again, Gameplay is meant to represent canon. If not, the entire Campaign would be made up of cutscenes, because the Campaign's gameplay is not the peak of a game's long-term entertainment.


Bungie themselves said gameplay isn't canon and have said that since halo started. You just want to be right no matter what is officially said.

Heroic is the official canon difficulty; anything that happens on that level is how you should image things happening bookwise without the realism. (then again you can't afford the books).


The flood aren't stronger and all for that stuff because of balance and engine limitations; which is why Games can never be 100 percent "factual" since something will always be limited.

  • 10.27.2011 1:32 PM PDT
Subject: why do flood make enemies weaker (not including pure forms)


Posted by: Astartes Marine
Here's how I look at it:

Halo CE - Longest time to create a combat form, most durable, bodies cannot disintegrate.
Halo 2 - Shorter time to create combat form, not quite as durable as the body can be totally destroyed now.
Halo 3 - Fastest time between infection and combat form creation (literally seconds), least durable but fastest spread of parasite.

So the combat forms in Halo CE were tough, but it would take a while to create them, whereas Halo 3 the Flood could spread fast and take alot of ground with rapid infections.

Yes. There could be different types of Flood. The CE Flood could of been a different kind from the H2 and H3.

  • 10.27.2011 5:16 PM PDT


Posted by: Astartes Marine
Here's how I look at it:

Halo CE - Longest time to create a combat form, most durable, bodies cannot disintegrate.
Halo 2 - Shorter time to create combat form, not quite as durable as the body can be totally destroyed now.
Halo 3 - Fastest time between infection and combat form creation (literally seconds), least durable but fastest spread of parasite.

So the combat forms in Halo CE were tough, but it would take a while to create them, whereas Halo 3 the Flood could spread fast and take alot of ground with rapid infections.
Hm, good way to break it down. But yeah in CE they definitely felt like more of a threat than in 3. But in CE you could say an individual was more imposing where as 3 gave more creedence to the actual term "Flood" and wanted quantity over quality IMO...

  • 10.27.2011 5:25 PM PDT


Hm, good way to break it down. But yeah in CE they definitely felt like more of a threat than in 3. But in CE you could say an individual was more imposing where as 3 gave more creedence to the actual term "Flood" and wanted quantity over quality IMO...
I can't really agree with this at all. Halo 1 is actually where they come at you fast and in great numbers; in Halo 3, even when there are many of them, much of the time they just sort of slowzombiewalk in your general direction and blitz forward only one-by-one. What makes the Flood difficult in Halo 3 is mostly their individually high damage tables and those obnoxious long-range forms. Though, most of the time, the Flood just aren't that difficult in Halo 3 anyway.

[Edited on 10.27.2011 6:01 PM PDT]

  • 10.27.2011 6:00 PM PDT