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Subject: Witch halo game is the best?
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CONES ARE AWESOME.

My favorite game that is out now is Halo 2...but I voted Halo 4.

  • 10.28.2011 7:33 PM PDT
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Sometimes, I dream about cheese.

HALO 2 for me:
- mind blowing campaign (at the time)
- nostalgic multiplayer experience
- good pistol (not overpowered like in C.E, undepowered like in 3)
- only game with dual wieldable needlers so far!
- amazing music
- badass looking elites
- a sword which gets the job done
- fun glitches
+ 1000 other reasons

  • 10.28.2011 9:42 PM PDT

System Integrity Confirmed


Posted by: KillJack0822

Posted by: aLm0sTPErfeCT7
I'm gunna say halo 1 because it made all of em practically
not really, if you think about it it was halo wars (if you go in time order) Halo 1 was just the first game but the story was all there, Halo wars and halo Reach were all before halo 1.


id have to say that you sir a re a dumbass halo 1 was the first halo game if that had not gone well they might not have continued the franchise. Halo 1 was the first game that made the -blam!- series dumass not halo wars or reach.and the thing you said about it going in time order is completely invalid was not what he was talking about

  • 10.28.2011 9:48 PM PDT

System Integrity Confirmed

i liked halo 3 the best

  • 10.28.2011 9:49 PM PDT

I have to say Halo Reach beacause the matchmacking is isaneouly awesome, but the other halo games are good too.

  • 10.28.2011 9:50 PM PDT

I agree but halo 1 opened my gateway to halo so im all for the aniversery

  • 10.29.2011 12:09 PM PDT

first of all, you spelt 'which' wrong, second of Reach is the best. the reasons are.........
best graphics
awesome forge and custom games
great Spartan customization
good campaign
everything is awesome aswell

  • 10.29.2011 12:27 PM PDT

Why should people "open their eyes and see it all"? If they like the game? If they like the game, then obviously their eyes are open, they just LIKE what they are seeing. All of us have opinions, yet none are more powerful than the other. No matter how much you dislike it, there will always be people who do like it, and will play whenever they want. I like the game... It may not be the best, but i appreciate it for what it has, instead of complaining about it to the deaf ears of Bungie.

  • 10.29.2011 12:43 PM PDT

I'll have the roast duck . . . with the mango salsa.

ajw is a very smart man. You should do a review of Reach like redlettermedia did the SW prequels. That would be hilarious.

  • 10.29.2011 1:16 PM PDT

Scandinavian Master Race!

Halo: Combat Freaking Evolved!

  • 10.29.2011 1:20 PM PDT

"I may not be perfect, but always been true."


Posted by: ajw34307

Posted by: bo_bo_bum

Posted by: KillJack0822

Posted by: Cal160
halo reach for campain and online
And the campaign on Halo reach wasent good at all.

why was it not good?


Look at Reach objectively.

1) There is no actual plot until the end of The Package, and what can be laughably called the plot was designed to shoehorn Keyes, Cortana and some Forerunner BS into the game as a shoddy way to try and bring the series full circle and make the battle of Reach look more important than it actually was. The rest of the game is moving from point A to B to press a switch, there is no depth to the objectives, it's just shooting at Covenant. There's nothing exiting about it at all, only people with very simplistic minds can enjoy that.

So compare that manure to the Truth and Reconciliation, your objectives are relevant to your ultimate mission and it's exciting because you have a sense that there's something important to lose - Captain Keyes. Boarding the LNoS was just an affair of blowing stuff up, there was no ambient or alien feel to the setting, it was just a boring and sterile environment devoid of any life.

2) The characters are so fu**king dull it's not even funny. Each of them are a generic, one-dimensional archetypal -blam!-s. Bungie's biggest mistake is saying that Reach was about telling a human story, well they certainly went about it the wrong bloody way then! Spartans are not like ordinary humans, there is no way that the game can do a "human story" any justice when you've got Spartans as the protagonists. They should have stuck with Buck and have him with his old squad if they wanted to tell a human story because ODST had infinitely more likeable and believeable characters.

Then there's how illogically the characters act, this is glimpsed from the very start of the game where a Field Marshall acts out of character by fleeing from a fight. They know that this team of Zealots are there for a reason, but instead of allowing Emile to pursue the Field Marshall, Carter tells him to sit by the door for no reason, allowing the Elite to get away with data about this "latchkey" artefact at SWORD Base and ultimately caused a lot of deaths.

3) The soundtrack doesn't even compare to CE, 2 or ODST's. There are few good tracks at all, the choir is great and there was that one at the start of New Alexandria that was good, but the rest was nowhere near as memorable as tracks like Under Cover of Night, In Amber Clad or Neon Night. I'd almost call it dull, note the lack of any ambient tracks too. Bungie said that a big part of Reach was going to be making the planet feel like a character itself, almost alive... yeah, no. That never happened, it was BS all over again. I will use Truth and Reconciliation as an example again (because it's a perfect level), when you board the T&R you hear the whirring of mysterious alien machinery and get the impression you're somewhere totally unfamiliar, but also alive despite what the interior of the ship would suggest.

I could go on and on and on here, but it's pretty damn cleat that Reach is not a good Halo game. I don't care whether people disagree, Halo has had the same "prequel treatment" SW went through, except that ODST and Wars were actually good and Reach is left to stick out like a sore thumb.


1) Funny that you mention the switch pressing because all Halo games are inevitable about pressing switches, in fact I believe there are more switches to press in Halo 3 than in Reach. It all comes down to "activate this!" shoot something. "Oh no, something failed, go to the other side of the level and activate it." shoot some more, so don't pull that on Reach.

2) I wouldn't say that they are one dimensional, you should read threads like Caveman's "importance of helmets in Reach" and the likes, it shows a rather spot on analysis of Noble Team and how while subtle, have character development and personalities as opposed to "OH EM GEE THEY BE CLICHE!" So yeah, subtle character development, and on the matter of the Field Marshall, Emile was guarding the door so nobody would get inside, abandoning his place would mean that more reinforcements could slip by and attack them, besides they didn't get the data seeing how Noble Team was able to recover it.

The soundtrack isn't the best Halo OST but it's not bad either, I don't have comments on that though.

  • 10.29.2011 1:39 PM PDT
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"Don't make me pull down my pants!"- Srg. Johnson

ODST ftw!,

  • 10.29.2011 7:43 PM PDT

nice spelling

  • 10.29.2011 9:20 PM PDT

Finish the Fight!

I don't think anything will ever top the jaw dropping experiences I had playing the original Halo back when it was the best game (both graphically, and gameplay wise) available. So Halo 1 takes the cake by far. HOWEVER, every other Halo game after that have all been amazing for me as well.

  • 10.29.2011 10:21 PM PDT

Finish the Fight!


Posted by: ajw34307

Posted by: bo_bo_bum

Posted by: KillJack0822

Posted by: Cal160
halo reach for campain and online
And the campaign on Halo reach wasent good at all.

why was it not good?


Look at Reach objectively.

1) There is no actual plot until the end of The Package, and what can be laughably called the plot was designed to shoehorn Keyes, Cortana and some Forerunner BS into the game as a shoddy way to try and bring the series full circle and make the battle of Reach look more important than it actually was. The rest of the game is moving from point A to B to press a switch, there is no depth to the objectives, it's just shooting at Covenant. There's nothing exiting about it at all, only people with very simplistic minds can enjoy that.

So compare that manure to the Truth and Reconciliation, your objectives are relevant to your ultimate mission and it's exciting because you have a sense that there's something important to lose - Captain Keyes. Boarding the LNoS was just an affair of blowing stuff up, there was no ambient or alien feel to the setting, it was just a boring and sterile environment devoid of any life.

2) The characters are so fu**king dull it's not even funny. Each of them are a generic, one-dimensional archetypal -blam!-s. Bungie's biggest mistake is saying that Reach was about telling a human story, well they certainly went about it the wrong bloody way then! Spartans are not like ordinary humans, there is no way that the game can do a "human story" any justice when you've got Spartans as the protagonists. They should have stuck with Buck and have him with his old squad if they wanted to tell a human story because ODST had infinitely more likeable and believeable characters.

Then there's how illogically the characters act, this is glimpsed from the very start of the game where a Field Marshall acts out of character by fleeing from a fight. They know that this team of Zealots are there for a reason, but instead of allowing Emile to pursue the Field Marshall, Carter tells him to sit by the door for no reason, allowing the Elite to get away with data about this "latchkey" artefact at SWORD Base and ultimately caused a lot of deaths.

3) The soundtrack doesn't even compare to CE, 2 or ODST's. There are few good tracks at all, the choir is great and there was that one at the start of New Alexandria that was good, but the rest was nowhere near as memorable as tracks like Under Cover of Night, In Amber Clad or Neon Night. I'd almost call it dull, note the lack of any ambient tracks too. Bungie said that a big part of Reach was going to be making the planet feel like a character itself, almost alive... yeah, no. That never happened, it was BS all over again. I will use Truth and Reconciliation as an example again (because it's a perfect level), when you board the T&R you hear the whirring of mysterious alien machinery and get the impression you're somewhere totally unfamiliar, but also alive despite what the interior of the ship would suggest.

I could go on and on and on here, but it's pretty damn cleat that Reach is not a good Halo game. I don't care whether people disagree, Halo has had the same "prequel treatment" SW went through, except that ODST and Wars were actually good and Reach is left to stick out like a sore thumb.





Well...everyone is of course entitled to their opinion. Despite everything you said about it though I honestly quite thoroughly enjoyed the game. My only real complaint was that it was too short. Other then that though I thought it was a great and different way of telling a story within Halo's increasingly complex universe. You say Halo Reach had a bad story but I would say ODST's was worse. ODST's had almost zero significance to Halo 1, 2, or 3. Not saying ODST was bad in any sense, it just had the weakest story in comparison to the rest. But any case, hopefully everyone will enjoy Halo CEA and Halo 4.

  • 10.29.2011 10:28 PM PDT

The results show the way it is: CE and H2 are the best.

  • 10.30.2011 4:59 AM PDT

Fierce Gamers Destruction Squad (FGDS) Leader. "We fight for Blood and Honor!"

Went with Halo: Reach as it was the first halo game I got.

  • 10.30.2011 6:02 AM PDT

You wish you were this good.

halo 2 because almost all in game and multiplayer systems were based off the systems used in number 2

  • 10.30.2011 7:07 PM PDT
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Thanks for Team Snipers Bungie.
Mythic Member, Legendary Member and back and forth. i just can't make up my mind!
Campaign - Halo C.E.>Halo 2>Halo 3
Multiplayer - Halo 2>Halo 3>Halo C.E.
Just about every thing I post is my opinion and nothing more. Be subjective. Respect other's opinions. Try to understand other's point of view.

As far as MP goes Halo 2 was by far the best. Best level design BY FAR. Except for the Noob Combo best weapon balance. If it had Reach's network code it would be the best FPS online shooter period.

  • 10.30.2011 7:14 PM PDT

halo reach because it introduced so many amazing ideas in the game. assassinations are the best part though.

  • 10.30.2011 7:46 PM PDT

Halo 2

To start off, the flow of the game was great in multiplayer. It was fast, but not too fast; competitive, yet extremely balanced. There was also a competitive element that I have not seen since the days of Halo 2 online, and I'm not quite sure why. This element consisted of high quality play that was fun and never seemed to bore. For some reason, I have not felt this since Halo 2. The leveling system was also great. The 1-50 levels should never have been taken away; maybe that's why some of the competitive nature disappeared? I don't exactly know. Never-the-less, Halo 2 just felt overall more competitive in nature. The BR was awesome and should never had been taken out. The BR was 'Halo' and it allowed for great close combat, which has been substituted by stupid mutual beatdowns now. BxR, BxB, the double shot, the quad shot, strategic crouching, etc. actually allowed a more skilled player to win a battle EVEN if their shields were depleted. Nothing of that nature even existed in Halo 3, and most definitely not Reach. The game also seemed to move a little faster and just created better, more fair, competition.

The maps were also awesome in Halo 2. Lockout was THE classic team slayer map. It was simply the best. Midship was awesome too, and headlong/coag were amazing big team battle maps. Sanctuary was awesome as well as Ascension, Zanzibar, Burial mounds, beaver creek, foundation, ivory tower and many others like the ones in map packs (Relic, turf, warlock, etc.) Do you notice that many of the "good" maps in Reach are just Halo 2 maps? Coincidence or not, Halo 2 was done correctly.

Next, there was an incredible balance between competitive matchmaking and awesome custom games. I know forge is all cool, but doing some glitching, superjumps, getting out of maps, etc. was some of the most fun I've ever had playing a video game. Superjumping out of headlong, or any map that is, was just plain fun. Lauching the scorpion around coag by hitting it with the wraith was hilarious and just plain FUN. There are sooooo many other situations that I could list but those of you who played know what I'm talking about.

The campaign was also great too. The story was great and balanced with awesome maps, gun battles, and vehicle combat. The soundtrack rocked as well. I am a fan of all the campaigns though, so this just adds on to the overall greatness of the story. The ability to get "out" of maps and explore was just one of the high points for me. I just loved doing that and finding new things. You cant really do that now with Reach, but that is not a point to make against Reach.

Overall, I just enjoyed Halo 2 the most.

[Edited on 10.30.2011 9:50 PM PDT]

  • 10.30.2011 9:35 PM PDT

"I wanted to make people happy, if only for an hour."
-Busby Berkley

RIP Halo 2

See way too many of these threads, but I always have to go with Halo 2. Halo CE is still my favorite campaign, but Halo 2's multiplayer was just too great.

  • 10.30.2011 10:04 PM PDT


Posted by: raptorgear

Posted by: KillJack0822

Posted by: aLm0sTPErfeCT7
I'm gunna say halo 1 because it made all of em practically
not really, if you think about it it was halo wars (if you go in time order) Halo 1 was just the first game but the story was all there, Halo wars and halo Reach were all before halo 1.


id have to say that you sir a re a dumbass halo 1 was the first halo game if that had not gone well they might not have continued the franchise. Halo 1 was the first game that made the -blam!- series dumass not halo wars or reach.and the thing you said about it going in time order is completely invalid was not what he was talking about

Sir, you are an f^cking idiot!
Halo wars and reach were the first games in order storywise.
The halo wars ewents happened 20(or 50) years before first halo event.
At least campaign states that.
That means halo wars happened before reach.
Reach happened before halo 1.
In reach you can clearly see that you how to take Cortana to PoA.

If you didn't understand that talking wasn't about which game can out the first. It was about story line, what happened before present.

You fail at understanding, and i still fail at grammar.

  • 10.30.2011 10:11 PM PDT

Full Metal Gaming

Halo 2 for best campaign and endless hours of fun when I didn't have xbox live.

Reach for best multiplayer experience.

And Halo 3 for best multiplayer maps.

  • 10.31.2011 1:10 PM PDT


Posted by: D3thN1ght

Posted by: ajw34307

Posted by: bo_bo_bum

Posted by: KillJack0822

Posted by: Cal160
halo reach for campain and online
And the campaign on Halo reach wasent good at all.

why was it not good?


Look at Reach objectively.

1) There is no actual plot until the end of The Package, and what can be laughably called the plot was designed to shoehorn Keyes, Cortana and some Forerunner BS into the game as a shoddy way to try and bring the series full circle and make the battle of Reach look more important than it actually was. The rest of the game is moving from point A to B to press a switch, there is no depth to the objectives, it's just shooting at Covenant. There's nothing exiting about it at all, only people with very simplistic minds can enjoy that.

So compare that manure to the Truth and Reconciliation, your objectives are relevant to your ultimate mission and it's exciting because you have a sense that there's something important to lose - Captain Keyes. Boarding the LNoS was just an affair of blowing stuff up, there was no ambient or alien feel to the setting, it was just a boring and sterile environment devoid of any life.

2) The characters are so fu**king dull it's not even funny. Each of them are a generic, one-dimensional archetypal -blam!-s. Bungie's biggest mistake is saying that Reach was about telling a human story, well they certainly went about it the wrong bloody way then! Spartans are not like ordinary humans, there is no way that the game can do a "human story" any justice when you've got Spartans as the protagonists. They should have stuck with Buck and have him with his old squad if they wanted to tell a human story because ODST had infinitely more likeable and believeable characters.

Then there's how illogically the characters act, this is glimpsed from the very start of the game where a Field Marshall acts out of character by fleeing from a fight. They know that this team of Zealots are there for a reason, but instead of allowing Emile to pursue the Field Marshall, Carter tells him to sit by the door for no reason, allowing the Elite to get away with data about this "latchkey" artefact at SWORD Base and ultimately caused a lot of deaths.

3) The soundtrack doesn't even compare to CE, 2 or ODST's. There are few good tracks at all, the choir is great and there was that one at the start of New Alexandria that was good, but the rest was nowhere near as memorable as tracks like Under Cover of Night, In Amber Clad or Neon Night. I'd almost call it dull, note the lack of any ambient tracks too. Bungie said that a big part of Reach was going to be making the planet feel like a character itself, almost alive... yeah, no. That never happened, it was BS all over again. I will use Truth and Reconciliation as an example again (because it's a perfect level), when you board the T&R you hear the whirring of mysterious alien machinery and get the impression you're somewhere totally unfamiliar, but also alive despite what the interior of the ship would suggest.

I could go on and on and on here, but it's pretty damn cleat that Reach is not a good Halo game. I don't care whether people disagree, Halo has had the same "prequel treatment" SW went through, except that ODST and Wars were actually good and Reach is left to stick out like a sore thumb.





Well...everyone is of course entitled to their opinion. Despite everything you said about it though I honestly quite thoroughly enjoyed the game. My only real complaint was that it was too short. Other then that though I thought it was a great and different way of telling a story within Halo's increasingly complex universe. You say Halo Reach had a bad story but I would say ODST's was worse. ODST's had almost zero significance to Halo 1, 2, or 3. Not saying ODST was bad in any sense, it just had the weakest story in comparison to the rest. But any case, hopefully everyone will enjoy Halo CEA and Halo 4.
I'm with though I have no idea what the other guy was talking about with the objective having no importance I mean c'mon they didn't discover the whole Halo launching till Halo 1 and shooting at the Covenant they were defending the darn planet now you didn't see the flood now did you? It was a good prequel and I disagree with your opinion.

  • 10.31.2011 1:24 PM PDT

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