- The1Pink1Pirate7
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YANKEE OSCAR UNIFORM ROMEO ECHO - ALPHA NOVEMBER - INDIA DELTA INDIA OSCAR TANGO - SIERRA OSCAR - SIERRA TANGO FOXTROT UNIFORM!!!! -Me
Posted by: ajw34307
Posted by: bo_bo_bum
Posted by: KillJack0822
Posted by: Cal160
halo reach for campain and online And the campaign on Halo reach wasent good at all.
why was it not good?
Look at Reach objectively.
1) There is no actual plot until the end of The Package, and what can be laughably called the plot was designed to shoehorn Keyes, Cortana and some Forerunner BS into the game as a shoddy way to try and bring the series full circle and make the battle of Reach look more important than it actually was. The rest of the game is moving from point A to B to press a switch, there is no depth to the objectives, it's just shooting at Covenant. There's nothing exiting about it at all, only people with very simplistic minds can enjoy that.
So compare that manure to the Truth and Reconciliation, your objectives are relevant to your ultimate mission and it's exciting because you have a sense that there's something important to lose - Captain Keyes. Boarding the LNoS was just an affair of blowing stuff up, there was no ambient or alien feel to the setting, it was just a boring and sterile environment devoid of any life.
2) The characters are so fu**king dull it's not even funny. Each of them are a generic, one-dimensional archetypal -blam!-s. Bungie's biggest mistake is saying that Reach was about telling a human story, well they certainly went about it the wrong bloody way then! Spartans are not like ordinary humans, there is no way that the game can do a "human story" any justice when you've got Spartans as the protagonists. They should have stuck with Buck and have him with his old squad if they wanted to tell a human story because ODST had infinitely more likeable and believeable characters.
Then there's how illogically the characters act, this is glimpsed from the very start of the game where a Field Marshall acts out of character by fleeing from a fight. They know that this team of Zealots are there for a reason, but instead of allowing Emile to pursue the Field Marshall, Carter tells him to sit by the door for no reason, allowing the Elite to get away with data about this "latchkey" artefact at SWORD Base and ultimately caused a lot of deaths.
3) The soundtrack doesn't even compare to CE, 2 or ODST's. There are few good tracks at all, the choir is great and there was that one at the start of New Alexandria that was good, but the rest was nowhere near as memorable as tracks like Under Cover of Night, In Amber Clad or Neon Night. I'd almost call it dull, note the lack of any ambient tracks too. Bungie said that a big part of Reach was going to be making the planet feel like a character itself, almost alive... yeah, no. That never happened, it was BS all over again. I will use Truth and Reconciliation as an example again (because it's a perfect level), when you board the T&R you hear the whirring of mysterious alien machinery and get the impression you're somewhere totally unfamiliar, but also alive despite what the interior of the ship would suggest.
I could go on and on and on here, but it's pretty damn cleat that Reach is not a good Halo game. I don't care whether people disagree, Halo has had the same "prequel treatment" SW went through, except that ODST and Wars were actually good and Reach is left to stick out like a sore thumb.
You're so full of crap it's not even funny. Did you have any education about plots and stories in school? Do you know anything about music? Do you have a brain? I'm not even going to waste my time pointing out every fault in what you said because well I'd have to talk about every single sentence you wrote. The main thing that I find to be completely vacuous about what you said is that the music in Halo:CE and Halo 2 are better than the soundtrack of Halo: Reach. I played in an orchestra for over 7 years and was schooled in music for over 5. The music in Halo 2 is laughable since half of the soundtrack is Incubus and they played a breaking benjamin song in the game at one of the pivotal moments. The music in Halo:CE is all synthesizer. Not even a single note of it isn't MIDI. So basically to say that those 2 travesties of music are better than a fully orchestrated score you'd have either insane or devoid of intelligence. I'm not saying that they weren't good for there time what I'm saying is on a scale of 1 to 10 you'd be retarded to not see that Halo: Reach's score is better.