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Posted by: Mikelp_1
However, I don't like that ideology because the spawns aren't like GOW: people spawn over a huge fraction of the map, not in one confined space. Buffing people upon spawn just gives them an unnecessary upper-hand and discourages map control and movement for the other team.
I like the ideology because the main factor in spawncamping is bad spawn locations and that moment where you need to gain your bearings. In Hemorrhage it's especially bad since the only way to defend yourself (Plasma Pistol) is inside the base and you always spawn outside it with no chance to get to the base in time.
I think it encourages map control, now they have to set themselves back at a decent distance to inflict enough damage without wasting shots into players with immunity. The will need to keep them confined to their side of the map while they score the flag rather then just boost their stats for bragging rights. This will at least make the Invasion gametype more bearable to play (especially Spire).
and besides, if your team can still be spawncamped with say, 10 seconds of 100% damage resistance, then you truely do suck.